uh no, i think the point would be that it’s a scary game. This isn’t a fucking beavis bacon teaches you typing simulator game.
uh no, i think the point would be that it’s a scary game. This isn’t a fucking beavis bacon teaches you typing simulator game.
as long as we’re buying 12th gen, we’re ok.
yeah, i’m gaming on 1080 and mostly playing minecraft and factorio though, so im not exactly gunning for FPS there. I will keep this card until it dies dead properly, and then it will become wall art.
welp, time to go buy intel… wait.
you and me both my friend, you and me both… except for the fact that im still vibing with them. EVGA 1070, i don’t want to give it up F
the only losers in this situation are people that are squatting on my rightfully pirated domain names!
because there’s also a lot of good stuff on the internet. There was very little on the internet in 2002, and yet people still used it because it was cool. There is a shit ton of information on the internet now, most of which is garbage, and the rest is somewhere between mediocre, or decent, and some of it being genuinely good.
If you hate living, why even bother living? It’s a question of the ages. What’s the point of living if there is no grander purpose? Surely it means nothing, right?
yeah, it also helps knowing how to use the thing, but i consider that to be “basic documentation” personally.
Knowing how to set something up is nice, but knowing how to use it properly after setting it up is even nicer.
2002 called*
and yes, they do want their opinion back, because the internet fucking sucks.
as a chronic documentation reader, the best advice i can give is to document everything Anything that the user can and will potentially interact with, should be extensively documented, including syntax and behavior. Write it like you’re coming back to the project in 5 years after having done nothing and you want to be able to skip right to using it. When we build something ourselves, we often hold a bit of internal knowledge from the design process that never quite goes away, so it’s almost always a lot easier for us to reverse engineer something we’ve made, than it is for someone else with zero fore-knowledge to do it themselves.
Generally this can be a bit of a nightmare, but if you minimize the user facing segment it’s not all that bad, because it’s usually pretty minimal, and what would otherwise be a handful of pages, turns into 10 or maybe 15.
as for existing documentation, the i3wm user guide is really good, it’s pretty minimalist but it leaves you enough to be able to manage.
this is just because it’s webhosted, anything that does anything on the web sucks and is terrible, everything else is actually so much better it’s fucking baffling to me.
web 2.0 is dead to me. web 3.0 won’t get off of the ground, we need web 2 electric boogaloo
In another comment you say yourself they are not developing games.
i did?
If you’re talking about the comparison to a triple A game studio, yeah they aren’t a triple A game studio, they aren’t making a fucking witcher 4. This is like comparing fucking BMW to some guy who creates gokarts in his spare time because he thinks it’s fun.
Regardless, an indie game team of about 3 people can produce a really good game. I’m surprised you seem to think valve isn’t more than a small indie team managing more than one game.
Every game ever is missing a working anticheat. They’re probably not doing large content releases because their busy working on the fucking anticheat :)
its a little more than an engine update, and you’re forgetting that a game engine is like 80% of the game itself.
It also updates maps, and map textures, which is another like 10% of the game, and the rest would be like, actual gameplay, which CS players don’t want to change, and uh, i believe they did.
Even when they did make games (portal) for example, they literally contracted a uni team that was making it for a project.
ok well this is just wrong.
HLA definitely counts, and CS2 IS the current game their working on and making.
HLA was also an extrememly popular game.
a non game development company not developing games is smaller than a game development company that develops games?
That’s weird…
that would make sense.
God speed GOG.
the fact that gog is even in business is impressive to me.
You mean to tell me you can actually make money and run a successful company by just, respecting the customers? And giving them what they want? Even in late stage capitalism?
we don’t deserve GOG.
Removed by mod
that would most certainly make for an interesting experience.
nice instance btw