• 9 Posts
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Joined 6 months ago
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Cake day: March 12th, 2024

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    • 100: Honkai: Star Rail boxart
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    The webpage has additional filtering options etc.


    JS query code 🧙‍♂️

    let s = ''
    let i = 100
    for (const x of document.querySelectorAll('li[id] img')) s += `* ${i--}: ${x.alt}\n`
    s 
    










  • Typically, for any game that has a campaign, I would consider completing that completing the game.

    That doesn’t mean you can’t continue to have fun in endless modes or multiplayer. That’s a different orientation.

    For multiplayer games, there’s no completion really. Play the tutorial? All maps once? Win once? Ranks? Endless leveling progress? All achievements? None of those really fit. There is no completion to a game without designed, completable progress. If there’s a max level, one could consider that a kind of completion. All achievements may subjectively fit too.









  • Its still the same extension, same source code, same logic, just less capable

    the same… but not the same… ??

    I think the technologies are quite different.

    uBOL is entirely declarative, meaning there is no need for a permanent uBOL process for the filtering to occur, and CSS/JS injection-based content filtering is performed reliably by the browser itself rather than by the extension. This means that uBOL itself does not consume CPU/memory resources while content blocking is ongoing – uBOL’s service worker process is required only when you interact with the popup panel or the option pages.

    Are you claiming non-lite does the same, plus more?

    You say it’s the same source code, but it’s a different source code repository. non-lite, lite.