I guess, why my interpretation is different, is because I’m a developer as well. And to us, modding can be more fun than actually playing a game.
So, if you assume the game will be good, you’ll probably just dive into the modding right away. Especially if you want to ride along the initial hype wave, so that your mods are immediately appreciated by lots of players.
If you do then start playing the game and notice that it doesn’t match your expectations, even if that were an entirely personal problem, that just robs you of your motivation to continue with the modding.
And I guess, that is really what the guy is pissed about. That he wasted time, because the marketing evoked wrong expectations in him.
Personally, I would consider myself wiser than that, because I’ve been burned by Bethesda’s marketing beforehand (Skyrim), but I’m certainly not wishing that kind of wisdom onto other people.
In principle, I agree, but I feel like part of that is just AAA vs. indie.
AAA games need to provide lots of lukewarm content, because many more casual players will buy them and expect much bang for their buck + haven’t seen this lukewarm content a million times already.
On the other hand, indies will basically only be bought by people more enthusiastic about the hobby. As such, they have to pick out one or two aspects and excel at them, so that it’s something new for that crowd.
Hello Games was indie and unknown at the time, so likely only attracted that gaming enthusiast crowd, which would have been more easily bored by the extremely lukewarm content in Starfield.