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Joined 3 years ago
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Cake day: January 13th, 2022

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  • I guess, why my interpretation is different, is because I’m a developer as well. And to us, modding can be more fun than actually playing a game.

    So, if you assume the game will be good, you’ll probably just dive into the modding right away. Especially if you want to ride along the initial hype wave, so that your mods are immediately appreciated by lots of players.

    If you do then start playing the game and notice that it doesn’t match your expectations, even if that were an entirely personal problem, that just robs you of your motivation to continue with the modding.

    And I guess, that is really what the guy is pissed about. That he wasted time, because the marketing evoked wrong expectations in him.

    Personally, I would consider myself wiser than that, because I’ve been burned by Bethesda’s marketing beforehand (Skyrim), but I’m certainly not wishing that kind of wisdom onto other people.





  • I watched it on my phone in 1080p60 and the scale didn’t bother me. It’s not like I have to read a lot of text and the precise position of the player character is mostly irrelevant, too. Like, if you get hit by a train or something, the screen will flash red and you’ll react to it, too, so I’ll know what’s going on.

    Well, and I don’t look at the screen at all times anyways. 🙃

    Would like to see more of this journey…





  • I feel like this is emblematic of why many AAA titles are so dull.

    I mean, you gotta give Bethesda some props here for developing their own engine. Indies don’t do that.
    But still, 8 years ago, they had this idea of a Bethesda game in space. Maybe they should have seen it coming that this concept won’t work out terribly well, but ultimately someone decided to go ahead with it and then they spent 7 years building a space physics simulation, procedural planet generation and so on.

    There was no way, they could have not released this game after realizing the concept doesn’t work out terribly well. Or taken a step back and shifted the focus of the game towards space flight. Or taken a step back and deviate from the Bethesda-typical formula for this space theme.
    These are options you have, when you’ve spent a few months prototyping, not after multiple years. They had to roll with the concept and basically try to bruteforce the fun into it.


  • Yeah, I fell out of love with Bethesda with Skyrim, and I’ve never been big on scifi, so I knew it wasn’t going to be for me, but even with my lowered expectations, it just looked so incredibly generic.

    I guess, I forgot to factor in that it’s also a AAA title. Those are, of course, prohibited by law from containing any resemblance of fun. But yeah, I don’t know, it just looked like generic space game + generic shooter + generic Bethesda game. And then, as you’ve said, we’ve seen plenty games in each of those categories. Merely combining the categories, doesn’t yet make for a good game.









  • Gamedev is all about smokes and mirrors. A conventional software engineer will actively resent the shitfuckery you have to do, to make games run well (for good reason; it introduces complexity into already insanely complex systems).

    Some performance work, you cannot defer, like fundamental design decisions (3D vs. 2D, raytracing or not) or if you’ve coded a tiny feature and for some reason, it completely obliterates performance.

    But there’s always going to be tons of features that have been implemented well, they don’t obliterate performance, but if you replace them with an unintuitive/complex smoke-and-mirror solution, then you may be able to shave off 20% execution time for that feature. Or not. Often no real way to know, except to try it out.

    Some of these do need to be tackled throughout development, too, but it’s easy to end up with a big block at the end of development.
    Especially, if you had to rush a number of features that marketing promised, so that you can make the release date that marketing promised many months before anyone has any fucking clue how long it’ll take.