That’s why I went and saw Dude, Where’s My Car in the theatre. Because Siskel and Ebert had given it their worst score ever and I thought if those chucklenuts hated it, it must be good.
I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.
If I was a character in Danganronpa, my talent would be The Ultimate Loser and I’d be the first character killed in the murder game.
That’s why I went and saw Dude, Where’s My Car in the theatre. Because Siskel and Ebert had given it their worst score ever and I thought if those chucklenuts hated it, it must be good.
I wouldn’t say those numbers are for games that suck, anyway. That’s a decent, just not mind-blowing game. Anything that’s 40% or lower is what I would say almost universally sucks. But I would also take into account review bombing for things beyond the scope of the game itself, as it is very often reported on when it happens.
THPS: The RPG
I trust other people playing the game way more than the people who make the game, sell the game, or get paid to review the game.
If everyone I know with similar tastes to mine says something sucks, there’s a 99.9999999% chance I will independently think it sucks anyway; so I might as well listen to others who have played it and save myself some time and money.
Finally! A game that lets me experience what it’s like to live in a van down by the river! 😃
I had no opinion until just the other day when I tried it in Ghost of Tsushima for the first time because it was recommended for my setup; but it actually looked worse while just making the FPS counter stay at 60.
And it turned out that what really was wrecking my framerste ended up being FSR’s dynamic resolution scaling; I forgot to turn it off. For some reason, it constantly stutters down to 40 or below in pretty much everything I’ve ever used it on. Games actually run better with a set, static, native resolution. 🤷🏻♂️
I would love to see level designs like the original games, but with mechanics closer to Skate instead of THPS’s original arcadey style controls. Even the good remake feels old because of the stiff animations and how you lock onto rails and such.
Though I mean having Tony Hawk attached to it doesn’t actually mean anything to me. I just want a good, modern, skateboard game that translates what it’s really like to do skateboard tricks into something I can perform with a controller really well and feels smooth as butter doing it.
I mean the main reason the series died was because it stopped being innovative in the concept of “skateboarding video game.”
Yeah. It’s a bit amateurish, but it’s a cheap game too. They clearly spent a lot more time on the writing and visuals but really my only heavy criticism is that there isn’t enough variety in how you play. There’s basically just 1 build and 1 set of viable weapons. But if you just wanna turn your brain off and blow things up, it’s an awesome game.
I just wall myself up inside with a gate and wait out the sieges. I also place two dogs outside the main entrance to catch kidnappers. Has the same effect without needing to mod the game or alter the settings.
Of course once I can build ballastas or make use of water/lava, I can set up winding paths with Dwarven Shotguns (basically using water pressure and garbage I can fire minecarts full of crap at high speeds) to obliterate trespassers.
The Ascent.
Bit of diablo, bit of Borderlands; good game but lacks variety and also has some insane jumps in the difficulty. Playing on Normal is hard enough with no extra payout. Hard is impossible unless you are absolutely perfect in execution. Might as well put it on Easy and just have fun endlessly blasting punks, mutants and machines because when you start dying in the first 2 seconds of every boss fight, it stops being fun.
“You can spend funbucks on things like taking a restroom break.”
Watch 'em fuck up and cut the wrong cable and now the entire country of Russia doesn’t have Internet access.
I remember when they announced the first PlayStation right after Sega announced the Saturn was going to be $500 and the Sony dude just came out and said “299” and then bounced.
I never uninstalled Disco Elysium and I still can play it even though my subscription ended.
I’m just a solo player but I have my own clan for the research stuff. But I only just started that so most of the facilities are still being built.
I am missing out on some mods I’ve been suggested. I have no multi shot ones or the ROF increase I know exists. Since the damage output mods I have are already maxed and equipped to the gun, I’m just waiting to get those kind of mods before I use a Forma.
Does playing in a group increase drop rates like most co-op games or is it simply easier/faster because you have more people wrecking the enemy? The only time I’ve been going public is when I am in my Railjack because that’s actually kinda fun with more people.
Limbo isn’t great either, unless you build it one specific way (and it’s buggy iirc)
I tried him out at least on one mission and it took a minute to even understand what he does lol. Being able to become invulnerable whenever I want seemed like it might work for spy missions but since the enemy is still aware of you I’m doubting it would make you able to cross beams and stuff without trying to go around them. Correct me if that’s not true because those data theft missions can get annoying.
Ah so that’s where I can use him. Unless a quest told me to change, I haven’t been using him at all. Is there another part like the Drifter side quest? As a Souls fan, that was hella fun.
That is the beauty of these games; you only get told the story if you go looking for it. You can still play the entire game and even all the extra content and not have a single thing straight told to you that’s out of your control. Every time I go and play something else, the biggest frustration for me is that I’m just there for the game part, but it takes control away a lot just to give me half an hour of exposition to a story I’m not paying attention to.
The game currently has an average user base of just over 20k players and is dropping by the thousands every day. Going to a live service model wouldn’t necessarily make them more money or be as sustainable as simply moving on to a new game.
They also might not be that great at managing money. They went from barely known to having a flash-in-the-pan hit out of nowhere. Plenty of other devs have collapsed under the weight of their own, similar successes because they couldn’t figure out what to do with it.