

Easy solution: Make NV2, but call it something else. Like “Wasteland: Viva Las Vegas 3D.”
I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.
Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.


Easy solution: Make NV2, but call it something else. Like “Wasteland: Viva Las Vegas 3D.”


Of course. It’s EA we’re talking about.
These are the same assholes that when they bought Bioware, they shut down bioware’s own official website where you were encouraged to store your game keys (for NWN, Jade Empire, SOTOR, etc) without informing any of its users that it was closing, and that your keys were going to be deleted, and then when you complained about it they just told you to buy the games again.


For a single file, I just use Bluetooth. For a lot of files, or a really big file, I plug my phone into the PC and set it to storage device.


Brink was cool, if a bit flawed. It could have become better if they had given it more of a chance.
Shattered Horizon was awesome at first, but eventually the game changed entirely and at some point an update just broke the game for hella people (myself included) so we couldn’t even play on a local server with bots. :/


But it will be cheap and fast. Just what the execs at EA want.


“we added more shit nobody will ever see!”


Isn’t the game’s universe randomly generated and had nearly infinite worlds since launch? 🤨
Do the same thing, but on a device that allows blocking ads entirely. From behind a proxy or VPN, so they can’t even get accurate location data from your IP.


That’s a fun phrase to say out loud.
“AMD-powered NUKE”


I hope someone Remedies this situation.


Switch between GTA V and RDR2 and end up punching my damn horse every time I try to ride it because entering vehicles is F in GTAV but in RDR2 F is your dedicated melee button.


Just makes me think of Voidstar Labs. It sounds useless as a gimmick, it involves 3D printing, and it could turn an entire gaming device into wearable tech. Amazing.


How often does a dude lagging that hard actually manage to hit the ball? Be real. They can’t even see what the fuck is actually going on, let alone use it to their advantage.


Have you ever actually played the game? Or any online game for that matter? If you have 30 ping and the dude you’re shooting has 150, you’re gonna have to shoot slightly behind what you see. As good as the net code is, there is still a slight difference between what the client sees and what the server sees. The interpolation they use is one of the reasons why you don’t see the other player where they actually are. It tries to guess where they will be to smooth out their motion instead of coming in bursts like an older game such as Quake would be, and it’s never quite perfect because there is literally a delay between what they do and when that information gets to the server, and then back to you. Knowing how much of a delay there is (IE the latency) actually is useful.


How it helps in knowing to lead or trail comes from knowing how much time delay to add or remove from the target so it actually counts as a hit. If I am low ping and my target is high ping, I’m gonna want to trail the target as they will be slightly behind where I am actually seeing them. If they have low ping and I have high ping, I need to aim a bit ahead of them because they are further along than what I see (though because it uses projectiles, I’d still have to lead a moving target).
It really depends on the kind of hit detection used. In totally client side hit detection, like Battlefield, as long as I can see them I can hit them by having my bullets hit what I see. But if the game is server side detection, like Counter-Strike, knowing everyone’s latency is a huge help.


It’s not exactly modern, and it also doesn’t even really matter much. You’re not trying to hit anyone (well, not most of the time anyway) and since everything is server side, you’d visually see who is lagging. Either you’re rubber banding, or the other players are. lol


fan girl screams 😍


“The” asset browser could be any number of sources, some of which are not coupled to any specific engine. AAA games do also use already made shit, especially when it’s an inconsequential background item like a TV. They just don’t use them for the entire game.


According to Abe, one of the most time-consuming and labor-intensive parts of game development is coming up with the “hundreds of thousands of unique ideas” needed to create the in-game environment. For example, if you want to put a TV inside of your game, you can’t just use an existing product as is – you need to think of a fictional TV design from scratch, including the manufacturer’s logo and everything else about the object.
I can just go into the asset browser and find a whole slew of TVs I can just add to my game and either use them as-is, or tweak the look a bit to fit my aesthetic choice and not need to reinvent the wheel every damn time. It’s such a small thing that’s just filling out the background, that adding details like a fictional logo aren’t necessary at all, unless it’s actually relevant to the plot somehow. What the fuck is Abe smoking with that example?
It does make sense if you replace the word time with money. Paying all those artists to make all those little details for every little thing is costly. But AI will do it for free.
IIRC, they originally made Fallout because they couldn’t use the Wasteland IP. Which is hilarious.