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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Dude, i was about to call you stupid, but just listen. Last 4 AC games intentionally was made with grind barriers and selling customers time capsules. Don’t you think they know how you are gonna play and never return? I almost sure, they gonna design their game the way you will just make yourself invested to the story to the end of month, pay for the second one and get back only to find out mediocre continuation and some cliffhanger to return to in the next month aka mmorpg treatment.

    Ubisoft games already sales with over a 70% discount within the year of the release, why wouldn’t you simply wait to play this mediocrity of gaming industry?




  • had a rich story with great characters and an

    Subjectively. Like it or not, as it was at release all three “different” starting options was considered to be the same with only small difference in between.

    Otherwise, it was just default CDPR style linear story.

    I didn’t played it, but from the looks of those who played, cyberpunk isn’t even considered to be immersive simulator. I yet to hear people discuss different ways of going through same exact levels.

    Not to say, CDPR wasn’t even able to make one simple city to work while Bethesda played with galaxies. Scale, man, it means a fucking lot, when you actually consider world building.

    Yeah, there might be some shit to collect in some locations cuz CDPR was trying to duplicate GTA. There might be linear story aka “we tried to copy GTA” and subjectively you might find it interesting, but it’s just funny to consider this game to be immersive sim and compare it to starfield. It’s gta without everything that makes gta great