• 0 Posts
  • 18 Comments
Joined 1 year ago
cake
Cake day: July 1st, 2023

help-circle

  • Having dual-purposed my 3080 for both work (product marketing renders) and gaming, the cost was actually manageable and I’ve since earned back the costs. But it is what we’ve come to. Enthousiast hardware is only really feasible if you have a businesscase for it. If it doesn’t pay for itself, it doesn’t make sense.

    Part of what got us into this mess is that GPUs started to become their own business case due to crypto mining. Which added a bunch of RoI value to the cards, which was ultimately reflected in their pricing. Now that consumer mining is pretty much unfeasable, we’re still seeing ridiculous pricing, and the only ways to make money using a GPU require a skillset or twisted morals (scalping).

    If I were to buy something for gaming only, $1k definitely does not make any sense at all. And if that part requires at least $800 in other parts to make a full system it’s even less reasonable. Consoles are the other extreme though, and are usually sold at a loss to get you spending money on the platform instead.

    On behalf of all of you in this community, fuck the status quo!


  • Honestly, this is probably a better solution than you might have guessed. Especially when it comes to fake inflation price hikes.

    Companies have this way of shit-testing the economy to see what you’re willing to pay. If there isn’t a significant reduction in turnover rates, then say hello to the new prices!

    Prime example being NVIDIA with their bogus GPU pricing. Turns out that their shit still sells at $2000 a GPU, and people seem way to quick to accept this as the new reality.

    If we all agreed that $2000 GPUs, $3000 laptops and $1500 phones are bullshit, those price points wouldn’t exist. Unfortunately we live in a world where normies are more interested in fancy features and the general public is incapable of estimating specs based on their needs. Which leaves all of us being played for absolute fools by companies manipulating the supply chain.


  • Just to be clear, Monster Hunter is 60% boss rush, 30% resource management and 10% gear progression.

    Compared to Souls gameplay, Monster Hunter is more grindy and mission-based and you’re always pointed at the next big thing. Beat a monster, collect materials, craft weapons and armour, repeat ad nauseam. And do everything all over again when you hit High Rank.

    Don’t go into Monster Hunter expecting a Souls game, it’s a different experience.

    That said, I absolutely love the Monster Hunter series and have probably sunk over 800 hours into different entries combined. Definitely give them a go! And if you do, keep in mind that the newer games have some handholding QoL features not found in older games, so keep that in mind when you decide in which order you might want to experience the games.


  • I hate the fact that none of the big names support CalDAV natively. DAVx5 is cool and all, but app developers really need to step up their shit and support CalDAV already. Not just Microsoft Exchange and Google Calendar but CalDAV as well. It’s not like they need to rebuild their apps from scratch.

    At this point you might just be better served using a web app instead of a native mobile app. Maybe K-9 Mail transformation into Thunderbird Mobile might bring some good news, but I’m not holding high hopes.

    Maybe we should, under the EU’s DMA, force anyone that bundles a calendar/note app with their phone OS to support CalDAV as well as any proprietary protocol of their choice.


  • Yeah I believe this to be a fallacy. If all your contacts use WhatsApp, they still haven’t grasped the concept of installing two applications side-by-side. Or they don’t fully understand why people are using signal over WhatsApp. If you fail both of those, congratulations, you’ve failed to be a self-aware tech user and you’re now demoted to a braindead consumer.

    I know, mind blowing right? Point is, society in general should not accept others forcing you to keep the WhatsApp monopoly in tact, which is exactly what’s happening here.

    It will take some time but eventually adoption will spread, even among your contacts. It’s just a matter of critical mass, and there are some pretty compelling features within Signal that make it a worthy replacement.




  • Exactly, and I’ll be ready - lighter and gasoline in hand - to burn bridges if they do.

    I like the Wizarding World as a fantasy setting, but that is something not even our fucked up copyright laws can take away from me now. Rowling is going to hell for being a piece of shit, which is just as inevitable.

    Just like Star Wars, the original creator started something amazing, ans they can fuck off now, the fans are taking over.

    Sadly this world of publishers and royalties does not work this way, but I can at least cherrypick which parts of the material I get my enjoyment from.


  • Different take:

    What we got was a pilot, an experiment to see if it is even worth going all in on the ‘Portkey Games’ route in the future. Sure, there’s young adults out there who played the old school movie tie-in games of the GameCube era. But they aren’t enough of an audience to warrant spending big on something that might flop.

    Most of the game’s systems and gameplay are underwhelming, yes. And they could probably have spent some time writing a more compelling story with a lot less chosen one bullshit tropes in it. But they did manage to build a wizarding world that convincingly lets you immerse yourself in it. The game has a real sense of scale to it, unlike the older games, and my favourite thing is just walking around looking at details and letting my own fantasy do the rest.

    Now here’s the thing. They did a succesful little experiment: They made a game that isn’t outright hated and lives up to some of the dreams we had as kids playing the original movie games. And they managed to do so without defaulting to the shitty loot box practises so many publishers are known for this day and age. Especially WB stuff. It all depends on what they do next.

    From here they can go one of two ways: Either take the easy route and create a carbon copy of this game, rake in some profits and watch as people start seeing the cracks and slowly lose interest. Or take it seriously, spend the extra attention and actually improve upon anything this game has to offer and stand to gain even more revenue.

    Chances are they take the first path and everything comes crashing down, and they’ll blame fans for losing interest. If they do opt to go the second route there is a lot of work to be done. Interested to see where it goes either way.


  • For this to become a serious issue a couple of conditions need to be met:

    • there has to be enough second hand supply to meet demand and keep prices low.
    • …which means lots of people need to circulate their games.
    • …which means they didn’t like your game enough to want to keep it in their collection for replayability
    • …which means you made an unremarkable game

    Now, given the fact that I have full confidence in your ability to create something worthwhile (because you would do so from passion), this cycle will likely be broken at some point.

    There’s also the other option where people will circulate their second hand games with the knowledge they’ll be able to buy back another copy somewhere down the road.

    But yes, you’re right that this will bring a new factor to the gaming industry that everyone has to take into account. Keep in mind that your financial security in the indie gaming sector is fully dependant on wether you develop something worthwhile. You are in no way entitled to be able to make a living from publishing games regardless of their quality. Which is the beauty of the indie games segment: the more love and care you put into your game, the bigger the chances are that it’ll be a success.


  • That was awesome, thanks for sharing.

    I fully get what you’re saying and I think I know a thing or two about how lifestyle branding consumes people’s lives to the point where they’re fully absorbed.

    Social media platforms seem to be by far the worst offenders of stimulating this kind of addiction (let’s just name it for what it is).

    Coming from a background of designing products, as opposed to selling them I tend to be focused on product representation, rather than selling an idea. Which is not actually the route to making stupid amounts of money.

    You’ve convinced me that marketing is definitely part of the problem. Here in the Netherlands they’ve recently (about two years ago) relaxed some legislation on online gambling (gambling itself is legal, just the ads weren’t) and since we’ve seen a surge of ads on television and social media featuring sports icons and influencers. The result has been a giant increase in profits, which directly corelates to figures of increased debt, prevalent mostly in young adults. I firmly believe this is toxic and needs to be fixed asap.

    If you do decide to host a Q&A I’ll be sure to have a look for more cool insights.


  • Interesting take, mind if I dig a little deeper?

    The key part of Apple’s success is that they make idiotproof devices for people who want something to “just work” (insert linux desktop memes here). The way I’ve come to understand it in the last couple years (having relatives who’ve drank the cool-aid and are starting to spot the cracks in the facade), is that they have been pulled in by values way up high in Maslow’s Hierarchy of Needs. They are locked into the ecosystem, believing that their current solution is somehow ideal and they seem most of all afraid that anything else will completely turn their world upside down. The weird part is that Apple manages somehow to convince people they are the only ones capable of providing an experience that will cover those needs.

    The thing is: Being convinced that there is no greener grass elsewhere puts up a barrier to entry into the unknown. I really do wonder if the solution there is cracking down on marketing, as it would require broad sweeping legislation that would likely defeat the purpose.

    Sure, companies will put forth the occasional blatant lie, misrepresenting their product, but oftentimes the heavy lifting is done by the established brand image. I would not know where to begin preventing such an image from forming in the first place without community pushback.

    And that is where my original point comes in: If we push back by ridiculing the userbase we’ll have a culture war on our hands. The trick is to be smarter than that and actually show them that the grass is greener on the other side of the fence. Every time the consumer gets fucked over by corporate greed, it is because we’ve let it happen by accepting the slippery slope brought upon us. (Publicly traded) companies will only listen to financial consequences from their actions, which means we have the power to stop their bullshit by not buying into it. Doing so requires a large enough group of people to start spending money elsewhere.

    Problem is: The current market is affected by Apple’s shenanigans (though examples of the same pattern are also found in other industries). Which means other manufacturers are copying all the anti-consumer design decisions and you’re not left with much of a choice.

    This is where legislation comes in. By providing basic consumer protections like in the proposed right to repair bills, we can at least be sure to have the option of choosing our own repair provider.

    Though I’m curious if there is an additional angle we need to explore as consumers. Having said all the above, would you still disagree that educating our peers in a respectful manner will lead to people changing their behaviour, and if so, why?


  • Agreed, they’re usually influenced by their emotional attachment to the Apple brand (or [insert fashionable electronics manufacturer here]). And my hunch is they respond to valid criticism with a defense along the lines of “they obviously know what they’re doing” or “tech is hard/dangerous/intellectual property, we can’t have just anybody working on it”.

    The reality is, they often fail to see the bigger picture because they’re blinded by what they’ve convinced themselves is the truth. This unfortunately also means that clowning on them is counterproductive, as they won’t see the light without being eased into it.

    That doesn’t mean we shouldn’t judge people for believing soldering an SSD to the motherboard is somehow innovative and progress, but it is hard to accompany our laughter with the patience to actually explain to them in a respectful manner that this is not the way.

    It takes a hard reality check in the form of their data being gone when their SSD inevitably dies someday, and recovery not being an option “because you should have paid for an iCloud subscription”. Or it takes a way for “them” not to see “us” as the enemy when we’re advocating for Apple and competitors not to pull us further into a dystopian technological hellscape where devices are single use. Try convincing a cultists that they’re in a cult and they’ll see you as a threat. We have to make sure this doesn’t escalate into polarizing tech culture war any further than it already has.

    We need repairability and sustainability to be the basis for consumer electronics going forward. Corporate profits don’t justify wasting resources on single-use electronics.


  • Seconded, depending on what your goals are with transcoding, you might want to reconsider your strategy.

    Hardware encoding (with a GPU) is mostly useful for realtime transcoding applications like streaming video. There are definitely some caviats that come with the realtime performance, and you’ll find that NVENC encoded video is almost always inferior to the slower equivalent software encoded variants.

    So let’s talk codecs: While h.265 might seem like the holy grail, it is way more computationally intensive than h.264 is. In some cases the difference in encoding time will even be as high as 3-5x. Not really worth it if all you’re gaining is a slightly lower filesize.

    Your results will vary by the media you’re encoding, by your encoder quality settings, tuning and encoding speed. As a rule of thumb: slower encoding speeds equal more efficiently compressed video (a.k.a. relatively higher quality for lower file size).

    Handbrake is my choice of software for encoding video. It includes pretty much everything you could ever want if you’re not looking for niche codecs and exotic video formats.

    I find myself mostly using x264 because it is relatively fast and still provides awesome results. My encoding speed is always set to “slow” or “superslow” (not much difference for my setup). I usually set the quality by making use of the preview function in handbrake, which transcodes just a short section of the video which I use for pixel peeping and checking for any major artifacts that would ruin the content. The resulting file also provides an estimate for how large the final transcoded file will be. If you’re happy with the quality setting, you can opt to mess with the encoder tuning. There are different presets for film, animated content and such. I usually do use film tuning if transcoding live-action media.

    All this generally leaves me with pretty compact file sizes for 1080p media. And transcoding usually happens at a rate of 60-75 fps depending on the resolution. Going up from “slow” to “medium” improves fps by about 25% and increases file size by about 10%. The ideal balance is up to you.

    Advanced tips: try using VMAF (objective video quality analysis algorithm developed by Netflix) to score and compare your different encoding settings. VMAF is neatly integrated into FFMetrics, which is a GUI for FFMpeg and a couple of video analysis algorithms. I also use MPV (open source media player) with FFMpeg command line arguments for playing videos synchronized in a 2x1 or 2x2 matrix. This helps compare the results for quality.


  • While this is very much welcome news, I am a little skeptical because this might still be a PR stunt.

    Apple has shown they have the engineering capacity to design their devices to be virtually unfixable, all while still technically being compliant with this proposed piece of legislation.

    Nonetheless, this show of support might finally be a means for us to end the ongoing culture war on repairability. It has been too much of a polarized debate lately, where opponents seem to be under the impression that a lack of repairability is a good thing for everyone, when it is really just having a choice that matters most.

    Now that Apple has officially put in writing it’s support for repairability of consumer electronics, we can finally stop debating wether or not repairability is a good thing, and instead how we’re going to ensure the new situation works for everyone involved. Hopefully.


  • You might want to consider setting up a VPN tunnel to your own network. Main benefit is that you can access your home network as if you were connected to it locally. Which makes switching between mobile data and WiFi a non-issue.

    This requires some sort of VPN server and usually a single port-forwarding rule for the protocol which your VPN software of choice uses. For the simplest default configuration of OpenVPN this means setting UDP port 1194 to point to your OpenVPN server.

    Generally, keeping things simple, there’s two types of VPN you can set up:

    • split tunnel VPN, which gives you access to your home network but accesses the internet directly.
    • full tunnel VPN, which sends all of your traffic through your home router.

    It is a little more complicated than that, and there’s more nuance to it, such as wether to user your own DNS server or not, but all that is best left to some further reading.

    I’ve setup an OpenVPN server myself, wich is open source and completely free to mess around with. (Save for maybe some costs for registring your own domain or DDNS serviced. Those are all optional though, and mainly provide convienience and continuity benefits. You can definitely just setup a VPN server and connect with your external IP adress)


  • Wow that’s a cool setup, I’ll definitely steal some ideas.

    I’m used to slinging lots of data around and one of the more helpful tools for general purpose automation has been n8n. Though it might have limited use if you’re not trying to glue all kinds of services together. I also host actualbudget to keep track of finances. Both are running comfortably in their own little docker containers.

    I’m currently looking into setting up Nextcloud and experimenting some more with presence detection for Home Assistant. I’m considering CO2 sensors, which will either tell me my home is ventilated properly, or which rooms are occupied.