I did a project for school a few months ago about how Netflix should branch into online/cloud gaming and how good of a business move it would be.
I wanted to pick something lazy and absurd that clearly wouldn’t be effective, so that I could make up stats combining two industries my professor was woefully uneducated in.
Imagine marketing this so poorly that the one person doing academic research on the topic is doing it as a complete joke and isn’t even aware that you actually offer that service. Rofl. Glad this article didn’t come out while that class was still ongoing.
Not having the touchpads is a big downside, but this still fills a huge niche that the others dont. My Xbox elite controller is cool and all, but has neither a gyro nor capacitive joysticks. My dualsense has a gyro, but no capacitive touch so I need to activate it with a button hold or leave it always on.
The Xbox and PS5 controller also don’t treat the paddles as independent buttons by default, so you need an extra layer of software on PC that allows mapping those buttons to arbitrary inputs. Steam Input can overwrite this sometimes, but it’s very inconsistent on a game + hardware basis. The companion app is a concerning “feature”. Hopefully it’s just marketing trying to make up a fancy phrase for “hardware driver”.