

At that point only solution is for Steam to become their own payment processor, since I don’t see any huge company choosing to lose money by abandoning mainstream methods of payment customers use.
At that point only solution is for Steam to become their own payment processor, since I don’t see any huge company choosing to lose money by abandoning mainstream methods of payment customers use.
Seeing multiple people pushing source code to misrepresent the movement makes me start to think they are bad faith actors.
Doesn’t even need crypto support. Steam sells steam gift cards so they could just take the Pokemon approach for games where it can only be redeemed with credits.
Why do people trying to advocate against the movement push the narrative that source code is being asked for or that it is the only solution to make games work after it is sunset?
Just put in an offline mode like was done for Redfall. https://www.ign.com/articles/redfalls-final-update-is-live-bringing-with-it-offline-mode-dlss-3-and-more
Knockout City provided tools for gamers to run their own private servers after it shutdown
https://www.knockoutcity.com/private-server-edition
Suicide Squad Kill the Justice League has servers still running but put in an update to provide offline mode
And fans have picked up the slack in Hitman with the peacock project when the companies lock certain things to online.
To reimplement the server side part of Hitman to run locally. So that if/when the official servers go down, anyone can still play the game. They’ve also made it easier/better to mod the game in various ways.
This includes leaderboards, contracts, game progression and unlocks, bonus/event missions, as well as being able to play elusive targets with scoring. All things that are unavailable when you play offline
https://old.reddit.com/r/HiTMAN/comments/12o76t3/what_is_the_purpose_of_peacock_project_mod/
So that’s what I’m guessing the movement wants. Just to leave the game in a playable state as opposed to inaccessible when servers go down. And source code wasn’t provided for these solutions.
Especially Nintendo. I wouldn’t be surprised if Nintendo is less affected by piracy than games on PC just because of the barrier to entry to even be able to purchase a Nintendo game with the console being first required.
And Nintendo is the most expensive console too with how sales are so rare for their exclusives compared to the other consoles, so likely not even on the radar for pirates who are already looking to not spend money. Console doesn’t award even patient gaming with games not dropping much even after years go by for their exclusives.
Why do people trying to advocate against the movement push the narrative that source code is being asked for or that it is the only solution to make games work after it is sunset?
Just put in an offline mode like was done for Redfall. https://www.ign.com/articles/redfalls-final-update-is-live-bringing-with-it-offline-mode-dlss-3-and-more
Knockout City provided tools for gamers to run their own private servers after it shutdown
https://www.knockoutcity.com/private-server-edition
Suicide Squad Kill the Justice League has servers still running but put in an update to provide offline mode
And fans have picked up the slack in Hitman with the peacock project when the companies lock certain things to online.
To reimplement the server side part of Hitman to run locally. So that if/when the official servers go down, anyone can still play the game. They’ve also made it easier/better to mod the game in various ways.
This includes leaderboards, contracts, game progression and unlocks, bonus/event missions, as well as being able to play elusive targets with scoring. All things that are unavailable when you play offline
https://old.reddit.com/r/HiTMAN/comments/12o76t3/what_is_the_purpose_of_peacock_project_mod/
So that’s what I’m guessing the movement wants. Just to leave the game in a playable state as opposed to inaccessible when servers go down. And source code wasn’t provided for these solutions.
Must have gotten an update since I last used it. That’s a nice change.
Yeah it’s like for Gamepass if you decide to play mainly old games it’s not worth it. If you don’t finish new games fast enough it’s not worth it.
But, if you play new games and finish it fast enough it is worth it. Or for people who usually buy COD and Fifa annually because stuff like player base dies next new release or roster goes out of date so already like a subscription model.
Gamepass is like one of those things where unlike the Netflix model it can be hard to consume that much content to make it worth it. Much easier to watch a lot of TV shows and movies. And being a PC gamer it’s not like I need gamepass to play multiplayer so can view it like an add-on the way PS+ people do with their subscription.
And I guess enough people feel that way since I’m always amazed to see newly released gamepass games be top sellers on Steam. They decided they’d rather pay a one time $60-$70 to play at their own pace for however long the “steam subscription” lasts versus a month to month subscription approach of Gamepass.
I’d rather buy a new AAA game than play it through Gamepass, since usually you can get those from like GMG for 10-20% off. And even if there was no discount I just don’t finish games fast enough.
AAA titles that I’d even be interested in are ones like Red Dead Redemption 2, which take me half a year or longer to get through. So paying $12 a month for it would end up being more expensive for me. And I don’t even keep access once the subscription ends. Would have to subscribe again and pay again.
Reason I put “own” in quotes was in response to people like you who say it isn’t buying. It was to point out that one time payment for much longer extended access is still something I consider way better than monthly subscription terms of agreement.
But that’s another thing isn’t it? If games like Yakuza aren’t worth it than it make much of the library not a good value if people aren’t only playing newly released AAA title. It’s wasting money to be paying games that aren’t newly released on Gamepass.
Anyways I haven’t bought a game at full price in years because playing at launch just isn’t important enough to me, so I’m just not the demographic for Gamepass. So for me trying to sell gamepass as some monetary savings just doesn’t apply to me.
Yeah, I set up heroic launcher to play some games from GOG, but achievements didn’t work when I tried it and save sync was kind of buggy. So for GOG just stuck to playing on Windows, since I do want my achievements and time tracked.
I wish other big platforms tried more in trying help escape Windows instead of just being bystanders and not even bothering with Linux launchers themselves.
I also disagree about the value of Microsoft’s game rental service, but I also see the value in saying “if I don’t actually own my games anyway, why not take it to it’s logical conclusion of just renting them.”
Yeah, monetarily it doesn’t even make sense, since it’s just cheaper to buy the game then rent them through gamepass lot of the times. Like I got Yakuza 0 steam key through a humble bundle that included other games and it took me a year to finish. Renting that on Gamepass to playthrough would have cost me 12 times the cost of what it cost to buy the Humble Bundle monthly that had Yakuza 0, and unlike Gamepass it is still in my steam account and not continued payment to retain access.
https://www.pcgamesn.com/yakuza-0/yakuza-0-the-division-humble-monthly-bundle
Why would I spend more renting and something that just stops working immediately once my subscription is up even if I don’t “own” the game on steam? Just bad money mangement.
They immediately lost me with props to the Microsoft store with what a pain it was to even access the game directory in the past. And even if it is improving is something that just locks you into having to use Windows OS as opposed to being able play the purchased game on other OS.
Hell with stuff like recall and Windows moving to trying to force OS online accounts compared to how clean Winows 7 used to be they just lose credibility for whatever they are trying to argue.
Technically it would be the same case for GOG too if that happened, since the average consimer doesn’t back up all the games they pay for.
In the end when it comes to digital most consumers rely on convenience and trust than taking the extra step to back up stuff so they remove the dependency.
That’s why the actual back up for lot of people is piracy as the final line of defense and archiving.
If steam shutdown it would probably mean PC gaming itself is dead and the industry is in really big trouble.
Next challenge is trying to make Linux more popular outside of enthusiasts for desktop use.
Paid games hasn’t kept them from not having aggressive microtransactions themselves and sometimes worse. And there’s so many sources of games now beyond big publishers. The gaming landscape just isn’t the same as in the past that it can get away with setting whatever price they want and expect to turn a profit. The old hour of value stance isn’t as relevant, and is more likely to lead to bombs even amongst triple A publishers with their vast marketing budgets with that attitude. There’s way more options now that people don’t have to settle.
But you can get hundreds of hours from a f2p game, so that’s the competition $70 games have. Then there’s older triple a titles that are cheaper, and there’s so many that it’s not possible to have played all of them. Then epic giveaways, game bundles, indies, etc.
And price increases push more consumers away from impulse purchases. And that can lead to them becoming patient gamers once they see not buying at release isn’t a big deal.
That’s when you play PvP games that piss you off so much sadness goes to anger, which can be a nice distraction.
I’ve always gone for performance mode. 60 fps at the minimum is what I want.
I understand why a company and the people who run it want to be pieces of shit. I also don’t give a shit about what they want.