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Cake day: June 5th, 2023

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  • Liz@midwest.socialtoTechnology@beehaw.orgThe problem with GIMP
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    6 months ago

    A gimp is any of the following:

    1. A cripple
    2. A particular kind of BDSM role
    3. Twisted silk, worsted, or cotton with cord or wire running through it, used chiefly as upholstery trimming.
    4. (in lacemaking) coarser thread which forms the outline of the design in some techniques.
    5. fishing line made of silk bound with wire.

    The last three I got from the internet.




  • That’s true for kinda sorta everything? Battery manufacturers don’t want to have to deal with creating a bunch of custom battery runs, so they end up standardizing and higher level manufacturers buy from there. This is especially true in situations where space isn’t at an absolute premium (like it is in a phone). Open up the battery pack for your cordless drill and you’ll find very standard batteries inside there, probably hooked up in series to get to the desired voltage.


  • This is more like you complaining that some cars don’t come with automatic transmission options. Sorry buddy, some of us like sports cars and having an automatic transmission option would devalue the very concept of what that particular car is.

    I still haven’t beaten Super Mario Brothers. I’ve gotten very close, but I choked on the final Bowser multiple times. I’m not mad at Nintendo for that. I’m not even mad at myself for that. I had loads of fun playing Super Mario Brothers and being able to save would lower the value of the game.

    I don’t understand why you’re insistent that all games need to cater to your desired difficulty level. Some games are made for you, some games are made for other people. Chasing the widest audience possible is how you end up with bland art, be it games, movies, social media platforms, or any other thing people enjoy.

    Look, you said it yourself. Different people want different things, and what some people want is fundamentally incompatible with what you want. So, you get a different set of games than they get.


    1. The too-easy levels of notfun are very far away from the too-hard levels of notfun.

    2. Different games are for different styles of fun and for different people. Heck, some games are more like walk-through stories than actual games. If the game is too hard for you to enjoy, then that game just isn’t for you, that’s all. Let other people have their difficult games and find a different one to enjoy. When I played Monopoly Go and found it boringly easy, I didn’t complain that they should make it harder so I could enjoy it, I just recognized that I wasn’t the kind of player they were targeting and found something else to play.


  • The problem being that a lot of people don’t actually know what it is that will make them happy. Winning is good, right? Yeah, but not if it’s too easy. Being to save the game state at any point makes a lot of games much too easy to be any fun. And while you might argue “well just don’t save all the time,” people are also bad at creating their own handicaps to increase fun.

    Yes, there are exceptions to every generalization (see: OSRS Ultimate Ironman) but by and large there’s a reason why the most popular kind of games are set up the way they are.

    You ever play Monopoly Go? Straight-up not fun because it’s basically impossible to lose.