Both run games at 720p
This comment is brought to you by fsr
Both run games at 720p
This comment is brought to you by fsr
I think lots of games would hit a cpu bottleneck before they reach 120 fps
For real?
These are more like last 2 week but anyways:
Ubisoft stock tanks to 10 year low!
*Zooms out*
Yeah it’s definitely star wars outlaws guys
Source? This is using the same engine as Avatar frontiers and that can be played offline.
Early access tradition
I don’t like the new spidertron animation. It looks too jittery, unlike the gliding look of the old one. They should go with a 2-way symmetry instead of the 3 way one
I really hope they fix the idle cpu usage or at least improve the turn times to match it
TLDW: Every lemmy rant about games and tech industry you saw made into a video.
different perspectives about how the core mechanics work
As you said, how they work. The description already tells me what the game is and I don’t need a review reciting it a la “Shadow warrior is an action adventure fps game where you play as a ninja fighting against demons”
And people explaining what the game is instead of how the game is.
Most games have a terrible story that merely serve as plot points to give context to what’s happening. The lore and world building is usually pretty good but story rarely is better than ‘ok’
First time hearing about them
I liked the previous system more than this. I think they could easily have the best of both worlds by making each pipe its own segment that pulls fluid from segments that have less fluid in them proportional to how much fluid that segment has. That way there’s both a propagation lag (and closer buildings getting more throughput than farther ones) like the current system and high throughout if the entire pipe is filled like the new system. This even opens up the possibility of higher quality pipes forming larger segments to increase throughout when the pipe isn’t fully filled.
This would cause sloshing, but that can be fixed by each segment checking if the segment they’re pulling from pulled from them last tick and if so temporarily combining into a single segment for the next tick.
The evaluation order feels tricky for this to work and the fill amounts of the segments would need to be updated right after evaluation instead of at the end of the tick for full throughput, but I think that can be figured out
It has a steam release. Still ubisoft launcher
I nominate chorus for the AA showdown
Also, was outer worlds considered for this one? I hear it’s also a Bethesda game in space, would be interesting to compare it to starfield
deleted by creator
Palwold dev talks too much