I hope Arkane Austin devs can unite once more to make a cool game; As corporate funded games tend to be way too safe and often disappointing. Seeing them make a breakout hit would be like egg in Microsoft’s face, I’d feel a rush of schadenfreude!
Just a dude who believes in the Fediverse over standard Social Media sites! I’m a fan of horror, cute animals, and handsome lads.
I hope Arkane Austin devs can unite once more to make a cool game; As corporate funded games tend to be way too safe and often disappointing. Seeing them make a breakout hit would be like egg in Microsoft’s face, I’d feel a rush of schadenfreude!
Yeah, I feel like that would’ve been the best route…Arkane proved they were amazing at that sort of game! Rebooting it into a solo, single-player experience could’ve worked. Instead, they were forced down a path unfamiliar to them, just because executives meddled and wanted yet another multiplayer/co-op game.
Ah, the executive class in need of some strong policing in terms of sign on bonuses and salaries! Nobody should be making that insane amount of cash, especially wantonly participating in unnecessary layoffs like Unity did.
Bethesda only published the game (obviously had some influence on development by way of making demands), Arkane Austin was the developer. The scuttlebutt that I could find was that internally they weren’t interested in making a multi-player/online game. So, it was a problem because it led to understaffing due to so many members leaving the project after losing hope in their Redfall game. It created a mess that lead us to the release version of Redfall. There were strokes of Arkane genius within the bones, but the flesh was poorly constructed as a result. If Arkane Austin weren’t pushed in a bad direction by their publisher, Bethesda; I feel that we could’ve gotten a better version of Redfall. Microsoft shouldn’t have closed their studio because of that failure, such a short-sighted move enacted by an inept executive looking for quick savings.