This is the way
Not OP, but I did this a few months ago with this drive: Micron 2TB 2400 M.2 2230 NVMe https://a.co/d/22cD4sp (Amazon link).
It was a little harder to find at the time, but looks like they’re just on Amazon now, and at an even better price than when I bought mine (it’s 19% off at the time of this comment). I highly recommend it. It’s been working flawlessly for me for months.
To each their own, of course, if you prefer not to use the features. But it’s not actually simulating any gameplay, it’s just interpolating new frame data from already-rendered frames. The actual game logic isn’t being simulated or affected at all. You can think of it as just smoothing out the end result, which has already been computed by the game engine.
That being said, I’m not sure how it would impact a game that has incorrectly tied its game logic directly to the framerate. My guess is the interpolation step still happens after all that occurs, which means it would still not affect actual gameplay, but someone who knows more can correct me if I’m wrong.