Pretty sure that’s what OP is doing, as they mention the Deck along with a kitchen chair.
MentalEdge
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
- 7 Posts
- 712 Comments
MentalEdge@sopuli.xyzto
Gaming@lemmy.ml•Bobby Kotick Claims Activision, Call of Duty, and Consoles Are Doing So Poorly It Proves He Was Right to Sell Activision Blizzard to Microsoft for $69 Billion - IGN
4·10 days agoTriple AAA, maybe.
Indie Studios have genuine fans, who don’t need the latest GPU, CPU and RAM to keep buying their games.
The gems aren’t hard to find. Good games have fans singing them praises from the rooftops.
I could give you an almost endless list if you asked for good games, and they wouldn’t all be old.
MentalEdge@sopuli.xyzto
PC Gaming@lemmy.ca•Ubisoft shuttering freshly-unionised Halifax studio, 71 jobs affectedEnglish
13·16 days agoNo. The idea is to stop people from acccepting a better deal to go work for a competitor. Non-competes applying when being fired or when your company gets shuttered, would leave the employees literally unable to work in their field no matter how their employment ended.
Even if that were how these contracts worked, good luck to ubisoft enforcing a non-compete for employees that worked for a legal entity that no longer exists.
MentalEdge@sopuli.xyzto
PC Gaming@lemmy.ca•Ubisoft shuttering freshly-unionised Halifax studio, 71 jobs affectedEnglish
55·16 days agoForreal.
Every time this happens, a couple years later: “oh wow look at this new indie studio, they are seriusly punching above their weight”
Looks inside.
Industry veterans.
People you fire, are free to compete. And it’s been biting a growing chunk of the market for a while now.
MentalEdge@sopuli.xyzto
PC Gaming@lemmy.ca•Resident Evil 4 Remake Originally Began With a New Introduction Where You Played as AshleyEnglish
3·18 days agoThe upside of using a separate character for the reset, is that it can be made temporary. When you’re back to the other character, their inventory is still there. Most games that do this with multiple characters work this way.
Done right, the scary sections played as a secondary character should work like intermissions that don’t outstay their welcome. And unlike a main character reset, you can go back and forth multiple times much more naturally.
MentalEdge@sopuli.xyzto
PC Gaming@lemmy.ca•Resident Evil 4 Remake Originally Began With a New Introduction Where You Played as AshleyEnglish
7·18 days agoTBF, if they did some proper horror game stuff with her sections, Id’ve been stoked.
Lots of horror games do this, where they make you completely disarm to bring the scaryness back after the power creep of finding a bunch of weapons and items make you complacent.
The staff elevator in Silent Hill 2. The security check in Alien Isolation. Heck, House Beneviento in RE7.
Scary Ashley sections could have served the same purpose to contrast with Leon’s overpowered badassery.
MentalEdge@sopuli.xyzto
PC Gaming@lemmy.ca•Deus Ex isn’t getting a new game because its owners are “psychopaths”, says series’ lead voice actorEnglish
10·22 days agoOh for sure. Tons of studios would probably still exist, and a lot of people would still have jobs, had Embracer just not bought those studios.
MentalEdge@sopuli.xyzto
PC Gaming@lemmy.ca•Deus Ex isn’t getting a new game because its owners are “psychopaths”, says series’ lead voice actorEnglish
20·22 days agoTBF, Eidos under Embracer had a game in progress, but it was one of the projects they cut when the saudis ended up not investing in them.
Embracer had bought up studios and started projects they didn’t yet have money to fund, and when that bit them in the ass, it was the studios and games that got the axe.
MentalEdge@sopuli.xyzto
PC Gaming@lemmy.ca•Deus Ex isn’t getting a new game because its owners are “psychopaths”, says series’ lead voice actorEnglish
74·22 days agoHaha.
Glad he didn’t take being told to stop talking about Deus Ex too seriusly.
Deus Ex has ben doublesnubbed now, first by Squenix, and then by Embracer.
They don’t seem to get that we do want more. Mankind Divided got hated on because Squenix tried to put fucking microtransactions in a full price single player story.
Unknown.
It’ll be running some kind of ARM soc. Hades has been demoed running flawlessly on it. No VR titles yet, but there is no reason they couldn’t work, too.
MentalEdge@sopuli.xyzto
Gaming@beehaw.org•After getting Silent Hill 'back on track,' Konami wants to make it an annual franchise
23·26 days agoAnd once again Konami proves they have no fucking clue what horror fans actually want.
These companies keep trying to grab both bones, completely failing to realize the second bone is a fucking reflection.
They have tapped some genuinely competent studios for this comeback of the franchise, but tightening the screws, like, at all, and this shit will blow up. Setting up four games from the start may already have been a mistake.
If Konami wants more, they don’t need to make more Silent Hill. They have so many alternatives.
FFS, they are sitting on fucking Zone of the Enders, despite Armored Core showing there’s plenty of appetite for that kind of game.
Or how about a modern Castlevania? Anyone?
Or, get this, publish for some small indie studios with neat ideas for completely new stuff, as a low cost way to discover new potential franchises?
Simon and Catherine are the two sides of the debate. The emotional response, and its conclusion. And the intellectual response, and its conclusion.
Spoiler
The people who killed themselves, landed somewhere in-between.
Catherine had already thought about it a ton before she was copied, and came to intellectual conclusions well in advancea.
Simon is experiencing the feelings involved, after he’s been copied. Worse, he’s the kind of person who thinks people have souls, something intrinsicly unique and irreproduciple. He may never get past his emotional response.
We hear him voice his opinion several times, that to him, there is only one soul. He refers to original Simon as “real” Simon. He actively avoids thinking about it too much because the conclusion he’d come to is that his current existence is “fake”. And you can tell that Catherine picks up on it, pushing the subject only when she has to. Even when she does explain, it’s not that he can’t understand the way she thinks about it. It’s that he won’t.
They also do several things in the story that discourages Simon from thinking about the copies as “real” even as he is one himself. After getting a password from a simulated copy of a mind, Simon wonders if they just killed a person several times over just to get a password. It goes unsaid, but he undoubtedly lands on the side he is more comfortable with. That the copies aren’t “real”.
Cathrine does manipulate Simon into being copied the second time. She avoids explaining it in a way that would offend him. Only doing so when she fails to hide what happened.
And then Simon comes up with a rationalization, the coinflip. That when you’re copied, there’s a coinflip on whether “you” end up on either side of the copy. Just so he can accept his current existence as valid.
If you’re on the intellectual side, that’s BS. You end up on both sides. Both copies are real.
But if you think the soul is real, then the coinflip must be how it works. That, or only the original was “real”. But to the Simon we play as in Soma, that is not an option he is willing to even think about.
I think it’s extremely good writing. I just pitied simon, I wasn’t able to hate him for reacting the way a normal person might.
He could’ve been nicer to Catherine, tho.
MentalEdge@sopuli.xyzto
PC Gaming@lemmy.ca•Divinity - Official Cinematic Announcement TrailerEnglish
15·1 month agoWhat… What do you even mean by that? This is a cinematic trailer.
If anything, it would’ve been done in Blender. Which absolutely could have pulled this off.
For their games, Larian has previously used fully in-house engines. We don’t know anything about what they’re using for this one.
MentalEdge@sopuli.xyzto
PC Gaming@lemmy.ca•Square Enix’s major shareholder drops 100-page presentation criticizing how the company is managed, rallies other shareholdersEnglish
261·2 months agoOr adding microtransactions to a single player game.
Or considering any franchise with an entry that has lost money dead and gone, as if it didn’t still sell millions. Like, just budget the next one to fit the demand?
Or their total allergy to doing anything actually new. They keep shedding IPs yet only ever back existing franchises.
Or spending almost as much on marketing as development, as if you can just force people to be interested in a sequel for a game they didn’t play or a genre they don’t enjoy.
I don’t know how Squenix games can be so full of developer passion with execs this braindead.
And what the fuck does 3D Investment mean their publishing is a loss? NO SHIT. THAT’S HOW YOU FIND THE NEW FRANCHISES.
VCs, as shitty as they are, at least get that backing 30 small projects makes sense because that improves your chances of being on board with the one that blows up big enough to pay for the rest.
MentalEdge@sopuli.xyzto
PC Gaming@lemmy.ca•Square Enix’s major shareholder drops 100-page presentation criticizing how the company is managed, rallies other shareholdersEnglish
732·2 months ago3D Investment blames this on the underperformance of Square Enix’s console and mobile game sectors
No.
as well as exceptionally large write-downs related to cancelled games.
Yes.
Interestingly, they also consider the company’s arcade and publishing sectors to be “non-synergistic” businesses that are ultimately pulling down the company’s value with lackluster performance.
Fuck no.
Squenix’s problem is that they keep going too big. They are trying to be a Sony or Nintendo, when they’re really more of a Devolver. They have franchises with big fanbases, but they’re trying to force their games to become COD levels of HUGE by just increasing the budget. And when the return doesn’t keep up with investment, they keep missing the point.
It happened with Tomb Raider. It happened with Deus Ex. And it’s happening with Final Fantasy. The games do have passionate fans, but they simply aren’t for everyone. And that’s not a bad thing.
What Squenix refuses to accept, is that they’ve hit a growth ceiling they can’t break through by spending more. But instead of growing wider by diversifying with new IPs or more titles at more reasonable budgets, they keep trying to focus on their latest big thing and grow it taller and heavier than it can support.
MentalEdge@sopuli.xyzto
Steam Hardware@sopuli.xyz•SteamOS Beta debuts display-off downloads.
31·2 months agoHuh?
Didn’t this already land in non-beta last month?
https://store.steampowered.com/news/app/1675200/view/616557815194976293
I used it just last week.
MentalEdge@sopuli.xyzto
PC Gaming@lemmy.ca•Beyond Steam Machine: Why Valve's New ARM Support Shouldn't Be OverlookedEnglish
7·2 months agoAFAIK, yes, plus one more.
It can use FEX to run x86 binaries, or use ARM binaries directly in steam for games that have them (games that support apple silicon macs, for example) and it can sideload apks meant for android, if the apk is actually standalone, and doesn’t have system dependencies that only exist on meta devices.
The game Valve used to demo the standalone capability, was Hades. The x86 version running on a virtual display, after just installing it via steam.
MentalEdge@sopuli.xyzto
Steam Hardware@sopuli.xyz•Valve has plans for a travel case that charges your Steam Deck, leak reveals
3·2 months agoSo THAT’S what the indent in the case is for!
MentalEdge@sopuli.xyzto
Steam Hardware@sopuli.xyz•is it fine to leave steam deck in sleep mode instead of turning it off?
5·2 months agoI don’t power it off.
Then again I only let it sleep a couple hours at a time at most, since I know I’m using it again soon. It’s not like you lose half the battery by doing that, and the whole point of the fast suspend and resume is so you can stop and go while on the go.
If I’m leaving it overnight, then I power off.




AAA publishers would irreversably delete all games more than about a year old, if they could.
Just to force you into buying and playing new games, regardless of whether you’d rather play something “old”.