Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

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Joined 3 years ago
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Cake day: June 13th, 2023

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  • And once again Konami proves they have no fucking clue what horror fans actually want.

    These companies keep trying to grab both bones, completely failing to realize the second bone is a fucking reflection.

    They have tapped some genuinely competent studios for this comeback of the franchise, but tightening the screws, like, at all, and this shit will blow up. Setting up four games from the start may already have been a mistake.

    If Konami wants more, they don’t need to make more Silent Hill. They have so many alternatives.

    FFS, they are sitting on fucking Zone of the Enders, despite Armored Core showing there’s plenty of appetite for that kind of game.

    Or how about a modern Castlevania? Anyone?

    Or, get this, publish for some small indie studios with neat ideas for completely new stuff, as a low cost way to discover new potential franchises?


  • Simon and Catherine are the two sides of the debate. The emotional response, and its conclusion. And the intellectual response, and its conclusion.

    Spoiler

    The people who killed themselves, landed somewhere in-between.

    Catherine had already thought about it a ton before she was copied, and came to intellectual conclusions well in advancea.

    Simon is experiencing the feelings involved, after he’s been copied. Worse, he’s the kind of person who thinks people have souls, something intrinsicly unique and irreproduciple. He may never get past his emotional response.

    We hear him voice his opinion several times, that to him, there is only one soul. He refers to original Simon as “real” Simon. He actively avoids thinking about it too much because the conclusion he’d come to is that his current existence is “fake”. And you can tell that Catherine picks up on it, pushing the subject only when she has to. Even when she does explain, it’s not that he can’t understand the way she thinks about it. It’s that he won’t.

    They also do several things in the story that discourages Simon from thinking about the copies as “real” even as he is one himself. After getting a password from a simulated copy of a mind, Simon wonders if they just killed a person several times over just to get a password. It goes unsaid, but he undoubtedly lands on the side he is more comfortable with. That the copies aren’t “real”.

    Cathrine does manipulate Simon into being copied the second time. She avoids explaining it in a way that would offend him. Only doing so when she fails to hide what happened.

    And then Simon comes up with a rationalization, the coinflip. That when you’re copied, there’s a coinflip on whether “you” end up on either side of the copy. Just so he can accept his current existence as valid.

    If you’re on the intellectual side, that’s BS. You end up on both sides. Both copies are real.

    But if you think the soul is real, then the coinflip must be how it works. That, or only the original was “real”. But to the Simon we play as in Soma, that is not an option he is willing to even think about.

    I think it’s extremely good writing. I just pitied simon, I wasn’t able to hate him for reacting the way a normal person might.

    He could’ve been nicer to Catherine, tho.



  • Or adding microtransactions to a single player game.

    Or considering any franchise with an entry that has lost money dead and gone, as if it didn’t still sell millions. Like, just budget the next one to fit the demand?

    Or their total allergy to doing anything actually new. They keep shedding IPs yet only ever back existing franchises.

    Or spending almost as much on marketing as development, as if you can just force people to be interested in a sequel for a game they didn’t play or a genre they don’t enjoy.

    I don’t know how Squenix games can be so full of developer passion with execs this braindead.

    And what the fuck does 3D Investment mean their publishing is a loss? NO SHIT. THAT’S HOW YOU FIND THE NEW FRANCHISES.

    VCs, as shitty as they are, at least get that backing 30 small projects makes sense because that improves your chances of being on board with the one that blows up big enough to pay for the rest.


  • 3D Investment blames this on the underperformance of Square Enix’s console and mobile game sectors

    No.

    as well as exceptionally large write-downs related to cancelled games.

    Yes.

    Interestingly, they also consider the company’s arcade and publishing sectors to be “non-synergistic” businesses that are ultimately pulling down the company’s value with lackluster performance.

    Fuck no.

    Squenix’s problem is that they keep going too big. They are trying to be a Sony or Nintendo, when they’re really more of a Devolver. They have franchises with big fanbases, but they’re trying to force their games to become COD levels of HUGE by just increasing the budget. And when the return doesn’t keep up with investment, they keep missing the point.

    It happened with Tomb Raider. It happened with Deus Ex. And it’s happening with Final Fantasy. The games do have passionate fans, but they simply aren’t for everyone. And that’s not a bad thing.

    What Squenix refuses to accept, is that they’ve hit a growth ceiling they can’t break through by spending more. But instead of growing wider by diversifying with new IPs or more titles at more reasonable budgets, they keep trying to focus on their latest big thing and grow it taller and heavier than it can support.