Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

  • 7 Posts
  • 647 Comments
Joined 2 years ago
cake
Cake day: June 13th, 2023

help-circle
  • This isn’t even something you should be doing for your devs just because being nice to them is nice.

    So many indies on their second and third games are showing that once you get the ball rolling on institutional knowledge (skills and tools developed during the making of a game, contributing to the next) you can SERIOUSLY up your game. And for a lot less cost than it would have been to go that big from the start.

    Meanwhile big studios are dumping staff and therefore expertise like it’s no big deal. Switching to a revolving door of subcontractors who can’t possibly get to intimately know the games they work on.




  • I assume you’re referring to stuff like Tarkov or Star Citizen?

    These games basically work the same as live service games, except they pretend to be “in development”.

    But I’d hardly call it a boom. There’s only a couple truly big money makers, the rest are grifts that don’t really go anywhere, but might have small vocal cult-like fanbases.

    Then there are games that really do use the “Early Access” model to fund getting the game made. It’s not really like kickstarter, or preordering, because you do get something in exchange for your money, immediately. And you can look up reviews and videos and see exactly what you are getting. People don’t buy early access games just to wait a couple years to play them. They buy them to play them right now.

    And it has brought us games like Satisfactory, DRG, Hades, Subnautica, Everspace…

    Even Baldurs Gate 3 was an Early Access title. You could buy and play it for YEARS before “1.0” dropped and became the explosive success it is today.

    Those games got made because they were able to sell copies to fund their development throughout the process. And instead of trying to please clueless investors, they had to please the players.

    I don’t really see why you’d be salty about this part of the trend. Obviously some stuff is not worth buying, but that’s true whether a game is finished or not.


  • It both wont ever happen, and has already happened.

    ET only had the impact it had because the industry was small. Relatively speaking.

    Today, production (both indie and AAA tbh) is diverse enough, that no one game could ever taint the whole industry to that extent again.

    What we are seeing, instead, is more and more people who resolve “I’m never giving ubisoft/blizzard/EA/a gacha/a mobile game my money again” but still buy and play games. They just start getting more and more invested in what kinds of industry practices they want to discourage/encourage.

    As an example, pre-ordering, while still something people do, is now pretty much universally understood to be a bad idea. No Mans Sky and Fallout 76 were such massive phenomenon, merely mentioning one or the other is a complete comeback to anyone trying to tell you pre-ordering something is a good idea.

    Sure, NMS became a good game, eventually, but that didn’t retroactively make pre-ordering it a good move when it only became worth buying 12 months after launch.

    Another great example, is Suicide Squad. People were interested, right up until it was revealed it was a live service game. Hype fell off a cliff, and nothing WB did could have brough it back. It wasn’t what fans of the Arkham games wanted. People passed it by before it even launched.

    Concord.


  • Couldn’t you just use any wireless mouse? It’s not like the deck is limited to only controllers.

    Or is the idea that you want the left controller for movement, rather than using the left controls on the deck or a full controller?

    That said, I’m sceptical that the joycon mouse experience is any good on surfaces other than a table. Or even then, considering the ergonomics of the thing when used as a mouse.

    Even if the sensor in it is a good one, it’s going to be bluetooth, and bluetooth mice have always had painfully noticeable latency in my experience.




  • Yes.

    And yes. The cables don’t come with the GPU. 5$ more for every new PSU made is not a drop in the bucket.

    And I don’t think you realize how thick, cumbersome, and stiff, two sole conductors that can do 500W at 12V would be.

    The only reason mains power cables are so thin, is because they operate at 120-240V, allowing the amps (and the stress on the cable) to be fairly low. (It being AC also helps, the problem is WORSE with DC)

    To do 500W at 12V, you need truly massive cables. And it gets exponentially bigger the more these cards pull.

    In fact, the XT60 would not be enough. It can handle bursts of the 700 watts a 5090 can pull, but to deal with the fact that these GPUs pull that continuously, you need to go all the way up to an XT120.











  • Yes, exactly. Getting it repaired (both within and outside of warranty) and spare parts availability.

    What do you mean, “exactly”? The vast majority of owners will not need to repair theirs, and the vast majority of units will outlive their owners interest in using them. You’re assuming you’ll be one of the exceptions, which is always a possibility, but you can’t factor it in as if it’s a 100% chance.

    Software eventually too, but usually that takes a while longer.

    What do you mean? It’s an x86 PC. The same way I can grab a 15-year-old laptop and slap a linux distro on it, the same thing is possible with the Deck.

    Would you have bought a Steam Deck if Valve would stop producing them after 3 years? I wouldn’t.

    I would and I did. In fact every person who has bought one before today, technically did. That’s a million points of contest against the argument you’re trying to make with this. Are you seeing the catch 22 you’re asking your tech to adhere to?

    I’d have bought a Deck even if it only lasted a few months, because I got one two months after launch on pre-reservation.

    And why not? It’s a great device that is worth the price of admission, as-is. It runs games right now that I will still want to play years from now, and is durable enough to last that long. I do not need valve to make several million more, and to keep doing so for several years, for my unit to somehow become worth owning. It is worth that all on its own.

    I get wanting companies to do hardware better, but the level of the standard you are claiming you want here, is absurd. The Decks potential for longevity is above and beyond almost any other hardware product in the tech industry right now, with the exception of the framework laptops.

    My one unit has given me three years and hundreds of hours of gaming away from home, and will likely give several hundred more before it stops working. When it does, there are a variety of possibilities to get it back to working.

    If it had stopped working within warranty, I’d either have gotten a new unit, or my money back. There is no gamble there.


  • Again, what do you mean “continued”?

    The only impact the discontinuation of those devices had on the people who bought them, is that they can’t buy another. Aside from that, they still work. You’re talking as if the end of sale has some kind of significant impact that makes owning the product less worth it, or like the device ceases to exist on that day. But you clearly know otherwise.

    If the Deck stops being sold tomorrow, that has zero impact on the one I already have, save for the possible decline in spare parts available.

    There are lots of reasons to wait to buy something, but “they might stop selling them” seems more like a reason to get something you want to have sooner, rather than later. So that when sales stop, you have one you can keep.