

Cool.
The restrictions won’t change what little I use it for, but it might piss off some of my friends who are deep in the discord rabbit hole.
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.


Cool.
The restrictions won’t change what little I use it for, but it might piss off some of my friends who are deep in the discord rabbit hole.


Too little, way too late.
Anyone who thinks Actiblizz deserves a chance to change is insane.


EXT4 is your all-rounder. Unix feature complete and reliable. No actually big downsides that would make it insufficient for, well, anything.
BTRFS is your complex and feature rich option. All the modern file system features like copy-on-write, snapshots, subvolumes, deduplication. Good for putting an operating system or user files on. Stuff you might want to snapshot or sort into subvolumes, etc.
XFS has some neat features too, but it has one main focus, performance. The difference isn’t massive since it’s just a file system, but for the fastest transfers speeds, with the smallest CPU impact, nothing beats XFS afaik. It’s also fully unix feature complete, so it has no trouble with symlinks, hardlinks, permissions, etc. EXT4 can theoretically be faster if handling a ton of tiny files, but game files are usually above that threshold.


“Hey… Nice mass surveillance system you got there, mind if I have a turn?”
It boggles my mind how some people thought privacy was worthless, and harmless to give up.


AAA publishers would irreversably delete all games more than about a year old, if they could.
Just to force you into buying and playing new games, regardless of whether you’d rather play something “old”.
Pretty sure that’s what OP is doing, as they mention the Deck along with a kitchen chair.


Triple AAA, maybe.
Indie Studios have genuine fans, who don’t need the latest GPU, CPU and RAM to keep buying their games.
The gems aren’t hard to find. Good games have fans singing them praises from the rooftops.
I could give you an almost endless list if you asked for good games, and they wouldn’t all be old.


No. The idea is to stop people from acccepting a better deal to go work for a competitor. Non-competes applying when being fired or when your company gets shuttered, would leave the employees literally unable to work in their field no matter how their employment ended.
Even if that were how these contracts worked, good luck to ubisoft enforcing a non-compete for employees that worked for a legal entity that no longer exists.


Forreal.
Every time this happens, a couple years later: “oh wow look at this new indie studio, they are seriusly punching above their weight”
Looks inside.
Industry veterans.
People you fire, are free to compete. And it’s been biting a growing chunk of the market for a while now.


The upside of using a separate character for the reset, is that it can be made temporary. When you’re back to the other character, their inventory is still there. Most games that do this with multiple characters work this way.
Done right, the scary sections played as a secondary character should work like intermissions that don’t outstay their welcome. And unlike a main character reset, you can go back and forth multiple times much more naturally.


TBF, if they did some proper horror game stuff with her sections, Id’ve been stoked.
Lots of horror games do this, where they make you completely disarm to bring the scaryness back after the power creep of finding a bunch of weapons and items make you complacent.
The staff elevator in Silent Hill 2. The security check in Alien Isolation. Heck, House Beneviento in RE7.
Scary Ashley sections could have served the same purpose to contrast with Leon’s overpowered badassery.


Oh for sure. Tons of studios would probably still exist, and a lot of people would still have jobs, had Embracer just not bought those studios.


TBF, Eidos under Embracer had a game in progress, but it was one of the projects they cut when the saudis ended up not investing in them.
Embracer had bought up studios and started projects they didn’t yet have money to fund, and when that bit them in the ass, it was the studios and games that got the axe.


Haha.
Glad he didn’t take being told to stop talking about Deus Ex too seriusly.
Deus Ex has ben doublesnubbed now, first by Squenix, and then by Embracer.
They don’t seem to get that we do want more. Mankind Divided got hated on because Squenix tried to put fucking microtransactions in a full price single player story.
Unknown.
It’ll be running some kind of ARM soc. Hades has been demoed running flawlessly on it. No VR titles yet, but there is no reason they couldn’t work, too.


And once again Konami proves they have no fucking clue what horror fans actually want.
These companies keep trying to grab both bones, completely failing to realize the second bone is a fucking reflection.
They have tapped some genuinely competent studios for this comeback of the franchise, but tightening the screws, like, at all, and this shit will blow up. Setting up four games from the start may already have been a mistake.
If Konami wants more, they don’t need to make more Silent Hill. They have so many alternatives.
FFS, they are sitting on fucking Zone of the Enders, despite Armored Core showing there’s plenty of appetite for that kind of game.
Or how about a modern Castlevania? Anyone?
Or, get this, publish for some small indie studios with neat ideas for completely new stuff, as a low cost way to discover new potential franchises?
Simon and Catherine are the two sides of the debate. The emotional response, and its conclusion. And the intellectual response, and its conclusion.
The people who killed themselves, landed somewhere in-between.
Catherine had already thought about it a ton before she was copied, and came to intellectual conclusions well in advancea.
Simon is experiencing the feelings involved, after he’s been copied. Worse, he’s the kind of person who thinks people have souls, something intrinsicly unique and irreproduciple. He may never get past his emotional response.
We hear him voice his opinion several times, that to him, there is only one soul. He refers to original Simon as “real” Simon. He actively avoids thinking about it too much because the conclusion he’d come to is that his current existence is “fake”. And you can tell that Catherine picks up on it, pushing the subject only when she has to. Even when she does explain, it’s not that he can’t understand the way she thinks about it. It’s that he won’t.
They also do several things in the story that discourages Simon from thinking about the copies as “real” even as he is one himself. After getting a password from a simulated copy of a mind, Simon wonders if they just killed a person several times over just to get a password. It goes unsaid, but he undoubtedly lands on the side he is more comfortable with. That the copies aren’t “real”.
Cathrine does manipulate Simon into being copied the second time. She avoids explaining it in a way that would offend him. Only doing so when she fails to hide what happened.
And then Simon comes up with a rationalization, the coinflip. That when you’re copied, there’s a coinflip on whether “you” end up on either side of the copy. Just so he can accept his current existence as valid.
If you’re on the intellectual side, that’s BS. You end up on both sides. Both copies are real.
But if you think the soul is real, then the coinflip must be how it works. That, or only the original was “real”. But to the Simon we play as in Soma, that is not an option he is willing to even think about.
I think it’s extremely good writing. I just pitied simon, I wasn’t able to hate him for reacting the way a normal person might.
He could’ve been nicer to Catherine, tho.


What… What do you even mean by that? This is a cinematic trailer.
If anything, it would’ve been done in Blender. Which absolutely could have pulled this off.
For their games, Larian has previously used fully in-house engines. We don’t know anything about what they’re using for this one.


Or adding microtransactions to a single player game.
Or considering any franchise with an entry that has lost money dead and gone, as if it didn’t still sell millions. Like, just budget the next one to fit the demand?
Or their total allergy to doing anything actually new. They keep shedding IPs yet only ever back existing franchises.
Or spending almost as much on marketing as development, as if you can just force people to be interested in a sequel for a game they didn’t play or a genre they don’t enjoy.
I don’t know how Squenix games can be so full of developer passion with execs this braindead.
And what the fuck does 3D Investment mean their publishing is a loss? NO SHIT. THAT’S HOW YOU FIND THE NEW FRANCHISES.
VCs, as shitty as they are, at least get that backing 30 small projects makes sense because that improves your chances of being on board with the one that blows up big enough to pay for the rest.
Maybe that means we can finally get FF on PC without having to wait a year after the console release?