Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

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Joined 1 year ago
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Cake day: June 13th, 2023

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  • You might just need to reduce choice anxiety.

    Once my library got really big, I would find time to game, but then waste it on figuring how exactly I want to spend the time. End up on youtube or something and not actually get into a game at all.

    The solution was to keep just a few games favorited, and forget the rest existed.

    When I’m done with a game, it gets unfavorited. When I buy a new game it gets favorited.

    If the list gets too short, I might do some spelunking in my library to favorite something from my backlog.

    This way, each time I sit down to game, I have a very short list of stuff to start or continue that I might actually manage to pick from.


  • What the others said.

    Maybe you need to take a break from games and indulge in some other, or new, hobby.

    I like audiobooks, electric skateboards, cycling, manga… And more.

    You could also expand the kinds of games you play. I keep trying new genres and if one gets boring I try something else.

    Don’t force yourself if you aren’t having fun. That’s a quick way to really ruin something you like.

    I’ve gone through several episodes of feeling like there’s nothing I want to play… But, if I keep giving things a chance, and make sure not to burn myself out by trying to find something too hard, or forcing myself to play something because it “supposed” to be fun, even when right then it isnt, something eventually gets me hooked right back in.

    Most recently that has been Deadlock. I can’t get enough of it and the feeling is the best.


  • For the mouse, I recommend G305. It’s wireless, but it lasts a truly stupid amount of time on a single AA. Just keep a spare in your bag and you will literally never have to think about charging it.

    It has a fantastic sensor, and doesn’t break the bank. As long as the shape fits you, it should be good.

    For keyboards, look for “tenkeyless” or even smaller. Tenkeyless can come with full size keys, while being smaller by dropping the numpad. Even smaller keyboards might drop the columns of keys with the arrow keys and home/end/page keys, the function row, or even the number row. Somewhere along the spectrum you should get down to something that’s about the size of a SteamDeck, or smaller, without making the keys you’ll actually use while gaming, smaller.

    If you want to save on thickness and weight, consider LP switches. Low profile mechanical keyboards have become more available. These’ll be thinner and have shorter travel, but without going as flat as most laptops. They can be really nice, while also being way more portable than boards with full-height key switches.

    I like them myself just for the ergonomics. A keyboard that lays flatter on my desk means less bending upwards and then back down in my hands and fingers when using it.

    I use a G915 TKL, but that may still be a tad big next to the Deck. (And expensive)

    Edit: I remember hearing good things about keychron. I don’t have personal experience so do some research, but that K3 and this K7 seem potentially ideal. They also have a bunch of other models.



  • It’s unclear.

    Considering it was the first project from Kojima Productions (the independent studio he started after Konami) it’s actually probable that they didn’t own the IP.

    They would have needed someone like Sony and 505 to foot the bill of developing their first project, with no incoming cashflow, and those deals usually leave the publisher holding the IP.

    Whats really confusing me, is that it wasn’t Sony holding the IP rights, it was 505.

    It looks like maybe 505 was holding it all, giving Sony a cut of the pie for the timed console exclusive, and now sold it all back to Kojima, allowing them to do the Xbox release.

    I for one am really happy that studios are wising up and buying the rights to their own stuff when its successful enough to enable them to do that, instead of letting their IP be owned by the publishers in exchange for having them bankroll development.

    Studios like Kojimas and Remedy have been shopping around with multiple publishers, and owning their own IP, means they can now even more easily drop a publisher for another, if they try to sacrifice quality.









  • MentalEdge@sopuli.xyztoPC Gaming@lemmy.ca*Permanently Deleted*
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    23 days ago

    They were pretty well done. Most of the time something suddenly happening is a good scare, and AW2 had several events like that. The first cultist encounter with a big guy bursting through a wall, for example.

    But I might agree that some of the full-screen scares that just flashed an image over the screen along with a loud noise were a bit cheap.