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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I actually enjoyed the story. Some of the themes and motifs were heavy handed, but that’s par for the course. Honestly, the biggest issue with the story is that players have come to expect a big plot twist. Bioshock 1’s twist hit first-time players hard, so later games have tried to replicate that. But the issue is that it only hit players hard because they never knew it was coming. They only remember it because it was truly shocking the first time you played through it.

    So now players have come to expect that from the series, which means the series can’t replicate it; When players are looking for a big plot twist, you can’t really hide it anymore. Because as soon as you start foreshadowing it, players catch on. And if you’re too subtle with your signals, then players who have been looking for it will say that doesn’t make any sense.




  • They use Documents because it’s an easy way to ensure saves don’t persist between users. If you and a sibling both play on the same computer, you don’t necessarily want to be sharing game saves. Since the Documents folder is on a per-user basis, the saves are per-user as well. If they simply saved the games in the Program Files folder, saves would potentially persist across users. And anyone who has had a younger sibling accidentally erase all of their saves knows what a bad idea that is.


  • I always have issues with The Sims. Apparently EA uses the Documents folder for a lot of temp files. So every time I play The Sims, I get warnings from OneDrive that thousands of files were recently deleted. Because it’s creating and deleting temp files the entire time you’re playing, which are all automatically trying to sync to OneDrive.

    Given, that’s mostly an issue on EA’s side; Whatever programmer thought the Documents folder was a good spot for temp files should be dragged out back and flogged.



  • Yes. OW1 cost money, but you got all the content. The only paid service was cosmetic outfits for the different characters. You could buy loot boxes for cosmetics. But you had all of the characters, maps, game modes, etc available to begin with. You got the whole game, then could grind for cosmetics.

    OW2 takes that and flips it on its head. The game is free, but each character costs money. The problem is that they shut down OW1, so now the players who owned 1 are having to grind for everything. They’ve also had some weird server bugs, with players getting indefinitely locked out of characters they already own.




  • One of the biggest issues I encountered with mine was simply needing space. Nobody wants to rearrange all the furniture in their living room every time they want to play a video game. It caters almost entirely to people with large houses or spare rooms, where they can dedicate an entire space to VR. Because if you need all the furniture up against the walls to play VR, that doesn’t necessarily work when you also want to use the space as a living room, office, or den. Because the alternative is constantly hitting walls, furniture, ceiling fans, etc…

    And that’s a very tight demographic, because (on top of being very expensive) it automatically excludes pretty much anyone who lives in a city or small/mid-sized apartment/townhome.




  • If you’re worried about the grind, go install the Untitled Project X mod. It has an option to give exp to all party members regardless of battle participation. It eliminates the “swap everyone in to Guard for a single turn” hassle. Because by default the game forces you to either swap everyone in for a turn, or grind like hell to get everyone properly leveled.

    UPX fixes a lot of the issues that the remake has, so ironically that option is buried and was only added as an afterthought. But it’s one of the biggest and most impactful changes that you can make, because it completely eliminates the need to grind. Since every member is getting exp with every battle, you aren’t forced to wait for the relevant enemies to spawn before certain characters level up.