• 0 Posts
  • 39 Comments
Joined 2 years ago
cake
Cake day: July 5th, 2023

help-circle








  • So Donkey Kong lore can be weird, depending on which Donkey Kong you subscribe to.

    The most well known version design of Donkey Kong starts with Donkey Kong Country, where Donkey Kong is the grandson of Cranky Kong. Cranky Kong was the original Donkey Kong that threw barrels at Mario (Jumpman at the time).

    That also means we’re missing a Kong, Donkey Kong’s father, Donkey Kong Jr. The design shown here does closely resemble what a grown up Donkey Kong Jr might look like.

    SO, the Donkey Kong show here might not be Donkey Kong, it may be Donkey Kong Jr, better known simply as Donkey Kong. It could also just be a young Donkey Kong or Cranky Kong, since they’re related and may look similar.



  • I know the headline says PlayStation, but this whole thread is ignoring the Nintendo Switch. For every PS5 sold, two Nintendo Switches were sold. Maybe PlayStation and Xbox are on the decline, but the Switch is nearly the bestselling console of all time (the PS2 is still in the lead and will likely hold that title.)

    Also when it comes to MUST HAVE games, Nintendo has so many of those to choose from. Breath of the Wild, Mario Odyssey, Mario Kart, Animal Crossing, Smash Bros, the list goes on.

    Nintendo has absolutely dominated the console market and this article seems to just ignore that.





  • Actually the most widely used OS worldwide is Android. Nearly ½ of all devices are Android while only ¼ of all devices are Windows.

    Now if you want to adjust the scope and only look at “desktop” operating systems then yes, that is the majority. However over the past 10 years Windows has declined by ~15%, the majority going to macOS, but a small percentage going to Linux. Linux is generally on the rise, albeit slowly.

    Also keep in mind the data I’ve referenced above applies to ALL devices. The landscape changes dramatically when you look at console vs “PC” gaming. Console gaming is roughly ~60% of the traditional gaming market. So while a Windows user may not become a Linux user, they may disappear and become a console user, decreasing the number of Windows users.

    While I fully expect Windows to be around for a while, unless a change is made it will continue to lose market share. It would be a mistake to look at these numbers and think Windows is safe and beloved. By all metrics Windows is going away. It’s not going to happen overnight, but 10 years from now?



  • And a big problem in this game is that it’s a pain to switch echoes all the time

    It really really is. It’s one of the things I noticed in the trailer and just hoped they would have a solution for once I got to play the game.

    The game has a hundred or so echoes, and you can solve puzzles in different ways, but some require a very specific echo and some require any, so you basically just use the same half dozen echoes. When you have to switch, it sucks, and so when you don’t have to switch you just spam water block or whatever.

    It seems like the devs just implemented the echo switching as is and assumed they’d fix it later… But they never did.

    It’s a fun game but the chances of me replaying it are near zero. Skyward Sword had a similar problem with Fi, although I understand they’ve mostly fix that in the remaster.



  • I know that’s a direct quote from the developer, but I disagree that is what actually happened.

    The Animal Well journey began in two phases, Basso says: a quick stab at a Metroidvania-styled prototype in 2012, and a bespoke engine project that he took more seriously, which he began coding alone in 2014 during his day job’s off hours.

    It was 2017, and some of the design ideas from his 2012 Metroidvania lark had continued pulling on him, so Basso “wrote off” his 3D engine as “a learning experience” and started anew with 2D search action as a priority.

    It seems clear to me the prototype did more heavy lifting than he’s giving credit. He clearly had an established vision beginning with the prototype. He spent three years thinking 3D was the best way to achieve that goal, but that goal was clearly based on the prototype. At some point it was clear that 3D was drifting away from the core, so the switch to 2D and a renewed focus was the answer.

    It’s also clear that they had a distinct art style in mind from the start.

    For his new game, he wanted pixels to scale perfectly to a variety of common screen resolutions, along with visual effects that meshed well with his integer-scaled pixel art.

    And that existing engines couldn’t meet that distinct art style.

    That home-brew engine is what gives the game its unique look and can allow for unique game elements, but that initial prototype was clearly the guide.