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Joined 1 year ago
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Cake day: July 5th, 2023

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  • In some ways the Board being the same is a good thing, since it means they remember that they can’t try to pull this shit again.

    Of course it also means they had (or supported) the stupid idea, so they’ll probably try to pull something similar again.

    Really no matter what it means keep an extra eye on Unity. When it comes time to evaluate engines this incident should always show up on the con side.


  • I thought the same for a long time. I had a gaming PC, I had my Switch (or earlier Nintendo consoles), I was covered. Eventually my gaming PC reached the end of the road (15+ years, minor upgrades along the way.) I was happy enough without it so I decided against building a new gaming PC.

    Then Baldur’s Gate 3 was announced. I knew I’d need a new gaming PC to play it. Of course alternatives like Stadia showed up at that time, but we know how that story ends, and it ends before BG3 came out.

    Steam Deck truly is a savior. I can play the latest games. I can play my old games. I can emulate games.

    Plus unlike Android it feels like a Linux machine underneath. I don’t say that to shame Android, but I don’t feel like I own the device. I can customize a lot, but I’m just a user. But the Steam Deck? I can open the hood if I like and it’s a Linux machine with a built in touch screen and controller. It’s my PC.






  • Yeah anyone apart from Larian making BG4 is basically fucked. Maybe if they wait 5-10 years and a studio with an established brand comes in, but that isn’t what’s going to happen.

    Prior to BG3 I held BG1&2 somewhere in the top 5 games of all time. BG3 had an impossible bar to meet and they not only met it, but far surpassed it.

    I’m genuinely sad at whatever BG4 releases as. It’s like someone who loved Diablo 1&2 looking at Diablo 3&4. Diablo 3 was a shell of Diablo 2 and I literally just had to check if Diablo 4 was a released game. Maybe it’s fun to someone, but I’ve completely checked out of the series.

    So here’s to BG4, BG:TCG, & BG:Mobile, shells of the greatness that came before them.


  • April 30 is the release date for those wondering.

    I was ready to buy it before just to relive the game again. I could still play the original, but figured it would be fun to play this one.

    New levels are exciting, curious to see how they are fit in. I hope it’s a few twists concepts of existing levels put right alongside vs a new area. (But I’ll be happy with either.)

    (Also, please give us a better way of claiming the first star, I hate waiting for hours.)





  • I see where you’re coming from, and at one point I may have even agreed with you, but not anymore.

    BOTW & TOTK are VERY different Zelda games, but they are Zelda games.

    The biggest difference is that these games aren’t linear, even more so than most Zelda games.

    Let’s look at Link Between Worlds. You can do many of the dungeons in that game in any order. You receive the dungeon item outside of the dungeon and as long as you have it, you can complete the dungeon that requires it.

    Or let’s look at Ocarina of Time. While the intention is that you beat the forest temple and then the fire temple, you can actually do them in either order. The game will certainly take you on the path to the forest temple first, but it isn’t required.

    BOTW and TOTK are definitely in a new class of Zelda games, in the same way you can look at and compare 2D and 3D Zelda games. You can compare Link’s Awakening and Minish Cap. It’s difficult to compare Link to the Past and Twilight Princess. It’s difficult to compare Wind Waker and BOTW. They are all Zelda games, so you can do it, but it’s difficult.


  • So BOTW changed it up, for them the key item was manipulating the dungeon.

    In TOTK it actually went more back to the basics and the key item was the new ability.

    They only had 4 main dungeons each, but otherwise it was still a puzzle dungeon. Where they make up for the lack of dungeons is by having a hundred plus shrines. BOTW leaned more towards your core abilities, but also had some padding with tests of strength. TOTK leaned more towards construction, which gave them a lot more variety.

    And yes, to clarify, drive a pre built car to the end of the room, is a puzzle. Remember even some classic puzzles are as simple as, move a box on to a switch.





  • I’ve been playing since launch, although admittedly not much the past few weeks, and I think it’s fun depending on what you find fun.

    I’ve never been big on the Battling (PvP or Raiding) but I’ve enjoyed the “Catch 'em All”.

    I do however agree that even the “catch” part of the game is poorly put together. For example while the game may contain 800+ Pokemon, realistically you can only ever catch ~30 different species at a given time. If you started a new account today and did ALL the activities available, really grinding for a month, you’d probably only have ~200 or so Pokemon. If you played for a year, maybe double that.

    For this reason why isn’t Pokemon HOME considered the game with the most Pokemon?