The problem with the latest Bethesda games has not been the engine. It’s the writing and the design choices
The problem with the latest Bethesda games has not been the engine. It’s the writing and the design choices
It’s a good game - I got my moneys worth from it, and the history of the Czech legion is remarkable! They pretty much define ‘going home the long way’!
That would be cool - especially if you could jump without a pack… you’d only make that mistake once and it would definitely increase the immersion!
Exactly - missions that take advantages of it. Imagine, bounty target isn’t an idiot so has set up AA to stop you landing 300m from their front door, or defensive pickets that make it really hard to get there. Solution - jump from 1000m as your shop flies by - no retreat, complete the mission or die trying.
Or infiltrate a base at the bottom of a canyon - walk down the long path or hurl yourself off the top and land on the roof, trading shots as you go.
The game could do that - just didn’t
I don’t think they can. I get best value from a nice flat top and slightly raising the rear most turrets
I think that’s a reach - the difference between boring choices and interesting ones isn’t the engine - look at New Vegas and Daggerfall.