That’s the new Wicker Man ephemera!
Just an old retired guy who’s still a leftist.
That’s the new Wicker Man ephemera!
I get your point especially as related to selling. But when it comes to a whole lot of off-meta dispo 4 & 5 weapons, a riven is the difference between viability and not.
Really no bad choices this week. I have all of them Incarnated, and I’m always happy to see one of them show up as SP Circuit options.
You glossed over the Furax having a slam radius almost as big as the biggest in game. Fun with a “Invisible Slamming Death from Above” Wisp!
And after sitting her in the Helminth trying to choose—I’m going with Sickening Pulse! Should turn her into quite a nuker.
Nourish isn’t the MOST boring choice, but it’s near the bottom for excitement.
(Roar and Eclipse are tied for most boring.)
More interesting and possibly good on her:
Wrathful Advance
Coil Horizon
Condemn
Ensnare
Fire Blast
Larva
Silence
I happily admit that I can dismiss Nourish in part because I have Archon Flow. Which is all the energy buffing I find I need.
I also find doing the challenges for decrees disruptive to game play and in many cases, achieving the mission objectives. Sometimes for entire rounds of defense! Worse, you can then end up with a decree that offers nothing to the current mission.
If we got a 5 panel choice of decrees as in Duviri, that would fix some of the bad that is the current Omikuji.
I picked the Dera because I already have a 6 forma SP worthy Dera Vandal with a riven.
I also love this weapon, which has NO recoil, can drive nails at 50m, and since it’s a projectile weapon, works great with Mag.
Sicarus is my second choice, just on a hunch.
Might want to also mention where Vainthorn is found, for those who need to actually build her.
I don’t understand anyone who runs Dagath without her signature Dorrclave. Free life steal and pure slash to go with all her viral.
Did somebody do a deeper dive than Triburous’ RIFTBOUND?
There are MAYBE two weapons that it’s sensible to use heavy caliber on, and NEITHER should have serration on at the same time.
main thing I want to say is to point out that Prova rivens are dirt cheap.
Get one and roll it for crit damage. Then slap on [static discharge] and build Kullevo with the Mecha set and you can triple coat everything in the room with damage from his single target kill. (Collective Curse + Mecha Target + Static Discharge) and one more time if you run Melee Influence.
I take another tack with Wisp’s passive invis, one that recently got much stronger with the changes to damage.
Death from Above Wisp floats about until she finds a group of enemies, then slams down onto them with a Corrupt Charge heavy attack with a Hammer modded for slams. Much death, and then she jumps right back up into the air—and is invisible again. Aero mods, Aerodynamic and an Anti-grav Array Moa make her have silly amounts of hang time.
You can get all the way to LR4 without leveling a single K-drive. I did.
Always keep in mind that ideally, you should be doing two things at once when you’re doing something. Working lich murmurs? Be sure to do the excavation mission for cryotic to get that Sibear. Grinding XP in ESO? Be sure to stay to wave 8’s end, to get a chance at Braton Vandal and Lato Vandal.
And on a different note, to avoid burnout don’t do the same void-damned thing over and over and over. When grinding for Old Mate standing with Fortuna, I’d start each day with a bounty, and end the day with another. If a clan mate wanted to run some of them during the day, great, I’d do that. But I did not spend 3 hours running the same bounty over and over.
If the only sensible place to get something means you have to grind the same mission over and over, vary the gear you use for it so it becomes more interesting. This is what I did grinding for Harrow Systems back when its best drop chance was a dismally low number from Saturn Defection. You hate the game going to the same mission with the same gear over and over. So I tried most every frame to see if things that weren’t the meta for defection would work, and to my delight discovered that several are quite good at it.
And finally, I hope you have a good, social clan that likes helping. If you don’t, maybe I can fix that.
Seems fitting here to remind people just getting used to modding that Heavy Caliber should almost never be used. And should NEVER be used along with Serration in the same build.
The only use for HC is when you want to spread damage widely. Mutalist Cernos or Ogris. And that’s about it.
He’s especially good vs. the Murmur, since most of them have huge health and no armor. Sow+Reap go BOOOOM.
More range and duration on Link. Also the DR should scale with power strength beyond 75%.
She’s very good. Though she doesn’t really shine until you add her Cathode Grace augment.
Falcor should be her signature weapon. I also run her with ambassador or Amprex and Quatz.
Kinetic Ricochet on any Tetra does strange things inside a Magentize bubble. The weapon does more damage in the bubble with it on in the same way it does more if you put punch through on the weapon, but it does even more if you put punch through AND Kinetic Ricochet on.
Tenet Tetra with KR and Primed Shred is my all-round go to for synergistic projectiles with Mag. It’s not the most DPS, but it’s the most flexible weapon for her. For super high level the Exergis definitely beats it by a lot, but for almost everything the Tetra is great and more fun.
Mirage’s Legerdemain makes cameras and door lasers her (and the squad’s) friends. Not sure about Death Orbs.
“Sea slug”?