

The Nextcloud Notes app for Android does have a couple of widgets (note list and an individual note), is there widget that is missing?
The Nextcloud Notes app for Android does have a couple of widgets (note list and an individual note), is there widget that is missing?
Couldn’t find the exact one I ordered a few months ago, but this type of pressure sensor aliexpress link is apparently a common bed occupancy sensor type used when building medical beds for hospitals and care homes so staff can be alerted when a patient gets out of bed. I’m not sure the specific model I linked is quite right specs-wise, but the idea is that it goes on a slat or other surface between the matress and the frame that doesn’t necessarily get the full weight of the occupant, but still gets enough to measure on the sensor.
Probably not a great option considering how Nightreign is built around online multiplayer more than any other Fromsoft game. I guess there’s maybe a chance for a selfhosted multiplayer server, but otherwise the likelihood of a pirated version actually working seems slim.
There have been recent leaks that indicate Valve is working on something going by the codename “Fremont” that is basically just that. Also some 3D models of a new Steam controller that’s much more like A SteamDeck without the screen were included in a recent update.
We’ll see though, Valve does have a bit of a problem staying focused on what they were working on when they come back from their holiday break, and sometimes things get cancelled because they lose interest over the break.
Personally, I prefer Infinite over the first two. Maybe I’m biased because I played Infinite first. But to me the story seemed a bit more polished and coherent.
With SteamOS being Arch-based you shouldn’t ever really need to specify python3
. Python 2 has been EOL for 5 years now, and the python
command almost always points to python3 (unless you deliberately change it).
I’ve been using Syncthing-Fork (on F-Droid) for the extra features it has. I wonder if that developer will be able to continue.
I want to like this, but some of that mocap animation looks really off. Especially in those scenes with the idol and where indie is slamming down that stone. Looks like the mocap actor was holding back and that the idol weighs less than it should. It’s probably going to be okay, but after the excellent mocap work in games like God of War, where the animation really conveys a sense of weight, and in comparison to the Indiana Jones films this looks a bit floaty and like Indie is pulling his punches.
Yeah, Ringleader’s Evergaol was rough, took me over 30 tries. I was a bit under-leveled when I first found it and after getting my ass handed to me for 10 or so attempts I decided to mark it and return later, went back after leveling up a bit and died another 15 times or so. Came back a 3rd time after defeating Mohg on my 4th attempt and finally cleared the evergaol after about 8 more attempts.
I feel like a lot of what made the Bioshock games good was Ken Levine’s social commentary. And while we’ve had Bioshock games that he didn’t write or direct, and it would be silly to argue that he is the only one capable of writing a good Bioshock story, I do think he understands that it’s more important to say something with a game, than just churn out another title within the same world.
Rapture wasn’t just a dark underwater city, it was a Libertarian utopia, with all the exploitation and unchecked capitalism that would come from that. Columbia was a Christian Nationalist utopia, with the cultish brainwashing, revisionist history, and racism that is common in that worldview. I hope the team in charge of the new games understands that the series is more than the locations, and the “Big Daddies” and “Little Sisters.”
Don’t get me wrong. I’d love more Bioshock (if it’s good), but I’m glad we’re also getting Judas from Levine’s new studio, because I have a feeling it’s going to feel more like Bioshock than whatever the next official Bioshock game ends up being.
Compiled shaders are unique to every GPU model and often driver revision. The console versions don’t studder because they all have identical hardware, so compiled shaders can be shipped with the game.
Steam will eventually download a shader cache specific to your hardware, otherwise if you jump straight into a new game on PC, the game is going to have to compile them during gameplay, or make you wait 30 minutes to play while they compile (similar to how a lot of emulators for modern consoles like the Switch make you wait). And since nobody wants to launch a newly downloaded game just to sit at a boring 30 minute loading screen, they do their best on the fly.
This isn’t about defending Fromsoft, they’re just another company trying to get your money. I’m just saying that’s how PCs work, and new games with complex shaders are probably pick being accused of having performance issues at launch than hitting players who are expecting to launch a game and play right away with a long loading screen (that a patent prevents them from putting a mini game on while you wait).
From what I saw the negative reviews were split between complaints about difficulty, and performance complaints. On the performance front it looked to me to mostly be shader compilation studders, which is relatively common with most new games.
Difficulty wise, yeah, it’s hard. That’s a big part of the appeal of Fromsoft games. They have made some adjustments since launch to bring the difficulty down a bit, but it’s probably better that they launched a game that is “too hard” and patching the difficulty down, than releasing something that everyone can steamroll through in a day and getting complaints that it was too easy. The game also rewards exploration, and if you just try to rush the bosses without exploring you’ll make things much harder on yourself.
Does anyone know of Gullikit is still doing the thing where their joysticks have the square active zone as opposed to round like the stock sticks? I bought a set for my LCD SteamDeck a bit over a year ago, and after learning about the square active zone causing issues for some, I haven’t bothered to install them.
I think launchers are allowed, they just have to be usable with controller input. Hitman 3 is verified, and still shows a launcher on Deck, but when launched on Deck the launcher shows and accepts gamepad navigation.
I work night shift and use blackout curtains and earplugs to improve my sleep during the day. Rather than cranking the volume on my alarm so it’s loud enough to consistently wake me up, I use Home Assistant to turn on some smart bulbs as my alarm. When I started, and even now if I have to be up extra early, I also have an audible alarm set to go off a few minutes after the lights come on - just in case the light doesn’t wake me up, but at this point my brain has gotten used to waking up to the lights, and I usually wake up and turn off the other alarm before it goes off.
Another useful automation for me is I have a buggy Samsung PC monitor that has all sorts of annoying issues; like not consistently waking from deep sleep which requires a hard power cycle to correct, and when it is asleep there’s some weird high pitched whine that beeps when the standby light flashes. I use a couple of smart plugs with power monitoring and monitor my PCs power draw to turn the power to my monitor on and off at the wall depending on if the PC is on.
Not sure exactly how good this would work for your use case of all traffic, but I use autossh and ssh reverse tunneling to forward a few local ports/services from my local machine to my VPS, where I can then proxy those ports in nginx or apache on the VPS. It might take a bit of extra configuration to go this route, but it’s been reliable for years for me. Wireguard is probably the “newer, right way” to do what I’m doing, but personally I find using ssh tunnels a bit simpler to wrap my head around and manage.
Technically wireguard would have a touch less latency, but most of the latency will be due to the round trip distance between you and your VPS and the difference in protocols is comparatively negligible.
Maybe I’ll try and give it another go soon to see if things have improved for what I need since I last tried. I do have a couple aging servers that will probably need upgraded soon anyway, and I’m sure my python scripts that I’ve used in the past to help automate server migration will need updated anyway since I last used them.
I think that my skepticism and desire to have docker get out of my way, has more to do with already knowing the underlying mechanics, being used to managing services before docker was a thing, and then docker coming along and saying “just learn docker instead.” Which is fine, if it didn’t mean not only an entire shift from what I already know, but a separation from it, with extra networking and docker configuration to fuss with. If I wasn’t already used to managing servers pre-docker, then yeah, I totally get it.
That’s a big reason I actively avoid docker on my servers, I don’t like running a dozen instances of my database software, and considering how much work it would take to go through and configure each docker container to use an external database, to me it’s just as easy to learn to configure each piece of software for yourself and know what’s going on under the hood, rather than relying on a bunch of defaults made by whoever made the docker image.
I hope a good amount of my issues with docker have been solved since I last seriously tried to use docker (which was back when they were literally giving away free tee shirts to get people to try it). But the times I’ve peeked at it since, to me it seems that docker gets in the way more often than it solves problems.
I don’t mean to yuck other people’s yum though, so if you like docker, and it works for you, don’t let me stop you from enjoying it. I just can’t justify the overhead for myself (both at the system resource level, and personal time level of inserting an additional layer of configuration between me and my software).
Yeah, check lists in Notes could really use some improvement for sure. Honestly, just now looking through the Github for the Android Nextcloud Notes app it looks like there’s a good deal of technical debt that has been stacking up over time from trying to bring more modern features to what started as a minimal text-only notes app.
There is a way to enable “grid view” in the app settings for the more post-it view that shows the first part of the contents, but doesn’t seem to show on notes with markdown formatting, so anything with a list doesn’t show a preview.