Some IT guy, IDK.
I’m not going to defend Ubisoft here.
I will make a comment about NFCs. Basically, if you’re trying to validate a set number of items in a digital market, NFTs are not the worst way to do it. In the context of a video game, it would be that you have the NFT for, let’s say, a limited character skin, associated to your game profile/account/whatever. As long as that token is attached to your account, you get access to that skin. If you trade it out, you lose access to that skin in the game… As an example.
NFTs would accomplish that goal, while being (at least in theory) decentralized, and in theory it’s immune to errors and exploitation.
All of that being said: there are much better ways to accomplish the same with less. Any blockchain, by its very nature, will eventually become a slow, unmanageable mess because anything written to the ledger is immutable. So the ledger will continue to grow and grow and grow until it’s so large that it’s unmanageable, slow as shit, and just garbage to try to use/work with.
For shit like digital art or whatever, NFTs make even less sense. All you’re actually buying is essentially a receipt that you paid money to someone for the receipt. It’s a lot like going to a store to buy air. You pay for it, get your receipt and now you “own” some air. The only thing that proves you “own” air, is the receipt. If you lose the receipt, oh well, you can’t prove you “own” the air anymore, but you’re still 100% able to use the air, to fill your lungs, and breathe for another day, whether you “own” it or not.
The only difference with a “web3” game is that owning the NFT may give you access to stuff inside the game that you otherwise wouldn’t have.
Great in concept, horrible in practice.
One thing that was recommended to me by someone a while ago, is that, unless you need it for something specific, mount your media in Plex as read only.
Plex has functions where you can delete content from the library from their UI. If you need that for some reason, obviously don’t make it read only. If you’re hoarding the data, and therefore never delete it, or use an external system for deleting files, then RO all the way.
The only caveat to this is if you’re using a local disk on the Plex system, which then shares out the drive/folder for adding new content, in which case, you’re screwed. It has to be rw so the OS can add/remove data.
In my case, as I think may be common (or at least, not rare), my back end data for Plex Media is on a NAS, so it’s easy to simply have the system running Plex, mount that network share as RO, and you’re done. The data on the NAS can be accessed and managed by other systems RW, direct to the NAS.
Since Plex is exposed to the internet, if anyone with sufficient rights is compromised, in theory, an attacker could delete the entire contents of your media folder with it. If you limit RW access to internal systems only, then that risk can be effectively mitigated.
Depends on the UPS. Many cheap offline UPS units don’t. Anything line interactive or online will.
APC makes low end offline UPS units, which are cheap garbage.
They also make line interactive and online ups units, which are decidedly not completely garbage.
I pick up line interactive APC units from used locations like eBay, and go buy off label replacement batteries. Haven’t had any problems with them so far.
To date, over the last ~10 years of running a homelab, I have used mainly SMT 1500 units, one was a rack mount. I’ve recently upgraded to an SMX2000. I’ve replaced batteries, but never a UPS, and never any server components due to power issues. I’ve run servers ranging from a Dell PE 2950, to a full c6100 chassis, plus several networking devices, including firewalls, routers and PoE switches. Not a single power related issue with any of them.
As a long time player since update 6? Or so…
I took time off work because I knew I wouldn’t be able to get anything done at work, because I’d be thinking about my factory all day long.
I have all day today, tomorrow, and all weekend to get the initial hype out of my system before I go back to work.
It gets really good when you get smart splitters. You don’t even need to really progress much in the game to get there, you just need to fill out the caterium tree in the mam. Then you can have one input for all your biomass stuff and smart splitters that take it to the constructors that will convert it to biomass, then into the constructors that will convert it to solid biomass, then into the burners. 👍
I used to build such lines in update 8 that output to a bin and I’d grab it for the burners… Just collect whatever biomass I can while I’m out getting things done and dump it every time I get back to the hub area where it was setup with the burners. It was a little ritual I had. The input on biomass burners will really cut down on how much time I have to think about it.
:)
I’m playing 1.0 now, I just unlocked smart splitters, and I have to rebuild my biomass processing as a result.
There’s also the dimensional depot which I rushed to, and that’s a complete game changer. Finally got enough materials to just set it up on my production lines, and I’m planning to add one for biomass, so I always have a little biomass in the depot for when I’m out and about and a drop pod needs power.
Only 500? Noob.
… I’m kidding. Wanna play on my self hosted dedicated server?
For me, the first thousand seemed to fly by.
This is something that simply, should not happen. This kind of mishap should have been weeded out during R&D.
I won’t say any more on it right now, and I definitely won’t excuse the behaviour. I do, however, want to give advice to anyone affected.
If you can RMA, then do it. If you just don’t want to deal with all that, and you want it fixed, whether you’re directly affected, or if you just have a hot/slow GPU, I strongly recommend redoing the thermal material. You don’t have to go all out with fancy phase change material or anything (though, that is definitely an option if you want to spend the money on it), but repasting shouldn’t be difficult.
My recommendation is to do a small amount of research and try to find something that’s not too expensive that is hopefully non-conductive, so any screw ups don’t end your card. If you can get thermal pads that are the right size, you might as well replace those at the same time.
Most of the time, getting the cooler off is simply a matter of taking off the backplate, unbolting the cooler from the GPU chip location (remove the tension bracket), then carefully pulling it apart, and disconnecting any fan cables/RGB as you go.
Clean existing thermal compound off with tissue/paper towel, etc, then clean and polish the surfaces (both the GPU and the cooler side) using alcohol, generally isopropyl, and either a microfiber cloth or something else lint free. In a pinch, q-tips work. Both sides should be a near mirror finish when you’re done, though, depending on the cooler, it may not have been machined to a near-mirror, so just clean it until your cleaning cloth/qtip comes away mostly or completely clean.
Once cleaned, apply new compound, fix any thermal pads and reassemble (reverse of disassembly). Be very careful when reattaching the tension bracket to move in a criss-cross or “x” pattern, always go opposite of whatever one you just tightened, and tighten everything just a little as you criss-cross the plate to ensure equal pressure across the cooler. Everything else should be trivial in terms of order.
Once everything is tightened and secure, reinstall the card and test.
I moved my DNS to a pair of raspberry Pi 3’s running bind, with a DNS stub zone for my homelab domain that points to my homelab DNS servers.
That way the internet keeps working whether my homelab works or not. Keeps the wife aggro down.
You can do whatever you want. Don’t let anyone tell you it’s “wrong”. A big part of homelabbing is to try stuff. If it doesn’t work, that’s fine, you learned something, and that was the point.
For me, I don’t see a UPS as essential. It’s generally a good idea, but not strictly essential. My servers are on 24/7, because I have services that do things overnight for me. I also know that some people access my lab when I’m not awake, so I just leave it on so it can be ready for anything at any time. It poses some unique challenges sometimes when running stuff that’s basically 24/7/365.
Be safe, have fun, learn stuff.
I think it was a bug or some kind of resource saving technique. The original did all online servers, AFAIK they were hosted by Rockstar. So I would be in a new game I started as “friends only” and after a while (I imagine, alternatively, if their servers got busy, IDK), it would just transparently merge your current session into another session. Suddenly I would live join a populated public server.
IMO, it was an effort to limit their resource use. When someone was solo in a game, it would just merge your online session into another one that’s populated to consolidate resources. Ignoring any game settings for friends/invite only or whatever.
I gave up on it quickly afterwards, because people insisted on being trolls and griefing anyone they could. Not everyone, I’m sure, but they’re was plenty of it going around.
They may have changed away from a server/client model, to a more peer-to-peer model, I don’t know. I lost interest in everything GTA after I finished the GTA5 campaign and tried to play online.
I don’t know if I’ll return to GTA when 6 comes out. At this point, I’m leaning towards not doing that. I might just wait for a sale and pick it up to play the campaign, but I’m done with their online gameplay.
Honestly, I’m still a bit surprised that anyone still plays it.
As far as I’m concerned, it’s really never been good.
My favorite feature of the game was when you went into a friend’s only game, just so that you can get a handle on mp before subjecting yourself to actual mp, and halfway through driving through the city, you would merge into a public game and get shot to hell with no warning, and when you let out an exasperated “awww come on” the game triggers voice chat, which you never set up and didn’t know the game had it, and only realized when the 10 year old kid that just fragged you comes on the mic with a “cry more noob” or some similar retort.
Oh yeah, super fun game.
Oh no, anyway.
Yep, I’m sure they do.
Realistically, does any average consumer know what’s on which circuit?
Spanning the split phase will screw you up, across breakers won’t be fun but shouldn’t pose any serious problems, as long as it’s not in different sides of the split phase.
I’m pretty sure they say this because actually explaining what will work and what won’t either requires significant prior knowledge of power systems, or a couple of paragraphs of explainers before you can get a rough picture of what the hell they’re driving at.
Everyone I know who has used powerline, just plug it in and see if it works. Those who were lucky, say it’s great and works without issue, etc. Those who were not lucky say the opposite.
I’m just over here watching the fireworks, eating popcorn.
I’ve been doing IT work for more than a decade, I was a nerd/“computer guy” well before that. I’ve had a focus on networking in the past 15-20 years. You learn a few things.
I try to be humble and learn what I can where I can, I know that I definitely do not know everything about it, and at the same time I try to be generous and share what I’ve learned when I can.
So if you have questions, just ask. I either already know, or I can at least point you in the right direction.
It definitely sounds like you have some challenges ahead. I personally prefer MoCA over wireless, simply because you can control what devices are able to be a part of the network, and reduce the overall interference from external sources and connections.
With WiFi, being half duplex, only one station can transmit at a time (with come caveats). Whether that station is a part of your network, or it is simply operating on the same frequency/channel, doesn’t matter. So in high density environments, you can kind of get screwed by neighbors.
MoCA is also half duplex (at least it was the last time I checked) so having a 2.5G MoCA link, to a 1GbE connection (on the ethernet side) should provide similar, or the same experience as pure ethernet (1G full duplex)… The “extra” bandwidth on the MoCA will allow for each station to send and receive at approximately 1Gbps without stepping on eachother so much that you have degraded performance.
However, it really depends on your situation to say what should or shouldn’t be setup. I don’t know your bandwidth requirements, so I can’t really say. The nice thing about ethernet is that it on switched networks (which is what you’ll be using for gigabit), the. Ethernet kind of naturally defaults to the shortest path, unless you’re doing something foolish with it (like intentionally messing with STP to push traffic in a particular direction). The issue with that is that ethernet doesn’t really scale beyond a few thousand nodes. Not an issue for even a fairly large LAN, but that’s the reason we don’t use it for internet (wan side) traffic routing. But now I’m off topic.
Given the naturally shortest-path behavior of ethernet, of you have a switch in your office and you only really use your NAS from your office PC, you’ll have a full speed experience. If nothing else needs high-speed access to the NAS, you’ll be fine.
Apart from the NAS or any other LAN resources, the network should be sufficient to fully saturate your internet connection. So the average WiFi speeds should be targeted towards something faster than your internet link (again, half duplex factors in here). I don’t know your internet speed so I’m not going to even guess what the numbers should be, but I personally aim for double my internet speed for maximum throughput on my WiFi as much as I can. The closer you can get to doubling your internet speed here, the better. Anything more than that will likely be wasted.
There’s a ton to say about WiFi and performance optimization, but I’ll leave it alone unless you ask about it further.
Good luck.
Honestly, I didn’t expect that Epic would be okay with this.
It’s nice to see, and bluntly, after a game has gone through all the different stages of buying and owning, why not make it free? Makes it that much easier for nostalgia nerds to have awesome LAN parties.
I don’t think this makes up for the long list of consumer hostile things that Epic has done, but it doesn’t hurt.
The next thing I’d like to see is to have games open sourced when stuff like this happens and the game is well into obsolescence. At least someone can pick up the mantle that studios don’t want to have anything to do with, when it comes to making the game compatible with newer operating systems, or alternative operating systems (like Linux, though I think UT supported Linux), or so that it can be built for new architectures like Apple’s new arm based silicon.
There’s no profit in the game anymore, so just let people have it so they can fix what you don’t care about anymore.