Rexxitor. Biology nerd. Roguelites, indie games, and TRPGs. Drowning in unused yarn, unread books, and mandatory cat hair.

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Joined 1 year ago
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Cake day: June 10th, 2023

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  • It can be a little stressful even for me. And yes, the inventory management is atrocious btw, it’s a common complaint.

    Like someone else mentioned, you can always pay a little to respec if you find out a character doesn’t have the stats to do what you’re wanting/what they’re built to do. That does require gold, and it is something that needs to be read up on and ultimately taken for a test ride to see if it’s even fun for you. That many options can feel really daunting.

    But I think with enough cleverness, the game can be won with almost anything. Just last night, I watched a playthrough of a guy who had challenged himself to beat the game without killing anyone or manipulating anyone else to kill them for him, and he did it.

    Whole game. The only NPC he had no way around personally harming could still be knocked out and left alive. He tricked the end boss into murdering itself through careful use of explosive barrels and he himself never fired a shot — a super cheesy fighting tactic common enough that the term “barrelmancy” is a thing.

    I’m not gonna say there won’t be reloads, but there are a multitude of ways to handle most if not all altercations. Some things can be talked out of, or allies sought to help.

    If not, it could be a huge, horrible fight taken head-on for the awful fun of it, or you could sneak up and thunderwave them into a hole and be done with it. Covertly poison the lot. Command them to drop their own weapon and then take it, and giggle while they flail their fists at you. Cast light on the guy with a sun sensitivity and laugh harder at their own personal hell.

    You could sneak around back and take the high ground, triggering the battle by firing the first shot from a vantage point the enemy will take 4 rounds to reach through strategically placed magical spikes.

    I passed one particularly worrying trial by just turning the most powerful opponent into a sheep until every other enemy was dead and I could gang up on them. Cleared another fight sitting entirely in the rafters where they had trouble hitting me, and shoved them to their death when one found a way up.

    Going straight into a battle is the most expected way to do it, but there are usually shenanigans that can be played, is what I’m saying. Accept with grace the attempts that don’t work. If the rules of engagement seem unfair, change the rules.

    If it helps any, the game does also reward xp fairly generously. Just reaching new/hidden areas grants a little bit, to say nothing of side quests.

    That guy I was talking about, the one that finished with zero kills, ended the game at level 10. The level cap is 12. That was all just wandering around, doing stuff that didn’t require fighting.

    Know which stat each class mainly uses and focus on that. Do not make the mages wear armor, it is not a happy fun experience. Beyond that, be clever and moderately lucky with your cleverness. You’ll be fine.

    It’s a lot to get used to and does take time to be familiar with all your options, but I started out not very far above where you sound like you are. You do get used to it if you take your time, and I’m certain most people would be overjoyed to help.


  • I’m not so sure. I’ve not played the first two to be able to measure between them, but I do recall thinking that if I hadn’t been so into watching videos of other peoples’ dnd campaigns, I would be so helplessly far out of my depth.

    As it was, I was already struggling a little bit with which class was best for my likely playstyle. Who can use what armor, why, and what happens when they don’t. What skills go with what stats. The general info they don’t have a need to go over when you’re not the one at the table.

    Those aren’t things OP would know enough about to even know they don’t know, so I’m glad they have someone helping them. I don’t consider myself anything remotely resembling intelligent and they’re starting out with less. For being easily one of the best things I’ve played in years, it would feel impossibly daunting for a noob




  • I’d believe it if I hadn’t already heard of Musk being the type to fire workers in his line of sight at pure random simply to fire someone. It apparently got so bad that aids would plan the route he would take to the meetings around having as few victims as possible out in the open.

    It would be a smart move for anyone, and he is succeeding to a good extent (they’ll just go elsewhere?), but I think that’s just a happy accident of his. I feel like he’s really just using it as a chew toy so he can feel all big and important with the headlines. If he were being journalistically gray rocked, I wonder what he’d do.



  • [Don’t assume consensus nor finished state]

    Often a proposal is just that - someone trying to solve a problem by proposing technical means to address it. Having a proposal sent out to public forums doesn’t necessarily imply that the sender’s employer is determined on pushing that proposal as is.

    It also doesn’t mean that the proposal is “done” and the proposal authors won’t appreciate constructive suggestions for improvement.

    [Be the signal, not the noise]

    In cases where controversial browser proposals (or lack of adoption for features folks want, which is a related, but different, subject), it’s not uncommon to see issues with dozens or even hundreds of comments from presumably well-intentioned folks, trying to influence the team working on the feature to change their minds.

    In the many years I’ve been working on the web platform, I’ve yet to see this work. Not even once.

    …?
    What is this, “Good vibes only?”




  • For Steam specifically, it’s:

    • Hades (214hrs)

    • Octopath Traveler (111hrs)

    • Skyrim (94hrs)

    I should have guessed it would be Hades, but I’m really surprised to see Octopath up there instead of Slime Rancher, which somehow is way down there even though it feels way more fun. Since when has fun made something seem longer?

    In general, without question:

    • The Sims (played semi-religiously for almost a decade til the file became too big for my crappy laptop to risk adding any more GB to)

    • Skyrim again (starting over just isn’t the same once you’ve hit lvl 81, and I am grieving)

    • Disgaea (bought 3 separate times because my sibling kept selling it to buy other things, and then a fourth when I got out on my own. Conservatively, I have beaten that game a minimum of 9 times. Would play again.)


  • Oh, yeah. Anyone who complains they don’t have any hobbies actually does have a hobby, because I’m quite sure they’re not spending that time staring blankly into space. It just happens to be something like TV or scrolling a lot, and if I don’t do that I get bored enough to read, draw, etc fairly quickly. Turns out I don’t draw like I used to as a kid because I’m not bored in class.

    My only current downfall is it’s REALLY hard for me to take a walk without music like I used to now that I have access to traveling entertainment for the first time. It’s healthier to be able to sit with yourself in boredom and distress because it forces you to process your thoughts, but it’s not fun and we don’t have to do the un-fun work thing now, and that’s probably damaging psychologically


  • The only thing I disliked about Tactics Advance was I felt like they really cheaped out on Ritz’s plot. I’m thinking maybe it comes off better in the context of a japanese culture where standing out like she does really IS culturally frowned upon, but it made very little sense to me in the west and I still feel like she got done dirty. Everyone else has a really good reason to stay, Doned doesn’t have functional legs, and she’s complaining about her hair.

    Other than that one single thing, yeah, still one of the best games I’ve played. I’ve never seen a game tackle it from that angle before or since.