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Joined 2 years ago
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Cake day: June 16th, 2023

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  • It definitely depends. You need to keep people engaged, so a lot of the time there’s still development on good content. But the good content that doesn’t fit in the MTX scope is cut.

    And I mentioned the flood of bad cosmetics. Although I think fluffing the cosmetics is more about artificially extending replay value for grinders and giving deep purchase incentives for whales. In my experience, the purchase incentives are terrible (expensive) compared to just playing. Then again, I don’t buy MTX. So if I’m not advancing without paying, I’m likely to just quit.



  • If implemented in a specific way, I actually agree.

    Getting thousands of lootbox cosmetics unlockable through MTX or by normal playing is awesome. The MTX funding means the devs can continue to support the game.

    Having 10 minor variations on one cosmetic or making unlocks incredibly time consuming is not. Not to mention the millions of other ways they can undermine gamers over greed.













  • Oblivion may have technically better graphics. But it’s ugly. Everything is orange and shiny.

    Plus the level scaling is the worst in any game I’ve ever played, by far. And level scaling is already not a great system.

    Morrowind is dated, but still has a great look. The gameplay is tough at first glance, but is the foundation of a great role playing system.

    Oblivion needs a remake more.


  • If I care enough about a game to pay $70 for it, I want to own it. And I want to be able to let a friend borrow it. And I want to be able to sell it.

    I know people like their convenience. But I don’t really understand it either unless it’s a game you might want to play in the spur of the moment (Call of Duty or something like that). If I’m playing a longish story-heavy, I’m just leaving that disc in my console for awhile.