Yeah GTA has been stylistically a kind of ‘hyperreality’ where they exaggerate within a relatively realistic framework.
Yeah GTA has been stylistically a kind of ‘hyperreality’ where they exaggerate within a relatively realistic framework.
I feel like I’m the only person who wasn’t blown away by the graphics.
Like sure it looked really good, but it still looked like a videogame, on the same level as 3yo last-gen Last of Us 2
I got it for free and it still wasn’t worth it.
Even Baldur’s Gate 3 - a CRPG - has more realistic and varies animation of characters across its million lines of dialogue.
BG3 like DOS2 doesn’t have shared inventories because they want multiplayer situations to allow for stuffing around etc
Yeah it’s the only one that can reliably go to sleep in the middle of a game and wake with the game still running properly.
I mean, isn’t the point of OpenCritic to get as wide an opinion base as possible? Of course you’ll have a bunch of weird ones in there, but you hypothetically get the best overall view of a game.
Open Critic doesn’t tell you anything, it just aggregates everyone’s scores. If you don’t like the scores then blame the critics.
What is and isn’t worth preserving is not something that can be known at the time of preserving. The point of preservation is so things can be accessed later if and when they’re needed. Even shitty games like Avengers may be relevant in many ways in the future, even if just to reference as ‘a shitty game’.
The reason why Unity refuses to not make it retro-active is because they want money from Genshin Impact etc which already launched. If they don’t make it retroactive then the whole point of the change on their end is gone.
The combat got pretty repetitive imo. Though that wasn’t helped by just how many times you had to do the same fights against rifts/tears etc
Godot. Defold.
They didn’t used to be though, which is why it’s disappointing.
No it really isn’t. In all prior Bethesda games you could get from any place in the world to any other just by walking and maybe some loading screens if you’re going from/to a city or dungeon. In Starfield you have to use menus and loading screens to get from most places to most other places.
Also, Starfield places more emphasis on amassing items due to having resources etc than the previous-worst Fallout 4, and all prior Bethesda games didn’t have resources to manage, just items.
So no, while Starfield is very much like previous Bethesda games, many flaws and issues are exacerbated.
Yep and each time Todd pushes them for even greater breadth at the sacrifice of depth. For example, stealth feels genuinely impossible and pointless in Starfield. I couldn’t even stealth into the first room they present to you for that very purpose because every enemy instantly knew I was there. It’s now just a shooty game with a bunch of loading screens and often ugly graphics with terrible performance.
How is that possible when my 2070 Super Max Q can’t even maintain 40fps on 1080P FSR?
It feels like Morrowind in space - with basically the same technical limitations - except exceedingly tedious and boring to me.
It’s cos they’re privately owned and so don’t necessarily have to be shit, where publicly owned companies are legally required to maximize profits for shareholders.