Currently in love with all things fibre!

Trying to be the single crazy person bringing the unbridled fun of spinning yarn, crochet, and weaving to beehaw. I’m by no means an expert, just overwhelmingly passionate about all things wool. Toss questions my way, I’ll do my best to answer. :)

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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I agree with this whole heartedly. I think the issue, remote or at work, comes down to the fact that it isn’t the workers making the choice, but their boss. For me, I don’t do tech work, so I have to go into work because I’m legitimately doing work with my hands. And I like it that way. I know that if I had to work from home, I would become miserable QUICK. That’s just my personality.

    But the choice is made from up high, from people who don’t give two shits about the workers. As with all things.


  • Honestly, this might be a bit of a hot take coming in. But I don’t think the lengthy tutorial is the actual issue when it comes to modern Pokemon games. Plenty of games have very slow openings, monster hunter is the first that comes to mind.

    I think the issue is that the game doesn’t actually have any depth behind the initial tutorial. Once you know how to battle, catch, and level up, what more is there? Barring competitive play, the basic mechanics are the entire game.

    Legends was a breath of fresh air, because you did have to explore and learn about the world and Pokemon in order to succeed. Even if it was incredibly minimal.

    If anyone is still reading this, my recommendation for a game that scratches the deep mechanical and monster collecting itch would be Monster Sanctuary. The story is thin on the ground, and the designs themselves can lean on the simpler side. But my god, I haven’t seen an equal when it comes to team building or strategy. Genuinely fantastic.