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deleted by creator
Stellaris is one of my all time favorite games, but the late game really becomes unplayable from lag. I have over 1000 hours in it because I love it’s modding and the immersion possible with it, but the performance is a real problem.
They have tried to address this too, with minor success, but that doesn’t help when the start of each month from 2350 onwards takes seconds to load.
What do you mean by that? That the games are easy to emulate, or that volunteers have spent countless hour getting Emulation to work so now it’s possible?
I found open-ssl to be much harder to use. Do you just manually make new certificates with the CA in CLI?
At some point it’s good to let things die
In that case, i recommend step-ca, which is a certificate authority server with acme support anyone can self host. The setup took a while but it’s been running for months now without problems for me.
No proper CA should give out a certificate for an IP, that’s a no go by the common rules.
The background is that certificate revocation is a broken system and having short lived certificates makes the problem go away. You don’t need to worry about how to tell people that some certificate is bad if it’s only valid for a few days.
Ideally, certificates would only be valid for a few days, it should be automated anyway. This has other downsides as I can imagine, like creation of more traffic. My self signed CA for my home LAN has 4 days as standard, and it works perfectly fine.
While true I feel like your comment misses the point. A raspberry pi is just a computer, not a magic solution box that’s kept maintained and updated by some guy. Their product isn’t a service, it’s just the device.
I didn’t play many GBA games but ones that come to mind are:
It’s a hard fork by now, but the switch should still be pretty painless.
In what way? Works for me
Forgejo actions is basically GitHub actions. The difference in my ci scripts is a single line and you can even use GitHub action templates or whatever they’re called.
You just need to add some runners to your server, which is pretty easily doable by just using some docker container and deploying that multiple times
I don’t remember the last time I haven’t gotten a game to work on my (Linux) machine, besides for the fact that I’m on a laptop right now, so obviously some stuff will have bad performance.
For example, I played GTA V yesterday on it, the install was painless with steam and the launcher just needed to be started twice.
It’s not about the hardware, obviously better hardware is better but that’s not what it’s about. It’s true tho that they must hate their customers, especially people in competitive scenes and modding.
You can set A DNS entries without wildcard in the configs (with head scale at least), just use their magic DNS thing that works with hostnames or just self host DNS and tell your tailnet to use that.
But to be fair, that’s kinda hard for those old games and it still runs with wine.
That being said, valve is an ally of the Linux community. There are almost no companies that can be trusted, but valve is one of them.
I am very happy to hear that. Will update later today.
Proxmox is just Debian 12 with additional software preinstalled
I use synphonium with my jellying server, works just fine.