A frog who wants the objective truth about anything and everything.

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Joined 2 years ago
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Cake day: July 4th, 2023

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  • The first part seems to be for people who are unfamiliar with the games. The political analysis begins at 19 minutes.

    The games go into:

    • Discussion of monopolies, how they are used to exploit, and how they use state force to maintain their position to prevent competition
    • The Carrot character is an anarchist in the first game, who infiltrates the weather factory of the second game to document the exploitation of its workers. He then gives the player a quiz about US economics so that you can infiltrate a board of directors, but when he becomes a member of the board himself, becomes a liberal reformist.
    • In the third game, the devs put an easter egg only accessible by editing a config file with an obscure code, which adds police branded riot gear to the marching fascist candy soldiers, in a reference to the 1999 Seattle WTO Protests.




  • A Mind Forever Voyaging, by Infocom.

    It’s an old text adventure from the 80’s with a particularly cool and oddly relevant concept: You take the role of an AI that’s been meticulously raised in a simulation to truly become a general intelligence. The reason this project was undertaken was to eventually send you, the AI, into other simulations based in the near future to test the outcomes of various political policies of the new republican government, record your interactions, and report back to the engineers who created you.

    The game’s designer said that he created the game in response to the despair he felt from Ronald Reagan being elected.

    I haven’t gotten super far in it, but it has an incredibly well written short story in the manual that details all the events leading up to the start of the game, and so far the game itself is unlike anything else I’ve ever played.


  • Adding onto his recommendation to join or create unions:

    Unionizing your workplace brings almost immediate benefits to you and your co-workers (a living wage, benefits, more time off), it also lets us fight back against the regime with an effective general strike, just as it worked in 1886 (they wouldn’t have fought us so hard back then if it didn’t).

    Below are some resources to Unions from around the world who can help train you to become an organizer and form a grassroots union with your co-workers:

    • 🌍 Global: IWW (Français) - (Español)
    • 🇦🇷 Argentina: FORA
    • 🇦🇺 Australia: ASF-IWA
    • 🇧🇷 Brazil: FOB
    • 🇧🇬 Bulgaria: ARS
    • 🇩🇪 Germany: FAU
    • 🇬🇷 Greece: ESE
    • 🇮🇹 Italy: USI
    • 🇳🇱 🇧🇪 Netherlands & Belgium: Vriji Bond
    • 🇪🇸 Spain: CNT
    • 🇸🇪 Sweden: SAC
    • 🇬🇧 United Kingdom: UVW





  • A Mind Forever Voyaging, by Infocom.

    It’s an old text adventure from the 80’s with a particularly cool and oddly relevant concept: You take the role of an AI that’s been meticulously raised in a simulation to truly become a general intelligence. The reason this project was undertaken was to eventually send you, the AI, into other simulations based in the near future to test the outcomes of various political policies of the new republican government, record your interactions, and report back to the engineers who created you.

    The game’s designer said that he created the game in response to the despair he felt from Ronald Reagan being elected.

    I haven’t gotten super far in it, but it has an incredibly well written short story in the manual that details all the events leading up to the start of the game, and so far the game itself is unlike anything else I’ve ever played.






  • Excellent article. When combined with the previous expose on Williams over on Vice, the evidence seems overwhelming that Ken was nothing more than a fairly heartless new money asshole who readily got caught up in the hard right, and sought nothing more than wealth and the spoils of it.

    Back when the Two Guys from Andromeda (Mark Crowe and Scott Murphy, creators of Space Quest) were doing a live stream for SpaceVenture, Ken Williams joined the chat. Upon confirming that it really was him, Scott Murphy was visibly still embittered at Ken, and when Ken mentioned that Space Quest was his favorite series, Scott simply responded “I really doubt that.” (If I recall correctly). In a comment elsewhere, he said that as their games became more successful and made more and more money, Ken would always try to pay them less.

    Later, Scott got cancer and did a gofundme to help pay for his medical expenses. Ken, a multi millionaire traveling the world on his yacht thanks to the wealth the creatives at Sierra generated, and directly responsible for Murphy losing his job, donated $500.

    A few years later, he had a new yacht built from scratch for himself.




















  • I went outside of my usual wheelhouse and tried playing some of the Wario games for the gameboy advance. Finished Warioware in one afternoon (very fun short little collection of mini games) and currently on Wario Land 4. It’s a platformer with light puzzle elements, and I’m quite surprised at how much I’ve been enjoying it, as I usually don’t mesh with platformers.

    In a way, it reminds me of one of the later Commander Keen games, but with much better level design and variety in gameplay.

    It’s a polished and quirky little game, and its handheld roots lend itself to short sessions, which has been all I have time for.

    I think I’ll be investigating the earlier entries after I complete it. Certainly recommend it if you have access to a handheld emulator!