It’s a new game. This shouldn’t be surprising. Most likely they just need to retrain/finetune the ML models being used for upscaling, frame generation, etc.
Should be coming in a driver update soon.
It’s a new game. This shouldn’t be surprising. Most likely they just need to retrain/finetune the ML models being used for upscaling, frame generation, etc.
Should be coming in a driver update soon.
Instructions to run SC on Linux can be found here: https://github.com/starcitizen-lug/knowledge-base/wiki
The Linux User Group organization is one of the largest orgs (currently 13th) in Star Citizen.
Edit - link to orgs sorted by size: https://robertsspaceindustries.com/community/orgs/listing?sort=size_desc
Edit 2 - While SC can be run on Linux today, it’s not officially supported yet, but they do have plans to support it now that Vulkan can be used:
https://www.youtube.com/watch?v=2tSoZJ0649s&t=1335
You’re misunderstanding what I am saying.
I wasn’t saying that OP was wrong about delays. I was pointing out that if you’re trying to compare space games, you need to compare the proper game type.
Comparing Everspace to Squadron 42 makes sense because they’re both single player games.
On the other hand, trying to tell people to play Everspace instead of Star Citizen would be like trying to tell people that they should play Skyrim instead of World of Warcraft. One is a single player game while the other game is an MMO.
I think you meant Squadron 42.
Star Citizen is an MMO while Everspace and Squadron 42 are single player games.
Video game preservation absolutely matters and there’s been an alarming trend in the industry to release a game only to shut it down a short time later with no ability for the players to be able to play it further.
For those in the EU, let your friends know about the petition here:
https://www.stopkillinggames.com/
Or share this video:
https://www.youtube.com/watch?v=pHGfqef-IqQ
Great, so now when I spill my coffee on the keyboard it takes out the whole thing.
This article doesn’t go into it, but Louis Rossmann pointed out that their profit margin has tanked recently.
https://odysee.com/how-intel’s-oxidation-scandal-screws
At the end of 2021 it was 25.1% for the year.
At the end of 2022 it was 12.7%
At the end of 2023 it was 3.1%
Even ignoring the downward trend, at a margin like 3%, a small swing in the market, a small mistake in inventory ordering, or replacing a bunch of CPUs that had an oxidation issue during the manufacturing process will push them over the edge into losing money instead of making money.
https://www.youtube.com/watch?v=OVdmK1UGzGs
Not saying this to defend Intel, just pointing out a major reason as to why they are scrambling to cut down on costs.
edit: formatting
From the article:
[Ubisoft Quebec] started working on Shadows in 2020. That means when it arrives in November it will have been in development for four years, which is longer than normal.
Bring it up in the appropriate channels or when it’s applicable during a stream/conversation, but don’t spam it. That’s just going to annoy people.
Price: $24.99
That definitely plays a part, but if a player doesn’t have a computer that’s up to spec, they’ll have a bad time no matter what.
Besides updates where overall performance has tanked for a bit, if you generally have issues playing this game then that’s more likely a hardware issue.
This game is not optimized and requires a beefy CPU (Performs best using an AMD with 3D v-cache ), a fast SSD (HDD will tank your FPS with all the streaming of assets that needs to happen), and a decent GPU.
The game has been running well since they got rid of the dupers, even with Xenothreat running… now if they would just fix the UI so I can see who I’m shooting at when there are targets/friendlies all over…
Some additional info the article doesn’t address or skims over:
The accounts were suspended for 3 months.
They only suspended accounts that were overly abusing the system. Players that duped on accident, or a small number of times were not punished except for the removal of some of their in-game currency and maybe a ship or two that they bought with the earnings they made from duping.
This is the first time that Star Citizen players have had a wave of suspensions like this for an exploit.
This is most likely because of how this exploit affected the servers. In Star Citizen, abandoned ships stick around forever on a particular instance, so other players would need to hijack/tow/destroy/salvage them to get rid of them. The players abusing this exploit would duplicate ships with cargo (that could be sold) as fast as they possibly could, leaving more ships behind than what the servers can normally handle well.
This also happened around the time of a free fly event where anyone could try out the game for a bit without having to pay. So the game wasn’t performing as well as it could have been during this event. Although, tbh, this game usually struggles during free flight events anyway.
New island, new pals, new subspecies, new buildings & level cap, new raid, an oil rig stronghold, an arena, and a new faction & boss.
This looks like an awesome feature packed update… I’ll have to hop back in soon.
$25 for this Humble Bundle:
The article lists out the Steam Deck rating as well as the ProtonDB rating (if any). Direct link to humble bundle (referral link from article is still there): https://www.humblebundle.com/games/ign-live-at-home?partner=gamingonlinux
Thanks! It helps to have a lot more background and i haven’t looked too deeply into this.
I was trying to keep my reply simple and directly to the point that they didn’t create their own launcher just because they wanted to.
I didn’t know the first point, now I’m wondering if both sides wanted it dismissed in the U.S. at least. From the article I read it sounded like this was being pushed from Ironmace’s side.
I had mentioned the founder’s involvement before, but only in a different reply on this same post.
On the second point, at least as far as U.S. law is concerned, I’m not so sure that this is such a straightforward case. We’ve already seen in previous cases with video games that it’s okay for games to have the same game rules, mechanics, ideas, and principles. That’s why anyone can create a game like Tetris, Monopoly, or Pokemon (such as Palworld). As long as they don’t copy over assets directly, (sprites/models/verbatim text for the game rules, etc.) it’s ok to create a very similar game or even to be inspired by other games. Mostly this is what I understood after listening to some YouTube attorneys that were discussing this matter for Palworld (Hoeg Law and Attorney Tom).
The difference here is that one of the founders did work for Nexon so it seems that a lot of the work was likely plagiarized (which is not illegal in the U.S. but it is unethical). It would have been interesting to see how this would play out in U.S. courts.
Do you have any idea how the courts in South Korea view cases like this?
On the third point, I had heard how they had recruited other employees, but I hadn’t heard about the founder agreeing to destroy the company info and failing to do so. Do you have a link/source for that?
Thanks for the reply!
Edit: asking for source, not because I’m doubting you, I just want to read up more on it.
Joke’s on us for trusting them to do what?
It was on Steam, up until Nexon sued them because they suspected stolen assets were used.
So far it doesn’t look like that was true, and the case that was filed in the U.S. was eventually dismissed (since it should be handled by the courts in South Korea).
So hopefully we’ll see it back in the steam store, eventually.
Yeah, it looks like Nexon was trying to crush their competition (there was a lead developer that left Nexon and went to work on Dark and Darker).
The police didn’t find anything obvious when they investigated Nexon’s allegations. And they had already had an audit conducted by an external group:
Our code was built from scratch. Most of our assets are purchased from the Unreal marketplace. All other assets and all game designs docs were created inhouse. This has already been audited by an outside agency. As far as we know you cannot copyright a game genre.
https://www.vg247.com/dark-and-darker-devs-raided-by-police-following-accusations-of-stolen-assets
The lawsuit that Nexon filed in the U.S. was eventually dismissed, but Steam pulled the game from their store, so that damage was already done:
https://gamerant.com/dark-and-darker-nexon-lawsuit-dismissed/
Ah good point. If it was just affecting Nvidia cards then a driver update would be all that they need.
This is sounding more like a software issue on the Call of Duty side then.
But DLSS does still get updated models with driver updates:
https://www.nvidia.com/en-us/geforce/technologies/dlss/