Well for what it’s worth, I’m really liking it a lot. It may be fast food gaming, but I think I’d at least compare this one more to Shake Shack than McDonald’s. It’s surprisingly thoughtful in it’s details.
Well for what it’s worth, I’m really liking it a lot. It may be fast food gaming, but I think I’d at least compare this one more to Shake Shack than McDonald’s. It’s surprisingly thoughtful in it’s details.
I’m sure they’d do great, but Suckerpunch did make Ghost of Tsushima, and that was also great. I’d prefer the creators take another shot. Maybe make it more of an RPG like GoT.
Infamous, the right-hand image here was great. Totally original superhero game from before there were many good ones. I’d love a new one.
I’m really glad I got it. No regrets at all. Solid gameplay and Fantastic atmosphere. Yesterday I played a mini mission which was sharing a meal with your little companion. Awesome.
No. They haven’t. It’s a solid ARPG with a few neat new mechanics. It’s not groundbreaking, but it’s really well made and fun.
…the base game is $69.99 like all other recent AAA games.
Well, I’m having a really good time with it. It’s nothing groundbreaking, but it is really tight and enjoyable. It’s a lot like an Uncharted in Space RPG. In both that regard, and it’s gameplay.
What? You can’t “lay off” your entire team. That’s not what that word means.
Yeah. I could tell by the ungodly amount of bugs it has at every single turn.
Rdr2 made close to a billion in it’s first week. Releasing a current gen version seems like an easy few bucks for them.
I’m still astounded they never released a current gen patch, or at least a paid “Director’s cut” version for rdr2.
Playstation’s exclusives are on the whole, a lot more interesting to me. I honestly have almost no interest in Xbox because of that. It’s not the hardware, it’s purely the software.
Seriously, especially if it really screwed them over. And I thought he was just celebrating this?
Well yes, but it also, between TLoU, the new One Piece and Airbender, and now this, proves that it’s possible to take something with a good story, adapt it faithfully, and magically, against all apparent reason still end up with a good story. Mind blowing, I know. Good stories can make good stories.
How ironic.
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I recommend South Park Stick of Truth, as well.
I’m still in act 1.
Some things I’ve experienced:
Select an ability like dash, dash is never activated, I never use it, but resources are gone anyway, and pressing back does nothing. Turn is negated.
Sometimes ranged attacks have required movement for no apparent reason, also negating a turn.
Poison traps in Ethel’s house don’t seem to explode with fireball, but they’re deactivated anyway. The Last one, some poison never dispersed, making it impossible to pass without taking damage.
Save the dude in the burning house, and then it just goes to turn-based mode. I forget about that toggle, and we’re fucking going a few feet at a time out of a burning room. After 5 reloads and me screaming at TV, I just let him die.
Those are the big ones, but there’s been so many small things, not to mention the terrible communication when things you have deactivate your spells.
Or why sometimes bonus actions are available and sometimes not. I still have no idea.
Or why I can be up on a ledge, bad guy is facing away from me on lower ground, and somehow they still have the advantage. That one seems to be a low character level thing though.
I just plugged mine into a dock and set it up as a PC. Spent the evening playing with Blender. So far it’s handling my 3D donut like a champ!