Well at least the buggy software will eventually generate more jobs because they need more hands fixing everything while AI can’t do it.
Well at least the buggy software will eventually generate more jobs because they need more hands fixing everything while AI can’t do it.
I agree but it still exists and is technically a great option nonetheless. If one doesn’t agree with the licensing mess, they can choose from other options which is just great in my mind.
Well I mean for an indie dev I guess it actually is a great time. Great engines to choose from (Unreal, Unity, Godot) and now you don’t even have to think too much of supporting all of the platforms anymore.
But doesn’t Creative get rid of the need to actually collect the materials you need? It was so fun back in the days to dig out huge holes in the ground just to build a castle, and also die a bunch of times because you were a bit careless and dug straight down only to discover a large mine right below you :D I don’t miss the buggy trains though. If I remember correctly, it took quite a long while for them to actually work properly in multiplayer.
But oh how time files - I just bought the damn game back in 2010 😂 IIRC it was right around the time Notch bumped the version up from Infdev to Alpha and I think there wasn’t even proper multiplayer implemented yet then, or it was so much in it’s beginnings that it had pretty much no features, like not even spawning mobs or having damage or anything. Later during my university studies we were actually using Minecraft to get our heads wrapped around electronics and latches in our study group and as a part of our course work first built our digital clock in MC with redstone before actually making the assignment on paper 😄
Even if Minecraft isn’t exactly the same game anymore as it used to be, it’s still nice to see it exist and be available after all these years. The core mechanics are still great and one can still play the older versions if they so wish.
It varies wildly. Sometimes its Skyrim or Fallout 4, sometimes it’s some strategy game like Cities Skylines (2) or Factorio, or for a while now I’ve been playing Euro Truck Simulator 2 after I found out how awesome the gaming wheel support is on Linux. Latest Doom games have also been great for just venting out.
It’s the same here in Finland. Only one provider (DNA) offers IPv6 for residential customers and others are “working on it” still.
No wonder! I’ve lately noticed that some non-AAA games run way better on Linux than Windows on my computer (5950X, RTX3090). For some reason Barotrauma seems to lag heavily while playing on Windows but runs buttersmooth on Linux. Valheim has similar effect as well.
Also I have already decided that Win10 is going to be the last Windows version on my machine ever. Gaming on Linux has gotten so damn good over the last few years that I see no reason upgrading my Windows installation anymore.
Is the PS5 controller limitation for playing single player games? With multiplayer games the PS4 controllers work just fine IIRC.
I have to say I haven’t had an issue with Nvidia graphics on Linux in… ummm… 10 years I guess? I used to switch between Nvidia and AMD GPUs but for the last 7 years it’s only been Nvidia in my computer. Now, I would love to try the latest AMD stuff but there’s one critical problem:
AMD choosing to only provide open source drivers is absolutely great except for one thing: They lack the HDMI 2.1 support on Linux because HDMI Forum doesn’t allow that to be open sourced for some reason. I also happen to use an LG C2 42" “monitor” on my work desk for the great real estate and I really need the HDMI 2.1 support. So now I’m stuck with Nvidia GPUs until either AMD can implement the HDMI 2.1 support for their Linux drivers or I feel like replacing the insanely expensive monitor for something equivalent or maybe better with a DisplayPort connectivity.
Thanks for the nightmares. I love it.
I started paying for YT Premium years ago after I got fed up with the ads. I value the content and I think the service is actually really good so why not pay for using it? Premium users also generate more income for creators so that’s also a huge upside since I want the creators to thrive as well and keep on making good content on the platform. I think the basic ad-free subscription is only 4,99€ and Premium including YT Music is 9,99€ here in Finland so not bad at all compared to for example Netflix.
It’s one thing to replace Reddit since it’s basically just serving text content but replacing YouTube is not easy at all. Videos take huge amounts of space, bandwidth costs arms and legs after you gain any user base and then you also would have to be attractive to the content creators somehow. I think YT at it’s current state is worth the subscription cost and given how the platform works it’s also IMO completely reasonable to either force users to watch the ads or pay for ad-free subscription.
I’m glad this was mentioned here already. Big Picture mode in Steam is really something that I think might also contribute in increased popularity of controllers on PC. Back in the day it was really a struggle to get your already existing controller working on the PC (with Xbox it was easier after 360, PS needed extra stuff) but nowadays all one has to do is to pop into Big Picture mode and “it just works” given you’ve paired your controller with PC. This is with perspective over 15 years, I guess the support has been quite good multiple years already.