

Yeah, bu can definitely be fun to mess around with. Linux Mesa supports the 40 series. I wonder how one would do in a BE-PowerPC system of around the same era?
Yeah, bu can definitely be fun to mess around with. Linux Mesa supports the 40 series. I wonder how one would do in a BE-PowerPC system of around the same era?
I am not optimistic on it, but considering the Index’s(kit and controllers) are sold out, it wouldn’t surprise me that they might release a 2nd gen and announce HL3 along it.
Swap is used to defrag ram on linux. Could be related to that. In any case this is pretty normal. I have 43Gi available and it is used 700Mi of swap.
It is easier. Raster based rendering does a lot of cheats to make it look realistic that the devs have to come up with and write. To do 4K you need to calculate over 8 million rays and their bounces. Very processor intensive, but much simpler from a programming point of view.
Now the difference between some of those settings on low and ultra are not really worth it is some cases as they look basicly the same.
Overall these ray tracing methods are leading to more realistic raster based rendering as the devs can actively see the “problem” areas and make or fix the cheats to look better.
Not sure why you are so worried. Based on those requirements a Radeon rx 6800 should be able to do Ultra 4K @ 60. The main differentiator seems to be vram.
Seems like an advertising opportunity. First solitaire game rated 18+ without any gambling, I assume no nudity, language, etc.
I wouldn’t mind a different city, or multiple cities.
Liquid Nitrogen testing is the auto rag racing of computers. Not practical for everyday use, but is can be interesting/fun to do/watch.
I suppose that is true. Intel seems to think so as well as their low power n100 is about the performance of a 1500x.
Sure, not much per gen, but if you compare say a 1700x vs the current 9700x, you are roughly looking at a 3x improvement in single and multicore performance increase.
On my system with raid0 dual pcie4.0 nvme drives, most of the time is spent decompressing and processing the data. There is always going to be a bottleneck somewhere, whether it is the drive, cpu, gpu etc.
This was exactly my first thought as well and I agree it is good business sense. I am in ok with console versions coming out first and getting the kinks out before PC.
Would it be great to do all at the same time? Yeah, but I would rather not deal with another CP2077-like release where it is out on everything and buggy on everything.
Is it even legal in the EU for a company to allow sales in one part, but not another? Do they actively clock PS(4/5) devices from being activated in parts of the EU?
I’d think this would be illegal, but I am not from the EU.
I really have enjoyed this game. A couple things I wish it had was proper wheel controller support and a VR mode for driving around night city would be pretty cool.
Of course they did. Don’t change it after release. In the future with a game like this they should make the singleplayer side part of the base game and move the multiplayer to a free “DLC” and just not offer that “DLC” where psn isn’t available if that is going to be a thing.
OBVIOUSLY it would be better to not have that requirement at all.
Not sure what the hell they are thinking. Also wonder how much money was refunded. Doesn’t even get into the number of buyers they are excluding.
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I will just say it uses an ARM A5 which was introduced in 2011. It is 32bit processor which could be problematic as most linux distros are moving or have moved to 64-bit. And most importantly only has USB2.0 ports.
At this point I think they may want to hold off on releases for a while. They could do development, but wait til sometime after the Switch 2 is out to publish the code and executables. Allow things to settle down a bit.
I’d like to see a Quake2 reboot myself, like what was done with Doom & Wolfenstein.
Honestly I think it is because of DLSS. If you can get a $300 card that could do 4k DLSS performance well, why would you need to buy a xx70(ti) or xx80 card?