Starcraft 2 is almost 14 years old.
Starcraft 2 is almost 14 years old.
The CEO from the article is also making an RTS. He is not claiming they are unprofitable. He is saying they are not mainstream enough to sell tens of millions of copies.
According to steamDB AoE IV has between 1.27 and 2.5 million owners. That is a good number, but not mainstream. At the very least not mainstream in the definition used in the article.
I already saw this happening on Reddit. The largest subreddit were filled with generic posts. They got a lot of content, not necessarily good content. But there were plenty of small or medium sized subreddits that had much better content. The Fediverse feels like it is missing the big subreddits. It also feels too small to have the small niche subreddits. What is here in terms of content feels more like a few medium sized subreddits.
In order to get good results out of an LLM, you need to be very precise in what you want. Even if it can spit out an entire game, you will have to describe it so well, you are basically creating the entire game yourself. But instead of using a standard programming language, you are using something understood by the LLM.
I still own a copy that Notch sold with the promise that you would get all futute updates and versions. I wonder on how many platforms I can get the game via that original purchase.
I remember the matches where you transport drop you commander into the enemy base, so both your and their commander blow up inside their base. The hardest part was getting the game rules past the eyes of your friends while setting up the game.
Valve seems to be pretty consumer friendly. I also have a good experience with a faulty Index getting replaced.
My apologies. You weren’t arguing against the articles premise, but against the premise that there are no good current RTS games. Ignore my blabering.