Congrats on finishing and publishing your game! Definitely is well-inspired from make-believe play that many of us have done as kids.
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Congrats on finishing and publishing your game! Definitely is well-inspired from make-believe play that many of us have done as kids.
Neat, I did already transfer my budgeting to GNUCash a few months ago, but this looks shiny too.
DDG only recommending older Reddit answers as a result of the Google deal may be a net positive for it then.
If driving away sales counts as “it works”, then good for them.
I don’t know how much of a bootlicker one has to be to get “verified” but if I were, I’d try to politely ask the staff how Denuvo can be bypassed or circumvented.
umu, what’s this?
Jokes aside, I actually needed this since I used to run Proton just like WINE but after some version many games didn’t work by just changing “wine” to “proton”.
I can’t deny that Steam has a large marketshare over the digital video game distribution market, and that it could abuse its position, and that the 30% distributor cut is steep. All true. Is it currently abusing its position? Arguably yes and no.
Looking through the evidence document provided in the video, the alleged link between decreased % of multihoming indicating the enforcement of a PMFN is weak IMO. Steam’s support for Linux, its own Steam Deck, good customer service, return policy, family sharing and remote play are major reasons to be a Valve patron, not always about price.
The evidence at 9:05 in the video that suggests Valve says they “stop selling them altogether” was in response to a Steam Key inquiry. The other quotes were related to removing it from the front page and sales feature pages (not delisting but not there unless you search for it). That’s not delisting but perhaps it is anti-competitively deranking it. I’m not sure what the rules are though, like a grocery store doesn’t have to put a product at the front of a store when a rival has a steeper sale for it, but they could ask for the same discount while offering to make it similarly visible. Overall it’s not nearly as serious as OOP makes it seem.
The 2 reasons you provide are actually why games that offer an offline mode functionality (more specifically that the seller cannot revoke access to after the transaction, which includes making the digital good available at the time of purchase for permanent offline download to an external storage source to be used without a connection to the internet) are exempted from needing to follow this law.
I don’t think this is a preemption of the SKG campaign but actually one of the realistic goals of that campaign. I don’t think the ability to rent software for a limited time is an issue, but tricking people into thinking they can use something they purchased forever, to have it unilaterally taken away due to 3rd party licensing, decommissioning servers or other excuse is the problem.
Ubisoft might have to get used to not owning high value stock, if they keep pushing through anti-consumer bullshit in their games.
What compounded the issue was that one of the nixpkgs maintainers had been closing all relevant issues, which redirects the discussion to HA forums. No matter how many times it is repeated “we at NixOS have no intention on putting extra work on the developer”, the actions speak differently.
One or more maintainers later apologized, judging downthread it seems this was mostly resolved amicably between the people involved. No reason to get upset about it again three years later.
His code breaking something, or him not understanding a system he’s not involved with doesn’t mean he is obligated to listen to complaints or fix it for free.
I bet Larian is like, “Oh no, Hasbro this is terrible! We locked down the editor best we could, but those conniving hackers broke the protections to make creative custom content for our game. What will we ever do? 😏”
Hatted gargoyle goblin is the character I like to play. In one sentence it’s a 6-on-6 third person hero shooter MOBA.
I found that compared to League of Legends (at least what I knew of it 4 years ago) and other team shooting games, going after objectives is more important than winning more fights and good K/D ratios, at least at the casual player level.
Like other similar games it takes awareness of where allies and enemies are on the map, coordination between team members to play effectively and some knowledge of each character’s ability. But even if you absolutely suck at shooting unpredictably moving targets (that’s me), knowing when to push a lane, when to support your team, when to reap the successes of a teamfight and when to pull back will contribute toward a win even if you’re 1/15/5. And a lot of punching of course.
Where Deadlock is nice right now is the short queue times and nice pick mechanism, helpful indicators for a lot of things once you know what they mean, and fun movement combos with dashing sliding and jumping.
Congratulations! 1 more country to beat the threshold requirement (after the Netherlands whose threshold seems will be crossed imminently). France and Ireland seem like solid contenders.
Excellent news!
This is what mods are meant for… to bring a beautiful setting and game engine to its limits beyond what story and gameplay could be crammed in at release.
This petition is open to residents and citizens of Canada. We’ve also blown way past the 500 signature minimum to be presented to the House of Commons, but please share to see if we can get it over 9000!
Dear wage slave: the free snacks (and the private jet) are costing too much, we need to cut back because we are struggling.