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  • 7 Posts
  • 251 Comments
Joined 2 years ago
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Cake day: March 14th, 2023

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  • I can’t deny that Steam has a large marketshare over the digital video game distribution market, and that it could abuse its position, and that the 30% distributor cut is steep. All true. Is it currently abusing its position? Arguably yes and no.

    Looking through the evidence document provided in the video, the alleged link between decreased % of multihoming indicating the enforcement of a PMFN is weak IMO. Steam’s support for Linux, its own Steam Deck, good customer service, return policy, family sharing and remote play are major reasons to be a Valve patron, not always about price.

    The evidence at 9:05 in the video that suggests Valve says they “stop selling them altogether” was in response to a Steam Key inquiry. The other quotes were related to removing it from the front page and sales feature pages (not delisting but not there unless you search for it). That’s not delisting but perhaps it is anti-competitively deranking it. I’m not sure what the rules are though, like a grocery store doesn’t have to put a product at the front of a store when a rival has a steeper sale for it, but they could ask for the same discount while offering to make it similarly visible. Overall it’s not nearly as serious as OOP makes it seem.




  • Rentlar@lemmy.catohomeassistant@lemmy.world*Permanently Deleted*
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    2 months ago

    What compounded the issue was that one of the nixpkgs maintainers had been closing all relevant issues, which redirects the discussion to HA forums. No matter how many times it is repeated “we at NixOS have no intention on putting extra work on the developer”, the actions speak differently.

    One or more maintainers later apologized, judging downthread it seems this was mostly resolved amicably between the people involved. No reason to get upset about it again three years later.




  • Hatted gargoyle goblin is the character I like to play. In one sentence it’s a 6-on-6 third person hero shooter MOBA.

    I found that compared to League of Legends (at least what I knew of it 4 years ago) and other team shooting games, going after objectives is more important than winning more fights and good K/D ratios, at least at the casual player level.

    Like other similar games it takes awareness of where allies and enemies are on the map, coordination between team members to play effectively and some knowledge of each character’s ability. But even if you absolutely suck at shooting unpredictably moving targets (that’s me), knowing when to push a lane, when to support your team, when to reap the successes of a teamfight and when to pull back will contribute toward a win even if you’re 1/15/5. And a lot of punching of course.

    Where Deadlock is nice right now is the short queue times and nice pick mechanism, helpful indicators for a lot of things once you know what they mean, and fun movement combos with dashing sliding and jumping.