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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • She’s been buffed a few times which helped a lot, plus augments!

    Passive:

    • Her passive used to deactivate as soon as you stopped moving (now has a 1 second grace period before losing the buff)
    • Secondary crit chance was doubled from 100% to 200%

    1, Sea Snares:

    • Increased number of Sea Snares per cast to 5
    • Increased damage increase per tick
    • 60% increase in seeking speed
    • Didn’t have the 200% damage vulnerability to enemies caught inside originally (or eximus hit by it since they can’t be cc’d)
    • Increased seek range from 4m to 10m (150% increase!)

    2, Merulina:

    • Buffed to have a 4 second window of damage absorption that adds to the health pool (previously had 0 seconds)
    • They added the handy little dash to quickly regain speed after hitting something
    • Could eventually enter spoiler mode without being kicked off Merulina when you exit spoiler mode (this was added for all k-drives)
    • Merulina healing augment that relies on sea snare kills that gives 200% reload speed and fire rate to secondaries

    3, Aquablades:

    • increased range by about 25%
    • damage and duration buffed by 50%
    • Stacking damage buff augment to build beeeg slash damage

    4, Riptide:

    • 25% increase in radius
    • added the press/hold functionality

    She got a lot of negativity because she was a pretty poor frame on release unfortunately. The buffs helped a lot though and I’m glad you’re enjoying her!

    Also idk if this has been fixed or not, but having a single secondary and a glaive on Merulina lets you utilize melee auto blocking. This really helps to make Yareli tankier on her 2 (just keep in mind the blocking angle)