It totally is, but I liked it nonetheless. It talks about games copying each others mechanics not because they make their own game better, but because the other one was successful.
I read dilemma as diarrhea and didn’t think much of it…
Great investor bait. Doubt that it will hold for long.
“I swear, I didn’t have a choice! I had to sacrifice 10 followers to the eldritch gods from beyond the stars! I needed gold!”
Robocop was a great game! It ran like shite on my ““minimum specs”” PC, but I still had a load of fun. Despite it being part of the oversaturated FPS genre, it is unique in its own way.
In the 30 min audio file they put in the article
I, for one, welcome our new penguin overlords.
What a terrible future it would be if people had to commute to their job in a different time! Reminds me of Ook and Gluk by Dav Pilkey.
Is that not what the scaled sort is for?
Win the race to the bottom
Satisfactory
cozy
Just don’t tell em about the spiders
I’m with you on the KSP2 missions. Randomly generated missions may have endless possibilities, but handcrafted ones make much more sense and don’t have their quality determined by RNGesus. I remember once seeing a screenshot of a mission with the goal of testing launch clamps on the surface of the sun.
Omori, granted I did play it on Steam, but god damn I’ve never felt more of a childlike sense of wonder for many years than when I first played it.
Apex Legends. Picked it up again this week after months of playing other games. I’m having loads of fun with Rampart, but keep finishing third or second.
Thanks, Steve.