Unless they make major changes as proposed by one of their minority stakeholders.
You mean go private, lay off a bunch of their devs, and hope the games just produce themselves for free?
Unless they make major changes as proposed by one of their minority stakeholders.
You mean go private, lay off a bunch of their devs, and hope the games just produce themselves for free?
Imagine you run a restaurant, and a handful of people offer to pay to wash your dishes for you. Great deal right? But then you notice they start posting reviews of your food on Yelp, but only from the kitchen:
“Steak from the fridge was unseasoned and undercooked - 0/5”
“Chow mein was dry and stuck to the plate like it was sitting on someone else’s table for an hour - 1/5”
“By the time the soda got here, it was flat and fries the waitress dropped off were cold and soggy”
At what point do you decide maybe this isn’t actually in your best interest in the long run? How much do these rubes need to pay you in order to put up with their complications?
First I’ve ever even heard of this!
PS5 Exclusive
That explains it! Still good on them for making a game that looks like a joy to play, instead of another played out take on Military Industrial Complex Propaganda 3! Hopefully this can help bring us back towards more games that are just good fun
User to me falls in a similar category to “client” or “customer”, none are derogatory, but they’re all very transactional. “Fan” or “gamer” feel more familiar, like a hotel “guest”. It’s a minor distinction, but it implies more of a two way relationship, and from personal experience, the language used by leadership tends to closely tie to how employees treat their customers.
This is the third or fourth time I’ve seen them apologize for nerfing the weapons that made the game fun for people and then play the “we’re reevaluating how we do weapon balance” card. This is a PvE game, why do weapons need nerfs? If you feel like your game isn’t difficult enough, add a higher difficulty tier for the best players, and let the other 90% live out their bug smashing dreams.
I work in a very adjacent industry, you don’t announce shit early to build hype, you announce it early to shut media the fuck up about “is (business) doing anything?”, “is (business) struggling? (small side project) is not nearly as impressive as (major project released like less than a year ago)”, and to keep investors (who read those garbage articles) happy.
Neither the project teams nor the fans like this system, but the issue is either we feed the news cycle with speculation on the Next Big Thing™️, or let them beat us with a stick until something new comes out.
Sooo I probably shouldn’t hold onto any hope for that Gothic reboot we were promised?
Just want to add, not only is it a ridiculous number because of sales, there’s also free games that wreck the numbers.
Glancing at my unplayed library, sure there’s a bunch of leftovers from Humble Bundles I got ages ago for what amounted to a fraction of retail, but there’s also things like BioShock 1&2 Remastered - games that were given out FOR FREE to owners of the original. I’ve PLAYED the originals, but I assume the powers that be would tell you I have $60 worth of unplayed games sitting there since I haven’t opened the remasters.
I mean, it happens to all of us. Just the other day I was working on letting users change the font in an app and I accidentally made it so they needed to enter a valid credit card number to log in, complete with detailed instructions, and then accidentally charged them $20.
Not sure how any of that happened. I’ll definitely get around to disabling it soon though, I promise.
Always has been.jpg
Everything.
~(including but not limited to certain other “Kart” games)~
Updates will be made available on Steam, only $0.99 per patched minor bug, $2.99 per game breaking error, and just $9.99 per critical security vulnerability.
You can get a bug season pass with 3 months of fixes and an exclusive butterfly sprite at $119.95, a generous 1% discount off expected retail price.
For $229 you can unlock the super premium pass which gives you access to security updates 3 days before the details are published, and 30 days before non-super-premium pass holders (butterfly sprite not included).
EA account and premium subscription required for purchase.
Don’t forget support. For what the Steam Deck is, I’ll take runs well over runs fast any day. It’s not like these competitors are letting you crank the settings to Ultra at 120 FPS.
Just wait a couple of years for their $700 Exclusivity Box 6 to come out with marginal graphics improvements, and oh by the way your old games are useless, but feel free to buy them again with sloppily upscaled textures.
If they time it right they can even release Overpriced Game Pt. 3 as an exclusive on the new box so you can never play them all on one system.
Sony has written off those countries for years of PS sales, its been a resounding yes for them since long before they started inching into the PC market
Oh definitely agreed, just picking on Nintendo because that’s what the post is about
I love long complicated games, like breath of the wild, but I think the world also needs more concise games, those 20-40 hour masterpieces that keep you wrapped up without having to memorize 3600 pages of back story to remember where you left off.
What the studios (especially Nintendo) don’t understand is you can’t charge the same ~$60 for both games. People don’t hate shorter simpler games, they just hate paying the same price for less content.
Right now, Nintendo is selling the Switch version of Link’s Awakening for only $10 less than TOTK ($60 vs $70). That’s right, a remake of a 20+ year old game with a pretty limited story is selling for almost the same as the largest most complex and expansive game Nintendo has ever produced.
I don’t know why they’re so fixated on matching prices between games that took orders of magnitude different amounts of effort to produce.
So, like every multiplayer game released in the last decade?
Why have a policy at all around abandoning games? Only buy games that are DRM free.
Hell, why regulate anything? Let the free market decide, just don’t buy it, bro.
I think the regulation would kick in to force publishers to enable users to set up servers of they shutter the official ones
I wonder if those numbers have anything to do with the fact that Payday 2 is pretty regularly on sale for like $2,for a mature game, while Payday 3 is $40 for what is essentially a public beta based on the amount of things they’re having to fix/change/update.