

Was also curious, so I did some searching. Review bombed feels like a deliberate word choice to shift the blame but this article sums things up:
TL;DR, souls-like game already walking a fine line balancing difficulty & fun released a major overhaul that significantly altered the balance, allegedly making late game easier at the cost of early game getting harder. Players did not like the changes and expressed that in reviews. Dev has issued updates but it takes a lot to earn back those review points.
For what it’s worth, from what I can tell from the outside looking in, it looks like the fixes have been well received.
I feel the same about games that rely on reactions during cutscenes or climbing. On the one hand having to be on edge all the time is annoying, but on the other, the absence of interaction can hamper suspense.
For example, I’ve been playing Horizon Forbidden West lately - There’s a lot of climbing, and the devs love to throw a mid-climb “post you’re hanging on starts to fall” gag, but with no reaction mechanic, it’s pretty much always harmless and kinda feels “why bother”