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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • Not everyone wants to play a game that relies on responding to cues.

    Overuse of one mechanic can make it unappealing.

    I feel the same about games that rely on reactions during cutscenes or climbing. On the one hand having to be on edge all the time is annoying, but on the other, the absence of interaction can hamper suspense.

    For example, I’ve been playing Horizon Forbidden West lately - There’s a lot of climbing, and the devs love to throw a mid-climb “post you’re hanging on starts to fall” gag, but with no reaction mechanic, it’s pretty much always harmless and kinda feels “why bother”







  • CPU intensive servers like Minecraft are where you start to run into problems with older hardware. If it’s just you on there, a 10 year old CPU is fine, but if you’ve got a few friends, the server may start to struggle to keep up.

    Not sure how recently you ran this, or what all your were running, but in the past couple of years Paper has hit some pretty major milestones in unlocking threaded processing. Barring some sort of spammy 0-tick redstone nonsense or over the top plugins, I’d wager a Raspberry Pi 4 could handle up to about 5 or 6 friends without seeing any TPS dips. Its really remarkable how far they’ve pushed performance recently.