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Joined 3 years ago
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Cake day: June 22nd, 2023

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  • Fair point! As far as I can tell, the temp sensors are just beacons - anyone can connect and see that somewhere in your house it’s 72 °F, but who cares ¯\_(ツ)_/¯

    If you’re running on a Raspberry Pi, you can just use the onboard BT, whose drivers are updated regularly.

    ZigBee ones get occasional updates automatically detected through HA, and have to be moved to somewhere near the controller to update. I assume, as temperature and humidity sensing hasn’t changed, that these are security patches.

    BT ones get no updates, which either means their security goes unpatched, or it really doesn’t matter when all they do is shout out measurements into the void.


  • Of course! From an end-user the experience between Bluetooth and ZigBee sensors is basically indistinguishable, except for range.

    I have a detached garage, on the opposite end of my property from my HA controller, so the Bluetooth sensor out there specifically was a little flaky. The BT sensor is rated for ~160 ft but realistically it’s 50-100 ft if your home has walls.

    Swapping that one sensor to ZigBee so it could tie into my mesh network solved the problem. All other BT sensors have had zero issues, and their AA batteries unsurprisingly last longer than the 3R ZigBee AAAs, but both last at least 6mo.

    Some Shelly devices can be used as “Bluetooth repeaters” but I’m unsure of the specifics of how that works.








  • Not everyone wants to play a game that relies on responding to cues.

    Overuse of one mechanic can make it unappealing.

    I feel the same about games that rely on reactions during cutscenes or climbing. On the one hand having to be on edge all the time is annoying, but on the other, the absence of interaction can hamper suspense.

    For example, I’ve been playing Horizon Forbidden West lately - There’s a lot of climbing, and the devs love to throw a mid-climb “post you’re hanging on starts to fall” gag, but with no reaction mechanic, it’s pretty much always harmless and kinda feels “why bother”







  • CPU intensive servers like Minecraft are where you start to run into problems with older hardware. If it’s just you on there, a 10 year old CPU is fine, but if you’ve got a few friends, the server may start to struggle to keep up.

    Not sure how recently you ran this, or what all your were running, but in the past couple of years Paper has hit some pretty major milestones in unlocking threaded processing. Barring some sort of spammy 0-tick redstone nonsense or over the top plugins, I’d wager a Raspberry Pi 4 could handle up to about 5 or 6 friends without seeing any TPS dips. Its really remarkable how far they’ve pushed performance recently.