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Joined 1 year ago
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Cake day: June 6th, 2023

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  • Saved you a click

    I initially suspected we were just looking at simple TAA on PS5, but the options menu indicates that FSR2 is actually in use here - AMD’s popular temporal upsampling and anti-aliasing solution. The weird thing is that every shot on both PS4 Pro and PS5 seems to resolve to a full 4K resolution, meaning the FSR2 is providing anti-aliasing coverage without a performance benefit, as the game is already running at native resolution. There’s a possibility dynamic res is in place, but I didn’t spot any evidence of it in my testing. It’s unusual for sure, but that seems to be the situation. So, in effect, developer Double Eleven is using FSR2 as a temporal super-sampler - and the benefits are obvious. Xbox consoles retain the 2x MSAA of Xbox 360 and while it’s still impressive on One X and Series X in particular, PlayStation just looks smoother and cleaner.




  • So - I’m not sure if this I because you’re posting from a platform outside Lemmy or how any of this works - but the title for your post was just links to gaming communities, then the body of your post doesn’t even mention the name of your game.

    Don’t think you’re going to get he kind of attention you want posting that kind of content.