Some dingbat that occasionally builds neat stuff without breaking others. The person running this public-but-not-promoted instance because reasons.

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Joined 6 months ago
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Cake day: May 24th, 2024

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  • They’re a part of the mix. Firewalls, Proxies, WAF (often built into a proxy), IPS, AV, and whatever intelligence systems one may like work together to do their tasks. Visibility of traffic is important as well as the management burden being low enough. I used to have to manually log into several boxes on a regular basis to update software, certs, and configs, now a majority of that is automated and I just get an email to schedule a restart if needed.

    A reverse proxy can be a lot more than just host based routing though. Take something like a Bluecoat or F5 and look at the options on it. Now you might say it’s not a proxy then because it does X/Y/Z but at the heart of things creating that bridged intercept for the traffic is still the core functionality.










  • It depends on the load on the disk. My main docker host pretty well has to be on the SSD to not complain about access times, but there are a dozen other services on the same VM. There’s some advisory out there that things with constant IO should avoid SSDs to not wear out the read/write too fast, but I haven’t seen anything specific on just how much is too much.

    Personally I split the difference and run the system on SSD and host the bulk data on a separate NAS with a pile of spinning disks.









  • I guess it depends on what you’re looking for and what you consider flashy. I tend to do most of mine from GOG these days just out of a preference for avoiding DRM on principal. Found a few interesting ones just of the ‘cheap enough that it doesn’t matter if it’s not great’ types.

    A major marker of quality for me tends to be if something just feels polished, like the menus make sense rather than looking like someone just stuck things where they could without though, but it could still run on a potato without making things melt.


  • Hardly the only, but not always the case either. I’d put some of it down to rose-colored nostalgia, some to the given fact that so much today is buying a base framework game and then selling 276 ‘addons’ to make it complete, and part to that back when systems didn’t have the power they do now developers couldn’t rely so much on all the flashy imagery and effects so they put more effort into the story and unique gameplay. A lot of smaller studio games pull that latter part off today still, but they’re sometimes harder to find.