Paradox’s games don’t really do storytelling in a traditional sense. They’re strategy and management games. Some of them are pretty damn good at creating stories dynamically through gameplay, or providing a frame upon which you can create your own stories, but they were never intended to be narrative experiences
Huh. Really liked these games when I was growing up, but had never looked into anything that came before Armageddon. That art style on the original and Director’s Cut makes me deeply uncomfortable
Still, cool way to celebrate the series