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Cake day: March 17th, 2024

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  • That’s fair, it is slow and often clunky. I am personally totally fine with the pace of it, but I get why it wouldn’t be for everyone.

    To me, the ship navigation stuff was there to make the setting feel bigger and lend weight to the plot rather than the puzzles. I personally enjoyed stopping off at unexpected things I found along the way, or figuring out how to get to some of the less-accessible worlds (the marketplace at the very top left of the map stands out to me here). I’m okay with it not being a tightly-focussed puzzles-only sort of thing

    Edit: possibly relevant, apparently the game had some pretty bad bugs with the navigations on launch. I played it after those got patched, so my experience may have been different to yours




  • Noita and Baba Is You are both brilliant games from a few Finnish people. Baba Is You is a puzzlegame involving rearranging the rules of the puzzle you are in. It will make your brain hurt in the good way. Noita is a roguelike in which you are a witch and you build wands with the spells you find along the way. You can make ludicrously powerful wands with some creativity, and the game is ruthless enough that it basically demands you do so.

    I’ve already mentioned Heaven’s Vault elsewhere here, so I’ll plug A Highland Song from the same British indie team too. It’s an exploration / climbing game with some simple and really cathartic rhythm sections. The visuals and music are gorgeous




  • Been having a lot of fun with the Exo Rally demo. You go rally raiding in a big six-wheeled sci-fi rover with RCS thrusters, but it’s absolutely still leaning towards the sim end of things so you’d better be conscious of the terrain and take good care of your vehicle. The rally raid format (meaning there’s not a defined course, just a series of checkpoints you have to reach by whatever route you choose) gives it a layer of strategy too, as you get a limited window of time to survey the stage with a drone before you drive. The demo only has one area and one type of rover at the moment, but the area is pretty big and there are three challenges with different routes each day so there’s actually heaps to do given that it’s a demo

    On a much less serious note, RV There Yet with friends has been really entertaining. Drive your somewhat ramshackle RV across some progressively sillier and sillier terrain, nailing bits back together whenever you launch it off a big drop or a bear decides you have lost vehicle privileges





  • Man those games are great. I recently-ish tried out one of the decompiled versions of the original after the source code leaked. It’s still a lot of fun

    What you describe is a huge part of vehicle racing in general. Getting into a flow state is fast. If you can stress an opponent out enough by threatening to overtake or even just keeping up, you can very often push them to start taking bigger risks and to drop out of that flow state