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Cake day: March 17th, 2024

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  • This exchange just popped back into my head for some reason. Your description of the approach to the flower was spot-on! Turns out it just happens to be a similar approach to Siofra. Took me a few attempts, and fire damage is a bit of a miserable situation for my dex build with a bit of int (level 150, scadutree… 9, I think? Maybe 10?), but I got there. I found that the best thing I could do was actually just to absolutely max out my own durability and accept that I was only getting one attack off per opportunity. I was having a really rough time avoiding the thorn eruption attacks, so the crimson seed talisman basically giving me two extra flasks worth of health was great. So long as I used fire damage and hit it in the “face” I didn’t really need to do anything else to get plenty of damage

    I have since gone through the specimen storehouse and found my way into Rauh, which I was absolutely delighted by because it looks exactly like Shadow of the Colossus and I’d been itching to get there ever since I found that waygate that gives you a preview of it


  • I suppose it makes sense for it to be tough considering that it’s intended as an endgame expansion and it’s also replicating the new character low level experience with the scadu blessing system

    I have actually found that the Land of Shadow has heaps of alternate routes to places, they’re just much less obvious than before. The map is so wildly vertical and overlapping that finding a spiritspring or a tunnel or one of those cliffside staircases of protruding gravestones can take you to a whole new area





  • Which one is the third? I’ve done Belurat and Castle Ensis (if it counts?), only just started poking around in Shadow Keep but it looks absolutely wild so far. I also made it to the putrescent knight’s arena but I’ve not tried actually fighting it yet, just jumped in once to see what was going on at the end of a session

    The knight was pretty brutal, but fortunately this run has been my “learn to parry” one, so I came basically perfectly equipped to fight any player-model enemy that isn’t using colossal weapons


  • Oh hey, I grew up playing Gran Turismo as well! I actually dug out the old Playstation 1 when I was seeing family last Christmas and we had a splitscreen session racing each other on the 1997 one. It was a blast

    That kind of in-depth career mode is oddly rare in modern sim racers. A lot of them are very online PvP-focussed. And I get that, but still, it’d be nice to have more. Things that come to mind are:

    • The original Assetto Corsa is a bit old now and the Content Manager and Custom Shader Patch mods are basically mandatory, BUT it is extremely flexible to mod and you can make it look exactly like a Gran Turismo game if you want. It has a career mode, but it’s only a series of specific racing challenges and there’s no collecting or modifying of cars
    • Assetto Corsa Evo is in very early access right now, but it might just be exactly what you’re looking for when it does fully come out. It’s due to have a single player career mode, it looks like it’s going to do some kind of car collection mechanic, and it even has honest-to-god Gran Turismo style licence tests
    • Automobilista 2 does not have a career mode (yet? It’s on the main menu but greyed out), but apparently a fan decided they were going to do it themselves. AMS also comes with the advantage of having much better multiplayer than Assetto Corsa if you want to play with friends; AC’s multiplayer is quite limited and does not let you add AI to fill out the grid
    • Grid Legends might be worth a look, but I can’t tell you what it’s actually like to play because I haven’t tried it. I have played Dirt Rally 2 by the same devs and it does have a very GT-esque career mode. It describes itself as simcade, though, so it may just be another Forza for you depending on how it drives
    • Le Mans Ultimate is a more specialised experience, of course, but it’s due to get a proper in-depth career mode soon

    It is a pretty dim time for the single player sim racing experience, but there’s fun to be had!



  • Putting the blackgaol knight where he is is a frankly hilarious statement of how the DLC is gonna be. I’m good enough at the games to beat everything without cheese or summons (I do think that summoning is fine, I just don’t personally enjoy it unless it’s an NPC I like), but I find that some Elden Ring bosses push the edge of what I have the reaction speed for. Morgott and Maliketh were particularly troublesome for me. I haven’t gotten to anyone in the DLC that has hit that mark of pace yet, but I assume someone will

    I’m not super knowledgeable on racing games, but I’m happy to try to help! What have you got available and what do you like?


  • Mostly Elden Ring and Automobilista 2. I finally got Shadow of the Erdtree but had to take a bit to git gud git less bad again before diving into the Land of Shadow, not helped at all by the fact that the character I wanted to go in with was not at all well-suited to fight Mohg. Still, I’m enjoying it a great deal. The map design is phenomenal, I keep just stopping to look at the landscape for a bit

    Automobilista is just the go-to for having a game with some other friends who also like racing sims at the moment. It’s not my favourite in terms of driving physics, but it’s good enough, the car classes being relatively balanced is nice for variety in races, and I’m honestly really enjoying trying out all the South American tracks that I’ve never heard of





  • That’s totally fair! I’m very much of the opinion that while From’s soulslikes are great and much less insurmountable (a word I choose carefully — they are difficult, but they can be learned) than their reputation suggests, that still doesn’t mean that everyone will actually find them fun. If the combat isn’t to your taste then that’s an entirely reasonable position. Elden Ring is particularly demanding in terms of the pace of combat compared to the Souls games as well

    Shadow of the Colossus is such an incredible game. I think it was the first game I played that showed me that games could do more than just being fun to play. It wasn’t the first to attempt to do that, certainly, but it was the first to show that to me and it has stuck in my memory ever since. The soundtrack is phenomenal too. Have you seen that the dev team teased a new game late last year?


  • I beat every boss in base game Elden Ring without parrying once, using melee only, and no ashes or player summons either (I summoned NPCs a few times if it was an NPC I liked or an interesting story, which meant summoning them for Morgott, Fire Giant, and the two gargoyles). I even got Malenia, eventually! I don’t say this as a brag, because I am NOT good at these games. I say it to say that if I can do it, basically anyone can.

    I think it’s a matter of mindset. You’ve got to go in psychologically prepared to fail a over and over again, and you’ve got to be analytical enough to figure out why you failed. If you’re really struggling with a boss, maybe don’t even try to attack for a couple of runs, just focus on figuring out when to dodge and when you have windows. Maybe your current weapon isn’t the right one for the job because it’s a bit too slow to hit this boss or it does a damage type that the boss resists. Maybe you just need to go somewhere else for a bit and come back with more vigour and a better weapon. Elden Ring is really good for letting you do that.

    Obviously that’s not going to be a process that everyone enjoys, and if someone doesn’t enjoy it that’s totally fair enough. It’s a game, we’re all just here to have fun. But the actual skill floor is one almost everyone can achieve if they want to and approach it ready to experiment and learn