The casting alone is all you need to know to expect an unmitigated disaster.
The casting alone is all you need to know to expect an unmitigated disaster.
Terminals are powerful and flexible, but still slower than a dedicated UI to see states at a glance, issue routine commands, or do text editing.
Terminal absolutists are as insufferable as GUI purists. There is a place and time for both.
It’s set in 2077. Why the F does it need to feel American? There’s enough Americana in media already.
The benefit of AI is overblown for a majority of product tiers. Remember how everything was supposed to be block chain? And metaverse? And web 3.0? And dot.com? This is just the next tech trend for dumb VCs to throw money at.
Just wait till the advertisers find out the eyeballs they are paying for are also just AI sock puppets. Enshitification strikes again.
If you could buy one, would you?
This comment implies that no humans were involved with operating the AI. Seems doubtful.
It’s one thing for out of touch executives who blindly replace entire departments with “AI” while fundamentally misunderstanding the role of the department being replaced and the capability of AI, tanking the quality of the product–that’s real self harm for everyone involved; it’s another thing to be advancing the creative processes with more advanced tools and automation, something that we’ve been doing for centuries without much fuss.
The creative part of voice acting isn’t just in moving one’s lips. The creative part of voice acting is just as much, if not more, in feeling and direction–in deciding if a sound sample produces a certain desired emotion, and if that emotion is valuable to the overall experience or not. This is not the territory of generative AI. This is the territory AGI, which does not yet exist. Producing the sound with your lips is just a small part of that. There’s still a human involved in producing the work of art (and if not, then yeah, we are back at that first category, of leadership ignorant of the creative process, and we should bemoan a crappy product lead by executives who have no clue how to retain talent).
I’m pretty sure Windows is a key part of their “cloud stuff” strategy. You are right that consumers are not the direct focus of Windows, since they are not the direct paying audience, and that shows in the direction Windows is going, but getting consumers to use Windows is a big part of creating corporate buy in for Microsoft cloud services. Corporate environments will shun Microsoft cloud services if employees can’t use Windows, or Windows features run afoul of corporate policies (like blanket LLM bans).
I can’t believe anyone would look at that demo and think anything remotely close to “I’d play that for more than 2 minutes”.
I tried it maybe 4 months ago and it felt like a AAA bloated mess maybe 1 year into development.
I continue to maintain that a list of features and a big budget does not make a good game. What makes a good game is an engaging experience, where the features exist to serve that experience.
So what you are saying is maybe the free market is not that efficient.
What would be a more efficient economic model (with objective of getting quality goods in people’s hands)? A cooperative?
Makes me wonder if other economic models collapse under their own weight too.
Roe v Wade was overturned.
Legally speaking, nothing is impossible if one party is motivated enough, and other parties are too apathetic to do anything about it. And by other parties, I mean the public at large. The Linux and EFF communities are small by comparison.
IP law is at it’s core about monetization and developer compensation. The legality of emulation absolutely hinges on whether or not the alleged infringement is monetized.
I’d say they are victims of predatory practices.
Like drug addicts. You can’t expect drug addicts to take all the blame. Sooner or later you have to realize that the supplier enabling the addiction is part of the problem.
You should perhaps skim through https://docs.docker.com/storage/ quickly. That document explains that docker containers only have very limited persistence (this is kind of the whole point of containers). The only persistence of note is volumes. This is normally how settings are saved between recreating containers.
As for dependencies, well it’s possible that one container depends on the service of another. Perhaps this is what you are describing?
Either way, for more detailed help, you will have to explain your setup with more specific technical details.
The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
Paradoxically (or not), restrictions on selling software is a fundamental violation of freedom. When the OSS movement says free, it means freedom as in free to do what you want, not free as in free beer. Of course, that freedom also includes the freedom to give it away.
So in practice, that usually results in exactly what you lament: free software with a business model on top to support its development and pay programmers so they can eat.
I have spent more money on Palworld in a week than I have on Pokemon in 2 decades…
And finally, Fallout 4 targeted gamers. It’s a gamer’s game, you know? It’s for lore nerds and RPG fans and tacticool nuts and all the rest. HogLeg was for Harry Potter fans. It needed to drag fans across media types to secure a big enough audience.
This is… perhaps, the very formula for its success. Perhaps the gaming crowd isn’t that big. Perhaps, HL was not chained to a particular demographic and instead had the freedom to appeal to a wider audience.
I know of people who picked up a controller for the first time in their life because HL was a Harry Potter game… just saying.
Wake me up when a game about exploration actually has exploration in it. Loading screens, fast travel, shallow space content, minimally consequential space ship building…
Sure, in this game you “go places”, but you go places to be there, ignoring all the excitement of what has to happen to get there and what happens along the way. That’s not really exploration. That’s just a level select screen.