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Cake day: June 2nd, 2023

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  • SkyNTP@lemmy.mltohomeassistant@lemmy.worldEnergy usage clamp meters
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    1 month ago

    I’m using off-the shelf CT-clamps with an ESP. Obviously it’s a fair amount more work, but it’s cheaper than a commercial solution, fully offline and no subscriptions, you know exactly what you are getting, and you can build a solution that is just the right size for your application, and infinitely modifiable if your needs change.













  • The point, in one sentence:

    If you are the product, not the paying customer, then not only is there no incentive to cater to your needs, there exists incentive to make the product worse for you if it means the paying customer extracts more from you.

    Users of freemium software are basically nothing more than willing cattle. Housed and fed for free only to be slaughtered.

    Maybe people just can’t help themselves? I fear we can’t have a fair and free market if people are so easily manipulated.


  • Before I understood Docker, I used to have HA installed directly on bare metal side by side with other “desktop” apps.

    To be able to access devices, HA needs many different OS-level configurations (users, startup, binding serial ports, and much more I don’t have a clue about). It was a giant mess. The bare OS configuration was polluted with HA configurations. Worse, on updating HA, not only did these configurations change, the installation of HA changed enough that every update would break HA and even the bare OS would break in some ways because of configuration conflicts.

    Could this be managed properly through long term migration? Yeah, probably, but this is probably a ton of work, for which a purpose-built solution already exists: Docker. Between that and the extra layer of security afforded by dedicating an OS to HA (bare metal or virtualized), discouraging the installation of HA in a non-dedicated environment was a no brainer.


  • Wake me up when a game about exploration actually has exploration in it. Loading screens, fast travel, shallow space content, minimally consequential space ship building…

    Sure, in this game you “go places”, but you go places to be there, ignoring all the excitement of what has to happen to get there and what happens along the way. That’s not really exploration. That’s just a level select screen.