It is. Ubisoft evidently didn’t get the memo. Not surprising.
It is. Ubisoft evidently didn’t get the memo. Not surprising.
Ahaha. “Here’s how to use wasd and get into a ship. Pay 30 bucks for episode 2 to fly it.”
The faction quests were fantastic, and the lockpicking system was the best of any system I’ve ever seen in a game. Gunplay was decent.
Outside of that, they missed hard. Traveling was just loading screens. Planets were meh. Outpost building SUCKED and you basically had to choose whether to settle down into a run and farm upgrades or ng+ and chase powers.
Jaysus. I can’t even find the numbers anymore. I used to go to the pledge website and just point at the numbers when people tried to defend pledges, but it looks like they just took them off the site unless you’re logged in or something. Dunno, the site is a right bitch to navigate.
Edit: nevermind, think they’ve smoothed it out and I can in fact find prices now. This will be fun.
Oh absolutely. If we’re being 100% honest, they’ll never release because that’ll kill their golden goose. Pledge ships are only supposed to exist during early access and go away after release. Why release when you can instead churn out ship packs worth thousands or even TEN THOUSAND DOLLARS that schmucks will actually fucking pay for?
Feature creep is killing them. They keep broadening the scope without fleshing out the game. Basically stringing people along to keep them interested even though they’re playing a fancy tech demo and not an actual game. Shockingly similar to yandere simulator.
That’s bad but also the first bit is basically saying “work 13 hour days” which is nuts.
Divinity was absolutely baller and I much much prefer its combat system to d&d’s.
Whatever is after 11 should be decent if the rule to skip every other windows holds up. I’m… Not as optimistic as I once was, but time will tell.
Should’ve gone with a much lower number. The difference of 100 dollars means nothing to my burning spite.
But unlocks are stuck behind higher difficulties.
They brought it from 8 to 6 from what I remember, and it was a godsend in closing bug holes without an explosive support weapon. 6 isn’t great but they also upped the resupply amount which was the real downside of the grenade pistol.
Rage bait.
It’s probably easier for devs to just include mod support in the game. Steam workshop is a godsend for a lot of moddable games. Rimworld is incredibly replayable on its own, but with the workshop you can completely customize every aspect.
Well Bethesda tried… To make the end user pay for it. Didn’t go over well.
I saw one in an actual arcade called “flappy tickets.” Hell, half of the games there were shitty mobile games blown up onto a big screen.
Maybe if you buy more thousand dollar ship packs they’ll develop faster? /s
Have you tried elite dangerous? It’s pretty much in the sweet spot of high realism while not being overly complex (once you get the hang of it. High learning curve).
Yeah but I think that ship has deorbited and impacted the surface. I mean sailed.
Sucks for the devs, but it warms my heart to see Sony take a spiked dildo in the ass.
Had a bunch of fun with it a while ago, but it feels like there’s a huge mouse movement lag and I really can’t get used to it again.