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Cake day: June 21st, 2023

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  • Seconding this. And as another lemming said, moving a working setup from a Windows system can make your life easier. But once you have MO2 running, most mods can just be installed in it like normal. Though SteamOS makes it more trouble than its with to auto download mods via mod manager. Easier just to use the manual download option and then manually install it. (I set my MO2 downloads folder to be ~/Downloads to make my lifer easier on this)

    Also, there is a Linux specific version of the 4GB patch. You have to make it executable and run it in the terminal to actually get it to patch.

    You can run things like the BSA decompressor using proton tricks.

    Or you can just run the 4GB patch and the BSA decompressor on a windows install and then copy the whole FNV folder over to your deck (overwriting files). That works too.

    If you are a TTW kind of guy, do that on Windows, making it an installable mod, and then just copy that over. And do it before the BSA decompressor, or you will need to make a clean install of FNV.

    Honestly, if you install MO2 using the link Headbangerd17 linked above, you can pretty much just follow the Viva New Vegas gude. Just use protontricks for the BSA decompressor and the Ultimate ESM fixes things, and the linux specific 4gb patch. Or again, do all of it on Windows and copy over the game folder and the MO2 folder.

    P.S. Its possible to get a complete setup on the deck alone, but if you go that route, it will save a lot of time to plug in a keyboard, mouse, and monitor. Or pair it to your work computer via SteamLink and do it while you’re supposed to be working.

    P.P.S xLODGen can be added to MO2 and run on Linux just like it can on Windows. Though the SteamDeck does take a long time to actually generate LOD, so best to do it in chunks to make sure it looks good. It’s really sad when all the rocks look like stretched buildings after you waited for all worldspaces to generate. Trust me.






  • Yeah, its a good thing Bethesda games aren’t really known for having a vibrant modding community. Otherwise a bunch of headlines saying “new update breaks mods” might turn away a bunch of players who had originally played it on console and would have bought it on PC to try those mods.

    Sarcasm aside, the amount of potential new players who changed their minds due to broken mods are far greater than the amount of new players who wouldn’t have gotten it if not for the update. If Bethesda dropped the update even a couple months ago, they could have had the best of both world. It was poorly timed, and definitely cost them sales.



  • I like Bethesda, and obviously they do have very vocal detractors. Though you might want to pull back on the overly zealous defense of Bethesda, as you are kind of just being the opposite side of the Bethesda hate coin.

    Plus, it’s not really fair to say Fallout would have been dead and mostly forgotten if Bethesda hadn’t picked it up. It was a popular enough series that Bethesda went into a bidding war to get it. And Troika games, a studio started by Tim Cain, Leonard Boyarsky, and Jason Anderson (the original creators of Fallout), also tried to buy the rights to the series but were outbid. If not but for Bethesda’s big wallet, it’s very possible we could have seen the rise of a very different Fallout with the original creators at the helm. Which a part of me will always be sad we didn’t get to see. Still, I can cry myself to sleep on my copy of New Vegas, so at least we got two fun Bethesda games and one of the greatest RPGs of all time out of Bethesda’s purchase.

    Also, if we are going to shit on BoS, then it’s only fair to say that Bethesda’s handling of the franchise has also gotten worse overtime. It’s not like 76 is a shining example of quality. (To be fair, I actually enjoyed both BoS and 76, as I’m a bit of a Fallout shill, but that doesn’t mean I can’t be objective about the problems of the series.)





  • Anyways, I think people view fallout 1 and 2 with rose tinted glasses, I tried playing them after I became a fan of 3 and nv. And it was a slog playing the old ones, I didn’t get far.

    I also got into the series via FO3, and had a similar experience when I tried to play the first one shortly after completing 3. I couldn’t get past the dated gameplay and thought the hype must just be nostalgia. But the recent TV show inspired me to take another swing at the originals (being the only Fallout’s I didn’t play to death), and I actually am now of the opposite opinion.

    Make no mistake, the game play feels clunky and dated even for '98 standards. And as such playing it can be a bit of a slog, especially the first couple hours. But the world building and quest design are honestly still better than 90% of modern games. I love Bethesda’s games, but the stark difference in quality regarding these two aspects can’t be overstated.

    After running through both 1 and 2, I can fully see why fans of the originals seem to often feel like Bethesda’s entries failed to deliver on what long time fans came to know and love the series for. I will always love the Bethesda games, but it really isn’t just rose tinted glasses, there was some magic in the originals.




  • Well no, not really. They are just stating the fact that the update will almost certainly break their mod (and many others tbh) and just want time to fix it so even unexpierenced modders can enjoy it. They also say they are excited for Bethesda’s update since they love FO4.

    “Before you grab the pitchforks to go after Bethesda or tell us that we’re idiots and you know how to stop the update – remember, that’s you know how to do it, not the collective. This is a collective project; we want everyone to have the past four years of work to come out and be the best mod possible for all of our followers."

    “The fact that Bethesda is keeping what is an old game updated is honestly a great thing – many members of the team are very excited to see this,” he notes. “On the technical front, being able to play Fallout London with the new potential engine improvements and the performance upgrades is fantastic. It’s going to mean that we can push the engine even harder than we’ve already pushed it. This is all going to be a boon.”

    The Bethesda never changes bit was a joke that in context seems like he means it in a positive way.

    "Bethesda. Bethesda never changes,” he concludes with a smile.




  • There are numerous factors to this. First off, the natural motion blur caused by film allows for the brain to track the information better and gives an illusion of fluidity. Games on the other hand render images statically, one by one, often inconsistently. And depending on the motion of the camera in game, the next frame may be dramatically different. (This is partially why some games can run at 24~fps looking smooth, while others look choppy even up to and past 60fps).

    And while you are right that folks who played GTA IV, and other games that rendered at a usually smooth 24-30 fps, didn’t often complain about motion sickness, this is a biased sample. The reality is that we know frame rates and frame times are linked to motion sickness. This has been a very prevalent problem with VR headsets, in which the proximity to the screen exacerbates any issues. But folks playing GTA IV at the time were not likely to be part of the group that was susceptible to the motion sickness induced by low but consistent frame rates.

    Compared that fact to now though, where it’s very possible to run games at a higher frame rate, which means that people who would experience motion sickness at lower frame rates can join everyone else in the glorious hobby. Also, if you are having low frame rates on a PC nowadays, it’s more likely to be paired with inconsistent frame rates, increasing the choppy feeling.

    Fwiw, just Googeling “GTA IV causes motion sickness” and adjusting the search date range to '08 to '13 brings up no end of results, including this forms post about GTA IV causing motion sickness for at least one gamer.