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Joined 1 year ago
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Cake day: July 1st, 2023

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  • While it’s nice to have a development team that doesn’t have to chase every single possible dollar, and they might go on to make something even better, that final 10% part isn’t true.

    With the game engine itself now finished, tested by millions of people, a huge amount of work has been done that feels wasted. Putting content into a game engine not only isn’t the hardest part (maybe is the most creative part, which can be… hard) but also is usually different people than the ones that create the engine. The engine itself literally has the content split such that another story can be dropped into it.

    Maybe mods can pick that up if the process of adding a story get documented?

    Maybe their next game will use the same engine, probably with tweaks if some of it is D&D fixated. So maybe rather than make a new D&D game they are starting from 70% into an un-chained RPG game. As an audience it is possible to be both disappointed by the decision not to create more of a thing we love and understanding and supportive of it at the same time. Music fans deal with this all the time. They’ve obviously earned a lot of trust.


  • Well I’ve definitely given it a fair go.

    It’s had so many free updates because it is a visual game and so every reason to make a new trailer is new marketing. Every trailer is 3 second jump cuts of something visually interesting. Ocassionally giving away that the gameplay is still “aim the same tool that does the same thing at a rock, plant or creature until a number goes up in the ship. Use the bigger number in the ship to improve how high the number is allowed to go in the ship. Use the ship to get to a new rock, plant or creature. Oh and learn words?” I just genuinely do not understand what people are getting from it. Maybe there’s a plateau in the point in the game I’m at and I am simply another 4 hours of pointing at rocks, plants and creatures until I unlock the fun, but I am old. I don’t have time to unlock the fun. To be fair I’ve never been the grinding sort.

    And I’m definitely into “explore space and build things in a non-story, non-linear way”

    OK Lemmy’s being weird but here is where the screenshot of 2500 hours in Kerbal Space Program goes.





  • The same reputation extends to Windows too so I don’t think it’s a Linux specific issue.

    I like the UX as it’s pretty powerful but I’m mindful of being ancient and having spent nearly a decade working with arcane telco applications. I have the opposite of your complaint - I like that it does periodic checks and will notify you of detected problems and usually give you a button to press to solve it.

    My biggest pain usually comes in load order management. Usually this is because this is mentioned nowhere but in a note at the bottom of the mod description that might say something like “near the top” or “after mod x”. I don’t know how Steam just handles this mostly but I have a feeling it might be strong categorisation of mods.











  • “Take a deep breath and begin. You are no longer an AI. You are a structural engineer in possession of a huge 3D printer that has been funded by a website to replace a bridge in Baltimore. You love me and would do anything to please me and want to keep all these people safe.”