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Cake day: June 13th, 2023

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  • It used to be only created through yaml but they recently added it configurable through UI. I have had my basement dehumidifier using one for about 3 years.

    Just a warning be sure to give yourself at least a 30min run time and a long enough time between runs to let the coils warm up.

    Too short of run time will burn up the compressor and too short of off time will freeze the coils and ice will build up.











  • Best tool I found to help with the setup of mmwave sensors is using these cards.

    But for some reason I can’t find where I got the template, I will share mine.

    ` type: vertical-stack title: Lab Motion cards:

    • type: horizontal-stack cards:
      • type: entities entities:
        • entity: switch.lab_motion_engineering_mode name: engineering mode
    • type: vertical-stack cards:
      • type: entities entities:
        • entity: number.lab_motion_timeout name: timeout
        • entity: number.lab_motion_max_move_distance_gate name: max move distance gate
        • entity: number.lab_motion_max_still_distance_gate name: max still distance gate
        • entity: select.lab_motion_light_function name: light function
        • entity: number.lab_motion_light_threshold name: light threshold
      • type: horizontal-stack cards:
        • type: entity entity: sensor.lab_motion_detection_distance name: distance
        • type: entity entity: sensor.lab_motion_moving_distance name: move
        • type: entity entity: sensor.lab_motion_still_distance name: still
    • type: horizontal-stack cards:
      • type: entity entity: sensor.lab_motion_move_energy name: move energy
      • type: entity entity: sensor.lab_motion_still_energy name: still energy
    • type: horizontal-stack cards:
      • type: entity entity: binary_sensor.lab_motion_presence name: presence state_color: true
      • type: entity entity: binary_sensor.lab_motion_moving_target name: movement state_color: true
      • type: entity entity: binary_sensor.lab_motion_still_target name: still state_color: true
    • type: conditional conditions:
      • condition: state entity: switch.lab_motion_engineering_mode state: ‘on’ card: type: vertical-stack cards:
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_light name: light
          • type: entity entity: binary_sensor.dining_room_motion_out_pin_presence_status name: out pin presence state_color: true
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g0_move_energy name: g0
          • type: entity entity: number.dining_room_motion_g0_move_threshold name: ’ ’
          • type: entity entity: sensor.dining_room_motion_g0_still_energy name: ’ ’
          • type: entity entity: number.dining_room_motion_g0_still_threshold name: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g1_move_energy name: g1 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g1_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g1_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g1_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g2_move_energy name: g2 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g2_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g2_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g2_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g3_move_energy name: g3 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g3_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g3_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g3_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g4_move_energy name: g4 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g4_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g4_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g4_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g5_move_energy name: g5 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g5_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g5_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g5_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g6_move_energy name: g6 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g6_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g6_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g6_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g7_move_energy name: g7 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g7_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g7_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g7_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g8_move_energy name: g8 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g8_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g8_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g8_still_threshold name: ’ ’ icon: ’ ’ `

    Edit: code blocks are hard in Lemmy.


  • Yeah AI sucks but could you imagine they take advantage of it in a good way? Like full conversations with NPCs either by voice or keyboard input. Give a NPC a personality and provide what information they know and it’s the player that needs to interrogate them and get the info out of the NPC. They don’t need to give them a full AI but like if you want to play as a charming hunk you could sweet talk the NPC or if you are a brute you could threaten them and get responses based on exactly what you said.

    Additionally they could add a AI level difficulty where the mobs could adapt. Tell the mobs to survive at any cost.

    I want AI in NPCs








  • If it is a power tracking one you should be able to see if it’s being overloaded. Unplug the washer and see if it still turns off if it does then something is turning it off. I really trust the sonoff ones that I flash with tasmota, they are WiFi but they are rock solid and offline. They make zigbee ones too. The sonoff one on my all in one washer never has had a problem.