The game I’ve laughed the most while playing is Jackbox. Fibbage and Quiplash have me in stitches every time, although it depends on how funny your friends are.
The game I’ve laughed the most while playing is Jackbox. Fibbage and Quiplash have me in stitches every time, although it depends on how funny your friends are.
It just means we’re in the lull between games. Molyneux always does this.
Trading specifically I’m not sure if it changes anything, but you can buy things from NPCs that normally you can’t trade with. I do know that stealing from NPCs and attacking before a cutscene plays out can change the survival of some NPCs.
I’m in Act 3 of Baldur’s Gate 3 on my main run and keep proliferating new playthroughs instead of finishing the game.
For the fight in Grymforge you’re talking about, there’s also an opportunity to get some of the duergar on your side, which makes the fight a lot more manageable.
Also, the game never explains this, but you know the buttons in the bottom left of the screen during cutscenes? You can use these to trade with characters that don’t normally have an option for it, to switch party members to sneak around while the one in conversation distracts an NPC, or to attack before a cutscene finishes playing out. Doing these things can affect the outcome of game events!
I bought ARK because dinosaurs. That is the only thing it has going for it. The core gameplay loop is watching a progress bar fill up.
Now it is just Field.