• 6 Posts
  • 42 Comments
Joined 1 year ago
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Cake day: June 19th, 2023

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  • First, you can disagree with my opinion and it’s totally fine.

    Not sure what you mean here.

    Sencond stop commenting every line out of the context of my answer. It makes your answer extremely long to say nothing.

    I was saying that the arguments didn’t make sense other than “buy it and ignore the issues” mentality, now maybe I understand better your point.

    For my my point? It’s on the Niktek channel.

    Whatever the game is. It could cost 60$ whatever I don’t care if it’s bad or not, it’s just a game. What I care about is if the game is worth that amount of money. And in my opinion it isn’t, or maybe if you just want to play a sandbox with loading screens.

    If you want game faults it’s mostly on the technical, immersion + developer implication in story telling.

    Just look at the latest video on that channel (don’t if you don’t want to get spoiled) : It presents a part of the game where you get chased. You are supposed to get fast to your ship with your crew. The crew does run, but it stops at tables, people… Like everyone is chill jogging. And there is just some cries just for “ambiance”. The run is interrupted by 4 loading screens. When in the ship it’s like nothing happened outside and everyone is chill around the chaser. And keep in mind it’s a f story mission!

    I myself cannot call such thing exciting (for a chase part) or something good quality.

    Nvidia issues were present on “lower” spec cards with plenty enough vram. Not even sure if they fixed anything. (https://youtu.be/lGL3fczSXaI?si=C2bAg_k77CAkhfcN) Nvidia could also have been at fault (nvidia deivers aren’t always perfect).

    Starfield is overall less buggy than the new Gold Standard AAA

    Call finished whatever you want, but a game slightly better than others recent releases isn’t “finished” just because it’s better. It’s a company experimenting at what extent they can screw you before they get hurt. And companies have been doing this for a lot of time, each time, screwing up people’s preorders and hopes.

    Now if starfield has everything you need, it’s fine. But if it doesn’t have everything someone else needs to play it at a good quality, the it isn’t fine by my standards of quality.


  • I’m just gonna comment on some things :

    Sounds like you’re looking for a year 2000 game. More and more games leave out brightness control the last decade because you can do it at system level on tv or computer.

    I’m sorry, but not everyone has a high brightness display. Adding a brightness gauge can be very useful for those people.

    The rest is just nonsense and Bethesda fanatism. Like

    if you like Bethesda games, you love Starfield

    Is one of the worst take possible to save your wallet.

    Like if they come out with a broken game at 150$ you are going to buy it because you like Bethesda? I cannot agree with this, and lots of steam comments neither. People are complaining about issues with the characters, broken launch mission launch bugs and bad quest variety.

    And maybe you need to take a new look at what “finished” means in a dictionary. Because quest breaking bugs and missing features don’t seem to mean “finished”.



  • It’s not about the bugs. I have no idea what bugs are in the game.

    The game was advertised as “next gen” priced as a high quality AAA, then it’s just not next gen, it’s last/previous gen with s* optimisation, and bad physics on many parts. And not delivering well on the rest either.

    NikTek did some videos on starfield. The channel is mostly news as meme or similar things : https://youtube.com/@NikTek?si=Ovu03z8y9UeIiiMo

    It’s a bit extreme, but we can see the care put into the character, weapon and static object physics and interaction is nothing. It’s year 2000 type of quality, even then there was maybe better character physics.

    They didn’t even bother to add a brightness control in the game. No hdr (even if I can’t run it, is a f 60+$ game !). And the start screen could have just been a style, to be “empty”. But with all of this, it’s more likely they just didn’t bother.

    And there is plenty more complaints on the game quality.

    I don’t call such a game “finished”.


  • The bad news is that Android is still likely affected. Similar to Apple’s ImageIO, Android has a facility called the BitmapFactory that handles image decoding, and of course libwebp is supported. As of today, Android hasn’t released a security bulletin that includes a fix for CVE-2023-4863 – although the fix has been merged into AOSP. To put this in context: if this bug does affect Android, then it could potentially be turned into a remote exploit for apps like Signal and WhatsApp. I’d expect it to be fixed in the October bulletin.

    So a no-click device hack?





  • Yeah it’s pretty easy to understand that the 84 is the professional reviews. I guess there aren’t just 64 people who put a comment, but 6190 who put a comment (from the image in the post).

    The more professional reviews come out the more the score has a chance to go down compared to the first reviews if they were very high. And give some sort of average.

    However profesional review scores don’t always align to what most users think, as people like different things, but also the users get very much bothered by a bad start. While the reviewers will give a score on the entire game.





  • That is not true at all.

    Epos “still” has great mics on the h6 pro.

    Corsair has very good mics on the premium headset (virtuoso), and the wired hs80.

    Razer also has a very good mic on the blackshark v2 pro 2023 (not the old one).

    Hyperx has a very good mic on their wired cloud 3.

    Drop x Sennheiser has a good mic on the pc38x.

    Beyerdynamic has a very good mic on their mx300 gen2

    Audio Technica has be best ever mic on a headset currently on the m50xsts (or other with the same mic, not sure if they have other similar ones).

    And all of these mic sound better than what modmic has currently not discontinued.


  • Sure with the budget, space, and maybe even enough noise isolation or when you can get open headphones…

    But how much would a good enough studio headphone cost? Because from what I understand from studio headphones it’s perfectly calibrated headphones?

    Now image your someone without the proper budget to get 1k$ headphones, and no space for open sound. what would you buy?

    Maybe beyerdynamic? But for me the clamp force is too high.

    Akg? They are cheap, but damn it was impossible for me to wear the akg371 as they were too shallow and had no protection for the driver plastic, and the way they were build made sure I had holes for the sound to get out…

    Sadly audio is very subjective, on comfort, space, and sound.



  • Because “gaming” headphones often aren’t “just” headphones. They are headsets with a built-in boom mic

    And a boom-mic is often way better than a crap wire mic or bluetooth headphone non boom mic.

    There are still the trash ones, but there are also very good ones.

    And a built-in mic is extremely useful on multiple situations : console gaming, tight space gaming (no place for a mic), or when there is only a single port on a device (tho a splitter, or hub could be used for a jack port or usb). There is also the convenience of just having a mic.

    The issue now with all these headsets being “gaming”, is because of the marketing.

    Some headphones brands have put mics on theirs, to make them headsets :

    Beyerdynamic with the mx300 : the tight clamp makes it a bit of a no go for me. The mic is as just between ok and great. The voice is full, but there is a lot of noise in there from the reviews I saw.

    Audio technica : they have multiple of them. Latest one the ath-m50xsts. It looks like a circum aural headset, but is not. It’s a on ear headset with ear isolation like a circum aural. Which is pretty bad for me. Tho the mic is the best I’ve ever heard on a headset.

    They are both wired only.

    And other brands not marketing as “gaming” headsets are either extremely expensive with strange mics, or have most of their production budget into audio and they pair the headphone with a trash mic to make it a headset.

    In gaming headset brands, there are multiple ones providing software, mic, and wireless features enhancing the experience of the user. For example low latency high bandwidth wireless (proprietary, wifi-like 2.4ghz) connexions only exist in gaming branded headphones/sets. (high bandwidth = higher than bluetooth for the same latency).