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Joined 1 year ago
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Cake day: July 23rd, 2023

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  • People tend to think of digital things as unchanging and permanent but that isn’t really the case. I’m fascinated by the concept of bit rot and other ways that digital things can disappear or degrade over time.

    It’s good that flash is not still an essential part of the modern Internet but its death did firmly cut off an entire era of Internet culture that cannot be experienced in quite the same way.




  • The loading screens were unavoidable back in maybe 2005 when they released Oblivion. But now it’s 20 years later and it’s pretty crazy that they are still dealing with the same limitations where the game is split up into zones with a max of like 12 NPCs each before you have to load in a new zone.

    I understand it’s mostly due to the way they handle everything as a physics object in the game, but it’s hard to believe the gameplay sacrifices they are making just so I can dump like 100 cheese wheels or whatever on the ground and watch them roll around.


  • I played Cyberpunk again for the first time in a while and was thinking about how something simple like getting out of my car and taking an elevator up to an apartment had zero cutscenes. In Starfield it would have been a cutscene getting in the car, a loading screen for driving, a cutscene exiting the car, a loading screen entering the building, a loading screen entering the elevator, a loading screen entering the apartment…