Kind of disappointed that it’s an FPS game, Remedy has always been great at third person games
Kind of disappointed that it’s an FPS game, Remedy has always been great at third person games
That’s true, I forgot they changed it
Play Skyrim and do fus to dah in a tavern or something, having all those physics objects feels amazing. Also being able to walk in a house and steal all the cutlery and junk just feels so immersive for being in the world imo. Not to mention the crafting systems in Fo4 and Starfield using those clutter objects for crafting systems.
Yeah I feel like people like to just bandwagon against Bethesda games, but no one makes games with as much detail as them. Hell, even Starfield has an insanely robust physics engine.
Ah, ok, that’s not so bad then? Still pretty annoying though
Considering a lot of games on steam don’t have a rating at all, it’s probably going to affect damn near everything but AAA games, honestly
Theyve been dumbing down systems since before Skyrim honestly, it’s been the consistent complaint ever since Morrowind came out.
Iirc it wasn’t even Meier’s idea to put his name on the games. He was a well known figure in the simulation game genre so when his company was making Pirates! the other co-founder, Bill Stealey, had the idea of putting his name on the box because it was a big departure from their usual games. The idea worked and they just started using his name for every game.
Huh, didn’t realize they published smt v
Honestly as someone who plays WoW it just generally feels like the developers are in a better environment now than they were a few years back.
I think they plan on doing something after Half Life Alyx changed up the story ail bit
Star Citizen is an exclusively online game, though?
I still don’t know what exactly it was about Assassins Creed Odyssey that made it work so well for me overall, but I liked the level scaling in it. Areas had a minimum level, so I’d try to go there at lower levels and get my ass beat. But being higher level didn’t make the areas that much easier, because they would scale up to me. What gave me a feeling of progression was my available toolkit to deal with enemies as time went on.
It’s a joke about writing slurs and censoring them with an asterisk, implying Gamer is a slur
They wanted it to be a live service, which is famously expensive to develop. They have to pay people to be constantly developing content on top of the insane prices of releasing and marketing a AAA game in the first place. Usually these games make money through microtransactions and/or subscription fees but no one wanted to play the game in the first place so hardly anyone was buying any of the extra content after initial release.
I think AI could be great for more powerful procedural generation. Rather than just using AI generated textures like some games do now I think AI could be great for tiling and adding variation to pre existing textures within games without making it look “AI generated” for example.
Yeah I was literally playing System Shock on Linux just a couple hours ago with maybe only a couple more hitches than in my windows install
I’ve heard this current season is good but I haven’t played Diablo 4
It’s wild seeing overwatch 2 do so poorly while world of warcraft is simultaneously having its best expansion cycle it’s had in a very very long time between retail actually being fun and season of discovery
I feel the exact opposite, most FPS games are much stiffer and unnatural feeling compared to a good third person game. I feel like control had a nice flow to the controls in particular.