And who expects cinematic masterpieces? Most gamers skip the cutscenes and all dialog lol
Citation needed
And who expects cinematic masterpieces? Most gamers skip the cutscenes and all dialog lol
Citation needed
No, you are correct. If you are the only person accessing the service you don’t need to open any ports since you access your network via Wireguard anyway.
The reason Valve is not massively predatory is because they aren’t publicly traded and remain a private company.
Completing all of these quests on the normal difficulty, assuming that you aren’t forced to replay sections due to dying or any other reasons, will take around 7-9 hours. There are several secrets, Sidequests, and hidden Points of Interest that the more adventurous players can explore, which will bump up the playtime. For players who take their time and see all the sights, the DLC will take around 12-15 hours to get the full experience.
German ID (ePerso) can transmit your age anonymously.
Germany for example has an ID with digital functions that are able to transmit if the holder of the ID is an adult or not completely anonymously but Steam refuses to implement a proper age verification system.
Your friend is entitled to her own opinion and I somewhat get her. Good graphics are really nice and can add greatly to a game.
That sentence went right over your head it seems.
It was a play on the “I use Arch btw” meme.
I’m not even a parent and I don’t want this. It’s just an unnecessary mechanic to punish casual players for no reason at all. It doesn’t add anything to the game.
Yes, I don’t like mechanics that happen while the game is turned off. It’s unnecessary. I keep reading from players who are defending this mechanic that it’s so easy to get several days or almost a month of water supply in just a few hours of gameplay. But if it’s so easy to get the water why not just remove the mechanic? They wouldn’t even notice and everyone else wouldn’t have to play with this FOMO mechanic.
This looks so cool and I love that it is PvE but this water level mechanic kills the whole game for me. I don’t want to play a game that makes me lose my progression when I’m not actively playing it. If they change this I will consider buying it but the developers seem to be pretty hellbent on keeping this mechanic unfortunately. Maybe they will change their tune in a few weeks when they notice that they can’t keep players around.
Calling Creation Engine Gamebryo Engine is like calling Unreal Engine 5 Unreal Engine 1. Almost no part of both engines are alike anymore after so many years of development. And Creation Engine can do so many things that other engines can’t do like their easy and simple modability or stuff like how the engine remembers where every item in the world is regardless of if the player put it somewhere else. This notion that Bethesda RPGs would be 10 times better if they would just use another engine is so stupid.
ESO is also almost 10x older than Diablo 4.
It tries to install the associated package when given a path to a configuration file.
About time. Maybe they will finally be able to compete with DLSS and XeSS in terms of quality.
I used to run multiple containers with TrueNAS Scale through their apps system (not as a VM in TrueNAS) and it was very unstable. I constantly had to fix something and the apps had constant updates even though there were no updates to the apps itself. It was really annoying to work with. I switched to Fedora Server and it has been much better since.
That’s what I thought.
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that honestly had me wondering just how the FritzBox knows the ISP doesn’t allow it, but that’s a different topic
Because the Fritzbox uses a DS-Lite tunnel.
Can you name some examples? I’m not very familiar with economics.