you’re probably an idiot. I know I am.

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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • You’re right; I have been unclear. Allow me to try to clarify.

    My issue is specifically with the headline here using the word “political.” This implies, whether by design or accident, that this inclusion in the game is BioWare specifically making a political stance to push some sort of politically-motivated agenda.

    This is, 100%, not the case.

    BioWare is a subsidiary of EA; the only agenda they care about is making money. This is not making some kind of political statement; this is pandering to ensure free media coverage and to attempt to appeal to what they see as a currently valuable demographic. Fucking blast them to hell for that, blast them to hell for their poor writing—whatever. But calling this political is doing exactly what I stated before: allowing the conversation to happen on the terms of gamergate/right-wingers who insist that anything in the entire fucking world that doesn’t specifically cater to their own individual interests is somehow inherently “political.”

    edit: typos


  • I understand that, but my point is that there is no shortage of shoehorned comic relief characters, or awkwardly placed fanservice, etc. Critique the actual fault at play, bad writing, rather than letting the gamergate right-wing nutsos have the benefit of having the conversation on their terms. Make the headline “DA:tV falls short in the writing department, here are some examples” and include the flimsy way the character is written as the valid critique. Games are going to pander to us, that is what I was saying; when we place special emphasis on this particular type of pandering all we’re doing is letting the right define the conversations we’re having.



  • I feel like I have a outside the norm third-take opinion on this topic, tbh.

    I think including the hot social topic of the day often time is pandering.

    But I also don’t think pandering is a problem. The muscles on the main character is also pandering. When McDonald’s does market research and then releases a new product, that is pandering.

    Games are a sales industry; they are going to pander to potential buyers, period.

    So yes, a potentially trans-centric storyline in a game is unnecessary. But so is including a longsword, or a tavern, or a comic relief character. Unnecessary doesn’t mean bad; all of those things are likely only adding to the depth and value of the game.

    So all this to say that when crazy right-wingers talk about SJWs and pandering and all that nonsense don’t waste your time trying to fight them on the irrelevant bits - go ahead and acknowledge the pandering aspect and fight the real fight by telling them it’s not negative pandering and minorities deserve to be pandered to and represented just as much as anyone else. They just don’t recognize the market targeting the white male demographic as pandering because it is the sphere of normal under which they operate.





  • I can’t speak to the new update, but the pre-relesae version lets you face and beat the main boss multiple times just like in Hades 1. However (and I’m trying to avoid spoilers here), there is a “second path” in Hades 2 that didn’t exist in Hades 1 which currently only allows you to get partway through before you receive a “thanks for playing Hades 2!” win screen obscuring the rest of the game.

    Random guess, I’d say the game is like 60-70% playable to players right now, but as the game is larger it’s already close to equivalent to Hades 1.












  • Conversational language should inherently be different than journalistic prose. It was considered good form (really necessary form) for the vast majority of my life to fully define any non-ubiquitous terms in the text before using them. It only seems recently to me, and especially in games journalism, that they’ve decided to eschew the defining part of the process and just give the reference undefined.

    Like it’s okay, useful even, to say things like “Like ARK, Palworld utilizes X mechanic to achieve Y by doing Z.” That’s a great way to use a touchpoint for increased clarity to readers! But to just say “Palworld’s combat is ARK-like,” without defining what ARK-like is, is lazy and unhelpful to anyone outside the know already.


  • God I wish we could force game journalism to never use to comparison again. It’s basically impossible these days to parse the media on any given game without having to know an entire library of previous games first.

    In this case, I know Bioshock, but my point still stands. Remember when Palworld came out? It was effectively impossible to find any review/preview/commentary on the game that didn’t include something like “Palworld isn’t a Pokemon-like, it’s actually ARK with cute pals,” which is worth exactly fuck all to anyone who isn’t familiar with ARK.

    Like I know we’ve been calling games journalism lazy for a long time, but it’s gotten to the point where people don’t even talk about game features or mechanics, they just list a bunch of other games with similar ideas instead.

    Fuck, I might even prefer crappy ChatGPT articles to modern game discourse.

    Important caveat: I did not watch the video and am only responding to the headline which clearly got under my skin for some reason, apparently.