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Joined 7 months ago
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Cake day: February 21st, 2024

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  • This is how microtransaction driven games typically work.

    You technically never need to pay, but they keep adding more content locked behind 1000 credit warbonds, and some of that content is very useful, and getting to 1000 medals takes a while if you aren’t specifically trying for it.

    If you actually want all of the gameplay affecting content (war bonds) you either need to grind specifically for medals for a long time or you need to pay.

    Other games that use a similar business model:

    • League of Legends
    • “Gacha” games like Genshin Impact and a lot of mobile-only games
    • Fortnite
    • typical digital TCGs

    (Also note all of these are free to play and only make money off microtransactions, which IMO makes Helldivers more predatory for double dipping)









  • The way you recover data from a totally dead drive is use a program that scans every byte and looks for structures in the data that look like files e.g. a jpeg will have a header followed by some blocks of content. In an encrypted drive everything looks like random data.

    Even if you have the key, you can’t begin searching through the data until it’s decrypted, and the kind of error that makes it so your drive won’t mount normally is likely to get in the way of decrypting normally as well.