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Cake day: August 24th, 2023

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  • Then the other code is developed to cause the arm to function. Code is a collection of ideas, same as a book. It’s not like rockstar’s code is going to allow a robot to stand because I’m pretty sure that sort of code isn’t developed in a game engine to begin with. Rockstar is coding for a platform that doesn’t run on the hardware that causes a biomechanical arm to function. I think a lot of people have the idea that FOSS should be every code ever, but when you look at the way that paid software does things, you realize it’s always a little more feature rich (not necessarily a smoother experience) because they can afford to pay a developer to develop the code. If GTA has some revolutionary ideas, then others can take the idea and find a way to skirt copyright just like they always have.





  • I’d argue it’s worse than TOTK. I completely get your point that they’re wildly different, but INSIDE doesn’t feel as overall “fun” to me at any point as BOTW or TOTK. I think there was only one real flaw with INSIDE; the way in which you solve puzzles can be sort of tedious. One thing I really liked about The Witness was that, despite the fact that some things were hidden or convoluted, it was rarely a stupid long walk just to complete the puzzle. INSIDE featured that a number of times. Sometimes the puzzle’s solution was obvious, but I was still running around for minutes just doing the legwork. I feel there should be instant gratification for the puzzle’s solutions, sometimes solving them didn’t even feel good because I had spent too long trying to actually get the game to recognize I had completed the puzzle even though I had figured it out